VKhaun Posted April 28, 2014 Share Posted April 28, 2014 (edited) You know it's coming. If Trinity and Frost were unacceptable, there's no way DE is going to let us sit around the universe-bending campfire that is Vortex forever. IMO? Bastille already has a max targets. I don't think Vortex should. I like Vortex as something absolute and scary, like a black hole. I would nerf Vortex so that it only sucks in enemies during the first... third?... of it's duration. Still holds them for full duration, but stops sucking in new targets after the first third. That way it's still useful as the vortex grenade where you throw it at any number of targets, offensively or defensively, and suck them all in. Maybe make range effect the distance of the pull to compensate. But you wouldn't be able to just plop it down every minute or so and pwn anything and everything that tried to move through the area. EDIT-- Vortex only really shines when you are paying in a stationary manner, so pretty much only in defense missions. If you really want to make Vortex more balanced, all you'd really need to do is make it move around, say it holds momentum from the throw, so it would slowly drift off in a single direction It would loose out on a bit of it's utility and therefore perceived OP-ness in defense missions, but as compensation it would become more useful in standard ones, and could give it new life as a more offensive skill Nice. Added to OP. Still nasty, still gets full effect for full duration, but it couldn't just permanently cover a pod because it would move away and not get full duration sitting right there protecting the pod. If you wanted more time protecting the pod, you'd have to use positioning and timing to send it across the path of the enemies, which would at least bring the Vaubans down off their perches and into the fray. Edited April 28, 2014 by VKhaun Link to comment Share on other sites More sharing options...
Buzkyl Posted April 28, 2014 Share Posted April 28, 2014 (edited) If Vortex is designed to simulate a blackhole, why only make it suck for only a period of its effect? It should be sucking all the way. And besides it does abysmal damage, it's sucking ability is it's best feature. Edited April 28, 2014 by cozzi21 Link to comment Share on other sites More sharing options...
zerogear5 Posted April 28, 2014 Share Posted April 28, 2014 its not nearly as OP as the other 2. you can't increase its range and the only targets it really seems OP on is infested which just need to learn to use another route when attacking us. Link to comment Share on other sites More sharing options...
MrJxt Posted April 28, 2014 Share Posted April 28, 2014 I heard vortex grants invincibility... OH WAIT Link to comment Share on other sites More sharing options...
Drunken_Child Posted April 28, 2014 Share Posted April 28, 2014 Why does it need to be nerfed, its intended to be a utility not press 4 to win massive damage ability. Link to comment Share on other sites More sharing options...
AscendantWyvern Posted April 28, 2014 Share Posted April 28, 2014 Well, I've certainly noticed how...easy and boring...ODD gets because of vortex and adjustments could be made. The biggest problem I have is that I'm not sure what changes could be made that WONT make vortex useless. The closest thing I can find IS indeed a cap on how many it has sucked in. Vauban's biggest advantage with his abilities is the ability to spam all of them, despite being heavily influenced by Duration. A hard cap would perform the same job without breaking the game, and when things get rough you can spam the Vortex again. Link to comment Share on other sites More sharing options...
MisterUltimate Posted April 28, 2014 Share Posted April 28, 2014 It's fine as is. The content is only going to get harder and you eventually reach a level where it's just a Bastille that groups enemies together. No scaling at all. Link to comment Share on other sites More sharing options...
MrJxt Posted April 28, 2014 Share Posted April 28, 2014 Why don't we just nerf every ability? All aboard the nerf train! Link to comment Share on other sites More sharing options...
Buzkyl Posted April 28, 2014 Share Posted April 28, 2014 Well, I've certainly noticed how...easy and boring...ODD gets because of vortex and adjustments could be made. The biggest problem I have is that I'm not sure what changes could be made that WONT make vortex useless. The closest thing I can find IS indeed a cap on how many it has sucked in. Vauban's biggest advantage with his abilities is the ability to spam all of them, despite being heavily influenced by Duration. A hard cap would perform the same job without breaking the game, and when things get rough you can spam the Vortex again. Then infested should be adjusted because they are the melee only faction making them extremely easy. Hydroid's puddle is a giante vortex and can last over 1 minuite, it's only con is that the enemies can only be damaged by hydroid. Link to comment Share on other sites More sharing options...
aavvdkdk Posted April 28, 2014 Share Posted April 28, 2014 The only thing about Vortex DE should nerf is the FPS drop. When I play infested defense I never use Vortex, Bastille all day. But maybe that's because I haven't gone all that far in defense for a while now, is Vortex an absolute must later? I don't think Vortex should be nerfed, Bastille does the same job a bit worse, but isn't that the point of the ultimate? The best of the best? Link to comment Share on other sites More sharing options...
Sixty5 Posted April 28, 2014 Share Posted April 28, 2014 Vortex only really shines when you are paying in a stationary manner, so pretty much only in defense missions. If you really want to make Vortex more balanced, all you'd really need to do is make it move around, say it holds momentum from the throw, so it would slowly drift off in a single direction It would loose out on a bit of it's utility and therefore perceived OP-ness in defense missions, but as compensation it would become more useful in standard ones, and could give it new life as a more offensive skill Link to comment Share on other sites More sharing options...
