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Hydroid Build Opinions


Dark5eiD
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Good morning all

i have been going back and forth with his build quite a bit and i cant find the best situation. i was wondering if any of you out there have an opinion that could help me. my current build is as follows http://goo.gl/pAvfJi . for some reason tempest barrage cost 2 more points on warframe builder than the actual game so dont mind the negative points ( also i know i used a forma here not because i needed to but because i have literally a hundred :)  ). looking at that build i am continually changing the vigor to something else like stretch or rush are two i have used as i prefer being more mobile and stretch should benifit all powers. as far as his undertoe....im not a fan, i know its funny / fun to do once in a while but i just dont like sitting there to slowly drown enemies when i can shoot them. i mainly use tentacle and barage combined on high levels and have a lot of success with it. tidal surge i use for mobility mainly. 

 

I dont know if its just me but i am not noticing a difference having stretch off...is it not supposed to affect all of his powers?

thank you in advanced for your input.

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This is the build I find myself using the most: http://goo.gl/93x4Lh

 

Replacing Continuity for Vigor/ES/Rush at lower levels.

 

Tentacles work better imo with less duration, as the initial positioning and first few damage ticks are the most important, imo. On the other hand, Tidal Surge is heavily dependant on duration, as the length is determined from it - its not worth equipping while using a setup with -duration, imo.

 

If you wanted to keep TS you could replace Continuity with it, but then you're working with -60% duration and its basically a melee range knockdown, no more effective than a jumpkick.

 

You could also drop Undertow, as I see you have in your main build, but I really like it for survivability - when shields are drained (the second time with Guardian) you pop it to allow for regen.

 

http://goo.gl/anWzpQ (Drops puddle for Tidal Surge)

Edited by Darzk
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@Darzk

 

The second link is using the wrong build as it has Constitution and is at -2 points.  If you simply swap Undertow for Tidal Surge in your original build it works fine though.

 

for some reason tempest barrage cost 2 more points on warframe builder than the actual game so dont mind the negative points

 

Reading comprehension FTW

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This is the build I find myself using the most: http://goo.gl/93x4Lh

 

Replacing Continuity for Vigor/ES/Rush at lower levels.

 

Tentacles work better imo with less duration, as the initial positioning and first few damage ticks are the most important, imo. On the other hand, Tidal Surge is heavily dependant on duration, as the length is determined from it - its not worth equipping while using a setup with -duration, imo.

 

If you wanted to keep TS you could replace Continuity with it, but then you're working with -60% duration and its basically a melee range knockdown, no more effective than a jumpkick.

 

You could also drop Undertow, as I see you have in your main build, but I really like it for survivability - when shields are drained (the second time with Guardian) you pop it to allow for regen.

 

http://goo.gl/anWzpQ (Drops puddle for Tidal Surge)

thank you. but i question the need for stretch. as i said i do not see any difference not using it now ( tenticles generate 30-40 meters out ruffly ). secondly i find undertoe quite useless. it gives you time to recharge which is nice, but you cant shoot anybody and you leave ur sentinel exposed to getting destroyed. also the blindrage i had that on before, i took it out and again i dont notice any problems taking down t3 enemies, do you notice any dif?

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Sorry to bump this but I hate seeing builds that use Flow improperly.  Here is an improved version of your build that has a miniscule increase in power strength (+3%) and replaces Flow with 50% efficiency:  http://goo.gl/Lz9WgQ.  Rush is replaced with Streamline, as you mentioned, so the only real change is reducing Blind Rage to rank 7, and adding Intensify in place of Flow.  The result is that your skills cost half as much energy to cast, meaning that Energy Siphon only has to reach 12.5, 25 and 50 energy instead of 25, 50 and 100; this means it takes half the time to refill your energy.  Also, you now require half as many energy orbs.  In the end you have the same number of casts per the total energy pool, it is just far more efficient.

 

EDIT:  It is worth noting that you could technically achieve this build using only 1 forma as Narrow Minded no longer requires one (e.g.:  http://goo.gl/nJ5w1j).

Edited by (PS4)Hiero_Glyph
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Vauban is vastly superior when you include time-to-kill in the CC equation.  Hydroid is fun but all of his CC abilities slow down the time-to-kill by making the enemies either difficult or downright impossible to hit.

 

i wont disagree there... Vauban can control, what 25, yes? (Sorry I dont play him or with him much).

 

But Hydroid has no limit (i believe?). He can control in front of him or across the room. It is more mobile and reusable. I have little problem as melee killing what is in the tentacles and for anything in the puddle, he gives me a 5 second warning, he pops up and Rains, I hack and slash, rinse, repeat. Infestation defense becomes damn funny. Puddle that covers the prize, tentacles on a "door", anything that doesnt die, I hack. 

 

But it should be noted, I am also not well versed in Vauban since I have no desire to play one and they are not a common warframe.

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FYI, Vortex has no limit and while Bastille is usually limited to around 20 targets with proper modding it can still allow for headshots which makes all the difference at higher levels.  At lower levels just about any ult spam is effective.  It is worth noting that Hydroid also has no control over where the tentacles spawn other than prioritizing the target area.  Vauban can lock down an area every single time.  Again, Hydroid is fun but nowhere near as effective as Vauban.  The only advantage Hydroid has is that he can hide in his puddle to recover, but as an offensive skill Undertow is incredibly lacking.

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Sorry to bump this but I hate seeing builds that use Flow improperly.  Here is an improved version of your build that has a miniscule increase in power strength (+3%) and replaces Flow with 50% efficiency:  http://goo.gl/Lz9WgQ.  Rush is replaced with Streamline, as you mentioned, so the only real change is reducing Blind Rage to rank 7, and adding Intensify in place of Flow.  The result is that your skills cost half as much energy to cast, meaning that Energy Siphon only has to reach 12.5, 25 and 50 energy instead of 25, 50 and 100; this means it takes half the time to refill your energy.  Also, you now require half as many energy orbs.  In the end you have the same number of casts per the total energy pool, it is just far more efficient.

 

EDIT:  It is worth noting that you could technically achieve this build using only 1 forma as Narrow Minded no longer requires one (e.g.:  http://goo.gl/nJ5w1j).

that is a very solid build. i do change my build often and i have changed it twice this weekend :)  .  this is where i am at now http://goo.gl/bKUqRt

im tired of diing from health procs. driving me nuts. i get 150 power this way with only 5% effeciency. but i find that it works for me. i dont spam powers on any frame i use. i find it boring and repetitive. i dont find myself out of power when i do use it and i often tag barriage and tentacles at same time when defending. i use surge to get places faster or to take down enemies in a narrow hallway. i also find adding continuity and one more bar in narrow makes surge longer and makes barriage and tentacles last longer. the small hit to range is not even noticable. the range on tentacles is quite enormous.

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