Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Warframe Concept: Aegis, The Living Armor.


Sasquatchias
 Share

Recommended Posts

Aegis, The Living Armor.

 

The concept: A Tenno who came back from the Void that fused with his Warframe, leaving the impression of it being an empty shell at first glance.

Appearance is reminiscent of a knight, with gaping holes located throughout parts of the armor to show his true nature. 

 

Ability 1: Crumble

Energy: 25

Aegis breaks apart and falls to the ground in a pile, fooling enemies into thinking he is beaten, or to hide from enemies nearby. 

 

Ability 2: Helping Hand

Energy: 50

Aegis's left forearm/gauntlet detaches and floats through the air for a short time, wielding his primary/secondary/melee weapon for a duration.

His arm also has it's own shields and health bar, which is a fraction of Aegis's maximum health and shields.

If the health and shields run out it will fly back to you as if you cancelled the ability or the duration ran out.

Using the ability again before it ends will send his forearm/gauntlet flying back towards him.

The gauntlet will use whichever weapon you are not using, with the primary choice towards ranged weapons.

To have it use a melee weapon you must either have only two equipped weapons and be using the ranged weapon when this ability activates, or select your melee weapon and give it to the gauntlet manually. 

 

Ability 3: Protection/Punishment

Energy: 75

 

Protection: Aegis comes apart and refits over an ally, combining their total shields and health for a duration.

While combined Aegis can detach his gauntlets/arms to instead provide extra fire at the cost of some shields and health. 

While combined the other player has movement control, though Aegis can look around by himself and move his gauntlets to continue shooting. Aegis is able to turn 360 degrees, allowing him to shoot behind his allies back or warn them of incoming enemies. 

While combined Aegis's ally is slowed down due to their combined weight.

If their health reaches zero Aegis will be the one to die/get downed, and his ally regains a sliver of his health and shields.

Knockback/Knockdown attacks will send Aegis flying off his ally, cancelling the ability.

 

Punishment: Aegis comes apart and refits over an enemy, slowly crushing them and gaining control over their movements.

While combined Aegis has control over the enemy, including their weapons. 

While combined Aegis's shield/armor/health is added up with the enemy's shield/health/armor.

While combined Aegis will deal DoT damage to the enemy.

If health reaches zero Aegis is downed/dies.

Knockback/Knockdown attacks will send Aegis flying off.

Controlled enemy cannot attack Aegis, though it's fire can still hurt allies.

 

Ability 4: Metallic Whirlwind

Aegis bursts apart in a frenzy and starts spinning his pieces around, becoming a metallic whirlwind of pain.

Aegis is able to move during this ability, but turning speed/power is reduced, and he will slide a few more feet in the direction of his momentum instead of coming to a complete stop.

Aegis can still be damaged during this ability, but has a high chance to "dodge" enemy fire due to his scattered parts.

Metallic Whirlwind has a chance to make enemies Bleed, and get staggered or stunned or knocked down.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...