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Enemies Of The Tenno: Infested Submissions


[DE]Rebecca
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Name: Constrictor

Behaviour: Former gunner, now heavy army soldier infected. Despite the impressive size able to maneuver quickly approaching for the purpose, pulling her in close combat.

Attacks: Splitting attacks bone sword make rapid constrictor dangerous enemy. He can grab a goal tail and start to choke.

Environment restrictions:  Covered infection armor strengthened even more, making constrictor versatile fighter, fit in all conditions.

Optional art: http://sta.sh/0135fwxy0hyc

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Name:

Infested Swarmer

 

Behavior:

-Runs near to tenno (same half of room) and deploys a swarm of parasites (8-20) then runs off.

 

-Parasites fly (faster then we run) towards a nearby tenno, and circle around him while attacking.

 

-As the tenno kill the parasites, the Swarmer begins to regenerate them.

 

-The faster the Tenno kill the parasites, the faster the swarmer regenerates. If it takes 5 seconds to kill the first, then 1 second to kill the second and third, then the other 13 are killed instantly by an ability, she regenerates the first at 5 seconds, the second at 6, the third at 7, and then the other 13 at 8 seconds, so 9 seconds after the swarm is spawned she is ready to throw out a new one.

 

-Parasites on her body act like a shield, giving her health for each, 4 times a spawned parasite's normal health, with the same regen mechanic as when spawned. She must be killed before they die but after they spawn.

 

 

Attacks:

Swarmer: weak melee attack. Primary purpose is as a carrier, and bait.

Parasites: short range acid spit. Short enough so that if they are hitting you you can melee them. It's only ranged so they don't have to stop to attack like everything else does.

 

Env Restrictions:

None.

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Name Suggestion:

Ancient Huntsman

 

Behavior:

A varient of standard Ancient types. Marginally smaller than other Ancients, but faster and more agile. Dashes in and out of cover, waiting for a Tenno to get seperated. It will then charge the lone Tenno, vaulting cover and bouncing off of walls. The visual differences start with a lack of facial tentacles. Instead, many small, luminous eyes replace the cluster. Both arms are like smaller Ancient arms, instead of one large one used as a whip.

 

Attacks:

Primary (Used most often): A wild claw strike that can cause knockback. Will also end a charge with a wide swing.

Secondary: A singular dart is fired from the forearm/wrist. Dart has low-mid chance of causing Poison status.

Tertiary (Least used, only used after 70% health loss): Many spines bristle from back, arms, and legs, and are fired off with extreme speed. Most aimed forward, in a shotgun-style blast. All have minor chance of Viral, Corrosive, Poison status effects.

 

Enviroment Restrictions:

Limited to level 18+ missions. Reduced spawn chance on grounded tilesets (Phobos, Corpus land bases, Earth land bases)

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Name Suggestion: Mutated Therapeutic

 

Behaviour:  The Mutated Therapeutic, or Therap for short, is highly aggressive; running is futile as he will throw a toxin glaive-like saw at you at high speeds, if too close his razor sharp pincer claw will crush you alive. While a high profile melee fighter and long distance sniper; the Mutated Therapeutic is a very slow walker do to his unbalanced upper body and weak legs.

 

 

Attacks: With a threatening razor sharp claw he will grapple and crush any opposing enemy within his distance, being to far away and he will throw his toxin glaive-like saw towards you from far distances. Therap's glaive launcher can replenish it's saw to fire multiple glaive-like saws towards his foes. If too close while he is sniping he will grapple his foe and toss him to the ground.

 

Environment restrictions:

Due to their speed they are usually stuck within their spawning grounds; but they can stumble and find their way to other locations and survive greatly in all kinds of environments as long they are close to their brethren. They fight any moving object that's non-infested and doesn't bother anything nonlethal and stationary.

 

 

 

(Optional) Art or Reference Images:

 

 

s5zktc.jpg

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Name Suggestion: Leech


Behaviour:  This creature will blindly stagger around the map, smelling with his large tendril as he looks for Tenno. His movements would be jerky and his "tounge" would flick violently. 


Attacks: Once a Tenno is spotted, he rams their tounge into them, bypassing their shield and draining their health directly, creating a priority over other infested.


