Dogoframe Posted April 10, 2014 Share Posted April 10, 2014 Shocking Touch went from 90% to 60% electric damage. My feedback: DE please work on your patch notes. Link to comment Share on other sites More sharing options...
Liverslices Posted April 10, 2014 Share Posted April 10, 2014 (edited) Agreed they need to work on their notes a little Edited April 10, 2014 by Liverslices Link to comment Share on other sites More sharing options...
Worira Posted April 10, 2014 Share Posted April 10, 2014 It always was 60%. Well, it used to be 30%, but after that it's been 60%. Link to comment Share on other sites More sharing options...
-Refractor- Posted April 10, 2014 Share Posted April 10, 2014 (edited) Shocking touch has always been 60% o.o EDIT:Ninja'd Edited April 10, 2014 by LordDarkwing Link to comment Share on other sites More sharing options...
Seaverett Posted April 10, 2014 Share Posted April 10, 2014 (edited) Hasn't it always been 60%? I always used Focus Energy over it back then because it was just better Edit: Ninja'd Tenno'd lol Edited April 10, 2014 by Seaverett Link to comment Share on other sites More sharing options...
Dogoframe Posted April 10, 2014 Author Share Posted April 10, 2014 Shocking Touch used to be 90% like Fire and Poison damage MODs (which are still in 90%). Focus Energy was 60%. They also forgot to add that Second Wind gives you Channeling penalty too. Link to comment Share on other sites More sharing options...
-Refractor- Posted April 10, 2014 Share Posted April 10, 2014 Shocking Touch used to be 90% like Fire and Poison damage MODs (which are still in 90%). Focus Energy was 60%. They also forgot to add that Second Wind gives you Channeling penalty too. When was it 90%? Link to comment Share on other sites More sharing options...
Dogoframe Posted April 10, 2014 Author Share Posted April 10, 2014 You are right, brainfart here probably caused by lack of playing and the fact that all otehr elemental melee mods go to 90%. Link to comment Share on other sites More sharing options...
KittyDarkling Posted April 10, 2014 Share Posted April 10, 2014 I think we an all agree we want this mod to be 90% now though right? regardless what it was? (It was 60%) Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted April 11, 2014 Share Posted April 11, 2014 There are a few mods in the game that leave my head scratching. Northern wind, shocking touch, and cryorounds in particular. Then there are the status chance mods (nothing but +status) that are... well... 137% worthless. Simply bumping the numbers of these mods up to equal or in the last mods case, superior values to their equivalents would go a long way. really no reason why northern wind, shocking touch, and cryorounds don't cap at +90% damage, but these have been issues since forever, and DE still won't address them, because y'know... fixing them won't get them any money, and costs them probably $5-10 in man-hours at least to adjust. Link to comment Share on other sites More sharing options...
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