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Axe/greatswords And Hammers Too


Serialkillerwhale
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Ok, it's clear we need a fix for these, a fracking longsword does the same damage.

 

And the way the tenno hold it..............UGH.

 

Well, first off, the "Hold the sword" stance.

 

I suggest Vom Tag one of the stances in german swordsmanship (Which focuses on 2-handed greatswords)

tag.jpg

 

Now, as for damage, Heavy weapons were brought in because of how damn good their charge, their only good attribute, was, along with their group-hitting potential.

 

Of course, they're already slower, so just buff their damage, given that the average Heavy Weapon did 200 damage on a charged hit, took roughly 1.7 seconds or so to do the damage, so I'd argue that an average of 100 damage per swing should be a fair deal, especially given how S#&$ty their combo bonus is unless your just fighting infested, who literally run into your sword no matter which one it is. This is still slightly weaker, since the 2 hits that equal a single charged would usually take 1.8 seconds, and cost more stamina.

 

In terms of speed vs. power, I'd say the heavy blades (Much better name) should be.

Speed-------------->Power

Gram->Scindo->Galatine

so Gram should have 75ish damage, Scindo 100ish, and Galatine 125ish.

 

Most of these should be applied to non-jetkitty hammers too.

 

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