Eyeless Posted April 15, 2014 Share Posted April 15, 2014 When Hydroid has any spare momentum as soon as you cast Undertow, it breaks Puddle and causes him to resurface the second after you cast it. This has led me and many other friends I've played with to die, having relied on Puddle to give them a quick reprieve without having time to completely stall their momentum. A toggle button for this ability would be much more intuitive. Second, when a certain number of enemies fill the puddle, unsubmerged enemies treat the puddle as if their drowning allies are blocking their path and will not continue to walk into the puddle, but rather act as if they've been obstructed, limiting its usefulness unless the AI can be goaded into the puddle. Please please PLEASE address/fix these two things. Link to comment Share on other sites More sharing options...
Bobsplosion Posted April 15, 2014 Share Posted April 15, 2014 Also please increase the damage mk. Link to comment Share on other sites More sharing options...
Veryk Posted April 15, 2014 Share Posted April 15, 2014 Must be able to REVIVE ALLIES while in puddle form Link to comment Share on other sites More sharing options...
Jamescell Posted April 15, 2014 Share Posted April 15, 2014 Damage should increase almost exponentially IMO. Wouldn't be too op considering you would need to stay in puddle form for so long in order to get into high damage margins. Link to comment Share on other sites More sharing options...
Eyeless Posted April 15, 2014 Author Share Posted April 15, 2014 Guys this isn't a call to buff the Puddle, it works just fine as a CC move, though it would be nice if we finally got a damage ult that scaled that wasn't as situational as Mag's shield polarize. Honestly one thing I'd like to be added to the puddle though is the ability to swap your weapon. That's is all. Link to comment Share on other sites More sharing options...
Irorone Posted April 15, 2014 Share Posted April 15, 2014 There's one other problem with puddle though. Since it does so little damage (and friendlies are unable to damage enemies that have been puddled) it's too easy to troll a party with this locking enemies for literally a minute or more before friendlies have even the slightest chance to kill the temporarily unpuddled enemies. Used with an intent to troll this ability could be abused to make defense and survival nigh unplayable. Ergo if this becomes a thing people will start removing party members just because they use hydroid. Link to comment Share on other sites More sharing options...
Kasseopea Posted April 15, 2014 Share Posted April 15, 2014 Yepp, the "Omg, we totally dont see you, but we wont go into the puddle" bug is annoying. We all know, that its mostly used in infested defense, so you can prevent the capsule from taking any damage whatsover, but even if it does its job, it would be nice to see the enemies not treating it like an invisible wall Link to comment Share on other sites More sharing options...
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