BlueQuail Posted April 28, 2014 Share Posted April 28, 2014 keep this up and we might have a balanced mid game. Link to comment Share on other sites More sharing options...
Cinderain Posted April 28, 2014 Share Posted April 28, 2014 It's already been nerfed, if I remember correctly. Link to comment Share on other sites More sharing options...
ADJCENT Posted April 28, 2014 Share Posted April 28, 2014 Not sure if joking...... Link to comment Share on other sites More sharing options...
AscendantWyvern Posted April 28, 2014 Share Posted April 28, 2014 Then infested should be adjusted because they are the melee only faction making them extremely easy. Hydroid's puddle is a giante vortex and can last over 1 minuite, it's only con is that the enemies can only be damaged by hydroid. You're actually right, the bigger problem with ODD is the infested enemies, which have hilariously two-dimensional programming of "charge the target". Link to comment Share on other sites More sharing options...
michaelwii Posted April 28, 2014 Share Posted April 28, 2014 That would to Vaubans putting down MORE vortexes, leading to a higher probability of squadmates disconnecting. So no; it would result to instability. Link to comment Share on other sites More sharing options...
AscendantWyvern Posted April 28, 2014 Share Posted April 28, 2014 Vortex only really shines when you are paying in a stationary manner, so pretty much only in defense missions. If you really want to make Vortex more balanced, all you'd really need to do is make it move around, say it holds momentum from the throw, so it would slowly drift off in a single direction It would loose out on a bit of it's utility and therefore perceived OP-ness in defense missions, but as compensation it would become more useful in standard ones, and could give it new life as a more offensive skill I could dig that idea. Link to comment Share on other sites More sharing options...
KeepOnFlowing Posted April 28, 2014 Share Posted April 28, 2014 (edited) No. End this thread at once. Please. I LOVE MY BOOBEN! PLEASE NO! Edited May 17, 2014 by BecomeLikeWater Link to comment Share on other sites More sharing options...
low1991 Posted April 28, 2014 Share Posted April 28, 2014 Why don't we just nerf every ability? All aboard the nerf train! there's a easier solution. Remove all ability. Link to comment Share on other sites More sharing options...
VKhaun Posted April 28, 2014 Author Share Posted April 28, 2014 You're actually right, the bigger problem with ODD is the infested enemies, which have hilariously two-dimensional programming of "charge the target". Not entirely true. There are mechancis in there like Leapers stopping outside melee range and then tackling you, or infested ancient tentacle lashes. We just have so much range, defense and damage now that they really don't matter. A year ago I specifically wanted sword/pistol combos so I could shoot Leapers and stop getting knocked over. Today I hardly notice them. Link to comment Share on other sites More sharing options...
Sixty5 Posted April 28, 2014 Share Posted April 28, 2014 No. End this thread at once. You're just provoking the inevitable but you're not suppose to tip them off! I LOVE MY BOOBEN! NOOOOOO! Vortex in its current state breaks certain aspects of the game, and has limited use in others. I wouldn't be upset if it was changed so that it's utility was more balanced. Instead of being godly in one and meh in the rest, I'd rather see it be great/good in any circumstance. Link to comment Share on other sites More sharing options...
VKhaun Posted April 28, 2014 Author Share Posted April 28, 2014 If you really want to make Vortex more balanced, all you'd really need to do is make it move around, say it holds momentum from the throw, so it would slowly drift off in a single direction It would loose out on a bit of it's utility and therefore perceived OP-ness in defense missions, but as compensation it would become more useful in standard ones, and could give it new life as a more offensive skill Nice. Added to OP. Still nasty, still gets full effect for full duration, but it couldn't just permanently cover a pod because it would move away and not get full duration sitting right there protecting the pod. If you wanted more time protecting the pod, you'd have to use positioning and timing to send it across the path of the enemies, which would at least bring the Vaubans down off their perches and into the fray. Link to comment Share on other sites More sharing options...
KeepOnFlowing Posted April 28, 2014 Share Posted April 28, 2014 (edited) Vortex in its current state breaks certain aspects of the game, and has limited use in others. I wouldn't be upset if it was changed so that it's utility was more balanced. Instead of being godly in one and meh in the rest, I'd rather see it be great/good in any circumstance. Good point. We do need more balance after all. Edited April 28, 2014 by BecomeLikeWater Link to comment Share on other sites More sharing options...
ArchPhaeton Posted April 28, 2014 Share Posted April 28, 2014 No just no. Vortex isn't even OP unless you're playing ODD. And even so it takes more energy and lasts less than Bastille, its harder to keep it up. Link to comment Share on other sites More sharing options...
SolidSp33d Posted April 28, 2014 Share Posted April 28, 2014 That's a pretty nice idea actually. Do eit DE. Link to comment Share on other sites More sharing options...
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