Environment restrictions:  None, it's based off the Runner-type infested.


(Optional) Art or Reference Images: No Images. But it would look like a Runner or Leaper Infested, with a large nasty dripping leech like tentacle coming out of the eye-slot on the Corpus helmet. The helmet will be cracked open like the helmet is coming off to accomodate the tendril.


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Name: Ancient Sentinel

 

Behaviour: This hovering creature coordinates actions of nearest infested (buff)  and absorbs corpses to make himself stronger (increase armor and healing (or something else)). Also he can catch bleeding tenno, and if player doesn't kill Sentinel (or cut tentacle), creature will absorb his warframe and infect it Technocyte plague (unbuff for a few days).  

 

Attacks: Tentacle attack (a lot), Special tentacle attack, like an Excalibur's "Radial Javelin".

 

Environment restrictions: Only in Orokin Derelict.

 

Art or Reference Images:

 

0XfDKRF.jpg?1

 

 

 

P.S. Sorry for grammar, i don't speak English. 

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Name: Screecher

Behavior: Flies overhead, but is blind and can only "see" by echolocation. Its long tail and whiskers also help to orient the Screecher. (Looks: similar to a slim dragon or Wyvern.)

Attacks: Its echolocation can also serve to stun Tenno (for a very short time, hence "Screecher") and can also swoop down and use claw attacks; can also be alerted by gunfire/noises. 

Environment: Ideal for open environments/outdoors. Although it can fly into buildings, it is not ideal because of the confined space and the Screeher's blindness makes it clumsy indoors.

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Name: Infested Stinger

 

Behavior: This infested focuses mainly on aerial combat, perching on higher up areas and swooping down on unsuspecting prey. These avian infested can be heard screeching from their high perches, communicating to each other for their next hunt. While they are effective in packs of 2-3, they are also effective solo hunters and a very agile. It should be careful however that the sinews that bind the MOA to it's torso do not snap or it will be severely incapacitated. 

 

Attacks: These infested abominations have a wide range of combat strategies. At closer ranges they can utilize the legs of the MOA for deadly claw strikes. At a range, they can fire sticky webbing from the once laser firing rifle of the MOA. This webbing leaves residue that can slow down any who walk through it, and nearly paralyze any whom are directly shot. If the MOA portion is severed, the torso will begin to perform suicide dives at it's attacker in it's last moments of vengeance.

 

Environmental Restrictions: Found only in locations with open areas or tall ceilings.

 

Art/Concept:  http://i.imgur.com/RLs7t1o.jpg

Edited by Omni_Omega
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Name Suggestion: (Element) Dragon


Behaviour:  A fast moving, agile lizard like creature with deformed extremities like wings and claws, and a terrifying glowing maw (the color of its element) roughly the size of Harvester or Zenuka, with a smart, challenging AI, like Stalker, that lets them climb walls and fly.  It spawns with one of the four main elemental damage types influencing the color of its glowing eyes and mouth. It has roughly the same health and armor as an ancient.


Attacks: It breathes like Ignis' fire with its elemental damage, such as fire, poison, ice, and electricity (possibly like the Amprex's lightning). It can claw if you get too close with a high chance of doing slash bleeding damage. It has a terrifying screech that it may use if you get too close that will knock you flat on your back. Its screech also briefly raises the armor, speed, and/or attack speed of its allies in close proximity similar to Warcry for about five seconds.


Environment restrictions:  Spawns anywhere Ancients can spawn (Same time as Ancients in Defense if not later).


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Name: Infested Venator

 

Behavior: He Is A Hunched Over Infested With The Ability To Move On All 4's. Venator Was Accidentally Created During The First Outbreak Of The Infestation. Pulling Together A Grineer, Corpus and Infested Body. Venators Blood Is Corrosive And Led To The Disintegration Of His Skin And Muscle. Tenno He Preys On The Weak First, His Senses Are Heightened And Can Sense A Low Health Tenno. He Is Aggressive And Attacks On Sight. He Is The Most Agile Of Infested With The Ability To Dodge. With Health Ranging From 500 To 1000 He Is A Force To Fear Tenno.

 

Attacks:

- The Corpus And Grineer Head Split Open To Deliver A Corrosive Missile That Also Has Splash Damage Of Toxic If Misses.

