Kiaru Posted May 1, 2014 Share Posted May 1, 2014 (edited) The last time I played this game over a year ago, these exploding mobs, volatile runners, were pretty deadly. If i let them explode on me they did ton of damage and were very scary. Now? They do less than 50 damage, I had a level 35 volatile runner explode right on TOP of me for a grand total of 25 damage. Meanwhile, every other level 35 infested on me, including chargers, were auto-attacking me for nearly 300 damage. Why do volatile runners deal such little damage? Why aren't they a threat at all? Why were they so heavily nerfed? What happened to them? Actually, why are all infested so weak and easy to deal with? Why are all infested no threat at all? Last time I played ALL infested were scary and could kill me so quickly, now infested are very boring to fight because I'm never in any threat of dying. Why is this? What happened to the infested? Does anyone know what happened? Or why volatile runners don't deal any damage? Edited May 1, 2014 by Kiaru Link to comment Share on other sites More sharing options...
RedPrimed Posted May 1, 2014 Share Posted May 1, 2014 try lvl 120 volatile runners they do, get this, 30 damage, BOOM just blew your mind right there gg bet you think that these guys aren't so weak after all Link to comment Share on other sites More sharing options...
egregiousRac Posted May 1, 2014 Share Posted May 1, 2014 I don't think their damage scales currently. The same issue is true for the health of Flameblades, In tweaking values DE broke their scaling and has never fixed it. Link to comment Share on other sites More sharing options...
Dualstar Posted May 1, 2014 Share Posted May 1, 2014 (edited) They do deal damage. Just a pathetic amount of it. That said, i think theyre just better off being removed from the game at this point. Theyre no threat at all at any level and they dont make good enough meatshields for the chargers. Edited May 1, 2014 by Dualstar Link to comment Share on other sites More sharing options...
HomeyCDawg Posted May 1, 2014 Share Posted May 1, 2014 The use to stagger you reliably too. They don't seem to serve much of a purpose anymore except as harmless fodder. Link to comment Share on other sites More sharing options...
zebar1313 Posted May 1, 2014 Share Posted May 1, 2014 try lvl 120 volatile runners they do, get this, 30 damage, BOOM just blew your mind right there gg bet you think that these guys aren't so weak after all Link to comment Share on other sites More sharing options...
holdenagincourt Posted May 1, 2014 Share Posted May 1, 2014 (edited) DE nerfed Toxic Ancients, one of the major Infested threats. In my opinion, overnerfed. No one respects Toxic Ancients anymore and it has a big effect on the rest of the faction. Massive power creep in ranged weapons and mods also plays a part. It's not as apparent against the other factions because you're not going to win a straight-up shootout with multiple high level Corpus Techs/Heavy Gunners/Napalms etc. Edited May 1, 2014 by holdenagincourt Link to comment Share on other sites More sharing options...
Satwo Posted May 1, 2014 Share Posted May 1, 2014 they could use a blast radius buff. if you hug one, it stings a little more. they tend to pop themselves at the edge of their blast radius. radius and damage need a buffing. im assuming that DE doesnt want to because warframes have bigger problems then a deadbeat enemy and the possible avalanche of hate-mail filling Scott's and Steve's inboxes when they change anything by 0.004% Link to comment Share on other sites More sharing options...
Ishki88 Posted May 1, 2014 Share Posted May 1, 2014 Nothing was worse than a lvl 100 infested (Pre DMG 2.0) I swear like.....I honestly wouldn't mind playing PRE DMG 2.0 again just for ONE day lol Link to comment Share on other sites More sharing options...
