[DE]Momaw Posted April 10, 2014 Share Posted April 10, 2014 Nobody likes the RNG wall of finding these new stance mods, and honestly it doesn't make much sense. How does defeating an enemy and getting a piece of their technology let me use my weapon with more proficiency? It's like the implication is that skill is a gadget, something that we install and just get rather than something we earn. Instead, stance mods should be given to the player as a reward for the weapon achievements. Like when you get a polearm weapon to level 30, you get the "Polearm Proficiency" achivement.... and you should get the first polearm stance mod. And then you rank up two other polearms, you get "Polearm Mastery" achievement... and the second polearm stance mod. It makes sense in the context of the game, and it removes an RNG wall in favor of a clearly defined goal. Link to comment Share on other sites More sharing options...
mrecentric Posted April 10, 2014 Share Posted April 10, 2014 I like this idea as a way to take some of the bite out of the RNG. Link to comment Share on other sites More sharing options...
-BioDrago- Posted April 10, 2014 Share Posted April 10, 2014 (edited) Nobody likes the RNG wall of finding these new stance mods, and honestly it doesn't make much sense. How does defeating an enemy and getting a piece of their technology let me use my weapon with more proficiency? It's like the implication is that skill is a gadget, something that we install and just get rather than something we earn. Instead, stance mods should be given to the player as a reward for the weapon achievements. Like when you get a polearm weapon to level 30, you get the "Polearm Proficiency" achivement.... and you should get the first polearm stance mod. And then you rank up two other polearms, you get "Polearm Mastery" achievement... and the second polearm stance mod. It makes sense in the context of the game, and it removes an RNG wall in favor of a clearly defined goal. That... is actually a very good idea that would solve a lot of the issues people are having in a way that makes complete sense. :3 Although it might be a bit hard for DE to implement, as I'm not sure how reliable the ingame achievements are as opposed to the Steam achievements (the Steam ones have been iffy for me). Still, good idea, hope it gets considered. :P Edited April 10, 2014 by -BioDrago- Link to comment Share on other sites More sharing options...
ValhaHazred Posted April 10, 2014 Share Posted April 10, 2014 That is a great idea. Link to comment Share on other sites More sharing options...
ViralN9 Posted April 10, 2014 Share Posted April 10, 2014 Yes, please, this. I've been have a hell of a time trying to get stance mods. Link to comment Share on other sites More sharing options...
gianutn Posted April 10, 2014 Share Posted April 10, 2014 I would like to see this implemented. Link to comment Share on other sites More sharing options...
liavalenth Posted April 10, 2014 Share Posted April 10, 2014 This is a good idea, but I think that a basic stance should exist, probably a simple one with a single, weak combo, which is given when you build the weapons for the first time. Then get the advanced and master stances when you achieve the proficiency and mastery titles respectively, if they go with this system. Link to comment Share on other sites More sharing options...
Yezzik Posted April 10, 2014 Share Posted April 10, 2014 Yes, this works fantastically. It certainly fits the fact that you're mastering weapons of each type. Link to comment Share on other sites More sharing options...
Keldamnar Posted April 10, 2014 Share Posted April 10, 2014 I support this! Maybe there could be a test similar to Mastery Rank Test? Link to comment Share on other sites More sharing options...
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