- Long Arms Enable Him To Reach Out And Pin His Prey To The Ground.

- Middle Head Delivers A Toxic Mist Quickly Dispatching Any Tenno In His Rang. This Attack Has Armor Ignore.

- Releases A Vicious Spreading Gas From His Back, This Increases All Infested Speed For 10 Seconds.

- Venator Can Get On All 4's And His Back Will Split Open Creating A Void That Sucks All Ammo Into Him.

 

Environmental Restrictions: None

ArtWork By Me:

NemqtqB.jpg

 

I like it! Gives me a sense of challenge.. and it looks scary, eerie.

AOE attacks? Weapon disabling?.. "FIGHT ME!"

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Name suggestion: Fallen / Fallen Tenno

Behaviour: The infested named "Fallen" is a Infested Tenno Excalibur. Can climb and run on the walls , using movements like a Tenno but slower. His weak points the red places and where the armor not covering his body.


Attacks: When the Fallen named Infested spotted his prey , he will try to pull the target close to himself with  with his tentacles what is on at his left arms , If he fails he will start rushing at the target , using Tenno movements. Trying to kill him/her with his deadly sharp claws.
When his health is low , the yellow balls explodes and makes toxic gass in the air , what slowly hurting/killing his enemy.

Environment Restrictions: 15+ Infested, rare enemy.

Optional Art:
http://www.kepfeltoltes.hu/140508/infested_tenno_color_work_www.kepfeltoltes.hu_.jpg

23gydk7.jpg


 

Edited by IshiGuro8TriG
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Name: Infested Scorcher

 

Behavior: This enemy is a short range fighter, it has engulfed an ignis flamethrower along with the Grineer, scorch. It is usually stationed in closed areas for a better fight (in it's favor) with an enemy.

 

Attacks: It has the ability to convert the fuel located in its throat and transfers it directly  to it's arm to use it as a fire ball blaster or a simple flamethrower, and if it feels like it's in danger and the enemy is too close it will punch the ground with it's ignis arm and release a wave of fire, making the enemy collapse, giving it time to attack him/her while they're down.

 

Environmental restrictions: No, It is considered a great offensive and defensive close range fighter.

 

https://scontent-b-iad.xx.fbcdn.net/hphotos-prn1/t1.0-9/1512376_789134324433001_571157123754359535_n.jpg

 

P.S. I drew it at the last moment and i have no white paper D:

Edited by iEvilPanduh
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Name Suggestion: Lichen

Behaviour:  Looking like a goop of primordial fungus which can use similar visual effects to the Hydroid, it doesn't move often and generally waits in ambush stuck to walls, floor or ceiling. It's appearance would make it blend in with Infested tilesets. It keeps unnaturally still, unlike the masses it hides in, as a subtle visual clue it's there.

Attacks: The Lichen will violently erupt and strike any Tenno who gets too close, if a Tenno evades or gets too far past the Lichen, it will pool out onto the floor and move as a shapeless mass of fungus. It moves at deceptively high speeds, but can only travel along the ground.

Environment restrictions: It hides in Infested biomasses, so it can only appear in infested tilesets.

(Optional) Art or Reference Images: http://www.hiltonpond.org/images/LichenFoliose01.jpg

http://upload.wikimedia.org/wikipedia/commons/3/39/Haeckel_Lichenes.jpg

http://bugs.bio.usyd.edu.au/learning/resources/Mycology/images/Topics/Plant_Interactions/Lichens/yellowLichen.jpg

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Name Suggestion: Predator


Appearence:  A faster , stronger , harder , better , heavy armored "Charger". Much bigger than the charger , black with red eyes and instead fleashy rotten meat of charger got a armor made by squamas.


Behaviour:  Lethal and Stealthy .A When the enemies are in a far distance from the Predator,this will dissapear in a moment. He will attempt charge to his enemies by flanking then or by the front but he also likes appear from behind.His Skin is a natural armor and its  an advantage for him and a disadvantage. He can camoflage  with it and also can release some spikes to damage enemys from medium range if they surprise it but he will be defenceless for some period due he doesnt have an armor but he got his speed increased.  When the Predator is closer to the dam , they will hear his footfalls. If Predator is at very low health he will try to make a run for it making itself invisible again and eat an enemy or friendly corpse to regen himself and return to battlefield. 


