Itzkyo Posted May 1, 2014 Share Posted May 1, 2014 (edited) Title^ yes or no like additional skills to choose Edited May 1, 2014 by Itzkyo Link to comment Share on other sites More sharing options...
OokamiDamashi Posted May 1, 2014 Share Posted May 1, 2014 No. They come standard with four each, sure some could use a rework, but that is all. There is no reason for anything more. Link to comment Share on other sites More sharing options...
se05239 Posted May 1, 2014 Share Posted May 1, 2014 There has been something going around about generic powers which should be equip-able on all warframes. Dunno what happened with that. Link to comment Share on other sites More sharing options...
IANOBW Posted May 1, 2014 Share Posted May 1, 2014 (edited) It would take a lot of thought to even come up with more powers for each frame, then you have to design them (without making them OP), so I suppose not. Edited May 1, 2014 by IANOBW Link to comment Share on other sites More sharing options...
fatpig84 Posted May 1, 2014 Share Posted May 1, 2014 (edited) I prefer the D3 rune system (and without the RNG of hunting em !). You can change skills into something different but still familiar. For example. Tailwind Storm Leaves a trail of small twisters that deal X% damage over 3 seconds in your wake as you zoom across. Force pull Pulls in the closest 5 enemies with you and drag them along as you fly dealing X% damage over time. Gust Any mobs hit while flying through lets you stun them for 3 seconds. Iron Skin Deflection Deflects 50% of incoming damage back to source. Hardened Enemies that melee Rhino in iron skin will get stunned for 3 seconds. Iron rule All allies gains iron skin for 30 seconds when you first cast. Hp of allies iron skin is same as yours. DesecrateCorpse explosion Desecrated corpses have a chance of exploding, dealing 50% of the original targets hp as fire damage in an 8 yard radius. Skeleton Desecrated corpses have a chance of spawning melee skeletons. Skeletons last 12 seconds and deal damage based on corpse level. Not affected by power duration. I am sure DE can get creative. Edited May 1, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
Tsoe Posted May 1, 2014 Share Posted May 1, 2014 well, alternate universal skills are allready in progress tht's not even a question anymore Link to comment Share on other sites More sharing options...
Shinobi-kun Posted May 1, 2014 Share Posted May 1, 2014 I want them as comes-with-frame-packages. Simply remove them as mods, and everybody'll be happy. Honestly, it kinda felt like, frame does not come pre-installed with batteries to me. Link to comment Share on other sites More sharing options...
Keiga150 Posted May 1, 2014 Share Posted May 1, 2014 Since Melee 2.0 i've been thinking on how hard it would be to make ability mods that imbue your weapon with a special effects that are specific to your frame. For example Hydroid, adding his Undertow effect on his melee weapon so the next enemy he hits turns into a Puddle trap instead of himself. The Undertow weapon mod wouldn't be equip able if the normal one was equiped. its the silliest of ideas and wouldn't be done due to balancing and thinking about what could work and what couldn't. So new ability mods...i would like new ones. While it happen who knows. Link to comment Share on other sites More sharing options...
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