zoboso Posted April 10, 2014 Share Posted April 10, 2014 Rending strike used to be a nightmare charge mod, but as of Melee 2.0 it was changed to +15% slash damage and +20% puncture damage. The real problem with this setup is that it's redundant: Pressure point does everything this mod does better and at less mod cost. I think that this mod should use the following definition of rend: wrench (something) violently. (Google) instead of the standard definition: tear (something) into two or more pieces. (Google) this would allow us to flavor-fully create the following mod: +15 blast damage and +20 impact damage. This change will give a mod that increases melee's crowd control ability by causing knockdowns. tl;dr: rending strike is redundant because pressure point does everything it does better. Link to comment Share on other sites More sharing options...
Cemges Posted April 10, 2014 Share Posted April 10, 2014 (edited) They should add channel damage, even if minimal. Edited April 10, 2014 by Cemges Link to comment Share on other sites More sharing options...
DoomFruit Posted April 10, 2014 Share Posted April 10, 2014 (edited) And we have yet another useless physical damage mod. Seriously, they've been worthless ever since damage 2.0 (except for poor Accelerated Blast, who slipped under their radar before being violently crushed with the nerfhammer). Rending Strike had some niche use for a bit more charge damage when you absolutely can't sacrifice charge time (eg. glaive use against a *lot* of enemies), but that is now no more. Edited April 10, 2014 by DoomFruit Link to comment Share on other sites More sharing options...
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