Somedude1000 Posted May 1, 2014 Share Posted May 1, 2014 The volatile runners probably do this because they're meant to distract you from the chargers and ancients that do real damage Godspeed :D Link to comment Share on other sites More sharing options...
nintega Posted May 1, 2014 Share Posted May 1, 2014 try lvl 120 volatile runners they do, get this, 30 damage, BOOM just blew your mind right there gg bet you think that these guys aren't so weak after all Don't use "Try level (insert ridiculous number) enemies, then they're strong." as an argument. That's just silly. The reality is is that Infested are probably the weakest faction right now. And yet, that's all you fight in the dark sectors, the supposed endgame. It's kinda hilarious, really. Link to comment Share on other sites More sharing options...
Kiaru Posted May 1, 2014 Author Share Posted May 1, 2014 Don't use "Try level (insert ridiculous number) enemies, then they're strong." as an argument. That's just silly. The reality is is that Infested are probably the weakest faction right now. And yet, that's all you fight in the dark sectors, the supposed endgame. It's kinda hilarious, really. He wasn't serious and said they did a 30 damage as a joke. I can take on level 35 infested as a level10 frame with level 10 weapons, it's a joke :( Link to comment Share on other sites More sharing options...
Gelkor Posted May 1, 2014 Share Posted May 1, 2014 The last time I played this game over a year ago, these exploding mobs, volatile runners, were pretty deadly. If i let them explode on me they did ton of damage and were very scary. Now? They do less than 50 damage, I had a level 35 volatile runner explode right on TOP of me for a grand total of 25 damage. Meanwhile, every other level 35 infested on me, including chargers, were auto-attacking me for nearly 300 damage. Why do volatile runners deal such little damage? Why aren't they a threat at all? Why were they so heavily nerfed? What happened to them? Actually, why are all infested so weak and easy to deal with? Why are all infested no threat at all? Last time I played ALL infested were scary and could kill me so quickly, now infested are very boring to fight because I'm never in any threat of dying. Why is this? What happened to the infested? Does anyone know what happened? Or why volatile runners don't deal any damage? That's why I said volatile runners and other infested corpus should hold onto the rifles they used to have as Corpus Crewmen! Some of them, at least. Not scary, sure, but while you are dealing with those chargers and crawlers and ancients, they are mowing down your shields with their laser weapons. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted May 1, 2014 Share Posted May 1, 2014 The Infested method of attack were mostly based on what is now called status effects so when Melee 2 came out and status was changed to a chance it screwed up the whole way the faction worked. Link to comment Share on other sites More sharing options...
Worira Posted May 1, 2014 Share Posted May 1, 2014 Infested are also the faction which is most prone to gitgudification. If you play properly, they don't really ever get a chance to attack you. Link to comment Share on other sites More sharing options...
shut Posted May 1, 2014 Share Posted May 1, 2014 Yeah, DE seems to have completely forgotten to give them a role ever since Damage 2.0 hit. For all the role they have in combat, they're basically cute little Bonus Affinity Points! containers that disappear if you don't kill them fast enough. A good chunk of the playerbase seems to be against re-introducing the stagger. I think a great way to give Volatile Runners a role again would be to either simply turn them into "kamikaze"-type enemies that deal devastating damage, or to keep the damage nice and low but to introduce a brief slowdown debuff on all players affected. Link to comment Share on other sites More sharing options...
(PSN)LUCKY_JOEL Posted May 1, 2014 Share Posted May 1, 2014 I keep getting 10 damage per suicidal runner. And that is towards the shields. So it is a joke to why they even exist at this point. Only to let them just blow you up and fail while your priorities are marked on more threatening enemies. Link to comment Share on other sites More sharing options...
Destroyalord7 Posted May 1, 2014 Share Posted May 1, 2014 They are most liekly for 'utility' for the infested. I remember the days in defense where they could knockdown/stun-lock. Aaaaaaaaaand chargers. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted May 1, 2014 Share Posted May 1, 2014 I'd definitely love to see them become less frequent but deal massive amounts of damage in a small radius. Maybe even give them the ability to hurt other Infested, so a clever player can prioritize them to damage and send the rest of the hoard flying off in every direction. Link to comment Share on other sites More sharing options...
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