blackflashcannon Posted April 13, 2014 Share Posted April 13, 2014 there needs to be a resource conversion between similar resources, where x -> y, x = 100% and y = 50% Link to comment Share on other sites More sharing options...
Mickey1779 Posted April 13, 2014 Share Posted April 13, 2014 I would like to see this if it was only for same rarities and not a 1 for 1 basis, there has to be some loss due to conversion processing. i.e. Trade 5 common resources for 1 common resource. Trade 15 uncommon resources for 1 uncommon resource. Trade 25 rare resources for 1 rare resource. Link to comment Share on other sites More sharing options...
Moojiji Posted April 13, 2014 Share Posted April 13, 2014 Not a bad idea. Alas, I don't think you will find many supporters. The only really rare resource is Neural Sensors. Everything else is relatively easy to get. Link to comment Share on other sites More sharing options...
blackflashcannon Posted April 14, 2014 Author Share Posted April 14, 2014 not argon, not orokin cells Link to comment Share on other sites More sharing options...
UmbraVulpesSeptem Posted April 14, 2014 Share Posted April 14, 2014 (edited) YES yes yes, although I would want to be able to convert in to ANY resource as I already have more commons and uncommon than I could ever use; I HAVE 100,000+ ALLOY PLATE IF I COULD TURN ALL OF THAT IN TO JUST ONE OROKIN CELL IT WOULD BE WORTH IT! Edited April 14, 2014 by UmbraVulpesSeptem Link to comment Share on other sites More sharing options...
Endorphinz Posted April 14, 2014 Share Posted April 14, 2014 This isn't going to happen, because then it would make the resource grind too convenient. And as we all know, DE hates it when things are convenient for players. Link to comment Share on other sites More sharing options...
EChondo Posted April 14, 2014 Share Posted April 14, 2014 I would like to see this if it was only for same rarities and not a 1 for 1 basis, there has to be some loss due to conversion processing. i.e. Trade 5 common resources for 1 common resource. Trade 15 uncommon resources for 1 uncommon resource. Trade 25 rare resources for 1 rare resource. Personally, I think that is way to much for rare resource conversion. Honestly, all of us would love a 1:1 conversion, but not a 25:1 conversion. It should be flipped. 30 common for 1 common 15 uncommon for 1 uncommon 5 rare for 1 rare Otherwise, there is too much of a loss(or gain for common resources). Link to comment Share on other sites More sharing options...
Bibliothekar Posted April 14, 2014 Share Posted April 14, 2014 I'd like to trade 20k Nano Spores for 1 Neural Sensor. Link to comment Share on other sites More sharing options...
Hunter0x Posted April 14, 2014 Share Posted April 14, 2014 Make it a little more complicated then if you think it would be too easy, add resource conversion templates so that players need to grind some more for those before they can pump resources into creating other resources. Link to comment Share on other sites More sharing options...
blackflashcannon Posted April 14, 2014 Author Share Posted April 14, 2014 the point is to reduce grind fests Link to comment Share on other sites More sharing options...
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