Attacks: From far distance none he will just go invisible mode trying to reach closer to the victim , From medium distance will release some spikes from his skin trying knockback them when they get up its too late. At close he will cut , tear and mutilate his dam with his sharp claws.


Environment restrictions:  Corrupted Towers( a lot of them 20-25)  , +25lvl (Survivals , Mob.Def,Capture)(some of them 10-15)  ,Invasions but few of them (5-10


(Optional) Art or Reference Images: Something Like this , i couldnt find some beast smaller so ignore the little person below it. :Dmonstruo-infernal.jpg


Edited by Born2Fun
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Name: Glutton

 

Behaviour: This infested, codenamed 'Glutton', is a spherical organism about knee-high on a Tenno whose primary method of movement is rolling. It employs an ability which lets it vault itself onto its prey and immobilize them while it injects the prey with digestive juices. Those affected will remain incapacitated until the Glutton is removed or the prey dies. The juices used are highly corrosive and can melt through high amounts of armor. If one is incapacitated by a Glutton, the only methods of escape are to have an ally kill the Glutton or to bash the Glutton to death.

 

Attacks: This infested behaves much like a Grineer Roller. It will chase its target by rolling on the ground and will jump onto the target when close enough. Tenno affected by this attack must either receive assistance from an ally or sentinel, or they must repeatedly use melee attacks to damage the Glutton, who will disengage upon death. However, the Tenno affected will not be able to use a weapon, and must instead rely on its fists. This will reduce any melee damage taken by the attached Glutton by half. Once a Glutton has attached itself onto a Tenno, that Tenno will be affected by a corrosion debuff that reduces armor by 25% for 15 seconds. Those affected will also be knocked to the ground until the Glutton is dead. If the Glutton remains on the target, it will continuously inflict damage until the death of its target.

 

Environment Restrictions: Only appears as level 20+, more likely to spawn when multiple Tenno are present.

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I came up with three different designs and concepts for this, but I couldn't decide which to choose, so im putting all three, it might go against the rules but i like them so im doing it anyway. they will be codenamed M, FL, and AF. Just to be clear i'm making only one infested enemy, i just am not sure which way to take it.

 

Name: Infested Glyder 

 

Behavior: M disguises itself as a pod in the infested mass that are found on the floor and the walls, and when a tenno gets near, it comes out and attacks. FL likes to fly around the stage, usually high above a Tenno's head that a Tenno's melee weapon can't reach it. AF spawn from dead Ancients, and takes on the attribute of the aforementioned Ancient, i.e. Healer, Toxic.

 

Attacks: M similar to the Embolist where it spews out toxic to a certain range. FL attaches itself to a tenno to leach life out of the, the only way to detach it if it lets go after 5s or you or another player killing it. (you having to do a self destructive way) AF dash at a tenno a knock them down, similar to how Ancients attack, except they have a much higher attack rate that the ancients. 

 

Environment Restrictions: M spawns anywhere there is Infested Mass, except where the player spawns in the beginning of the mission, FL restricted to large open areas or maps (like earth) so that it can fly high. AF can appear in any mission that Ancients appear in.

 

Here are some 5min sketches of them i came up with 

 

This is https://pbs.twimg.com/media/BnI8DfXCcAAEy1f.jpg:large

this is FL https://pbs.twimg.com/media/BnI8H1CCIAAFC8T.jpg:large

and this is AF https://pbs.twimg.com/media/BnI8ApVCEAAN7TZ.jpg:large

 

P.S. Art was made by me in under 5 min so i know it doesn't look very good.

 

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Name Suggestion: Maalstroom Ancient

 

Behaviour:

Looks like smaller ancient that instead of carrying a decorative shell carriers a huge clam that he drops when he is within combat range. If the enemy escapes combat range alive he does dont chase without going back to pick up and carry the clam.  

 

Attacks:

When the clam shell is dropped the clam opens and begins to suck any target withing range towards it just like Vauban's vortex. It doesnt do any dmg it just keeps players in place. You can only use abilities or melee to destroy the clam if you are caught. When the ancient drops the clam it uses it's long arm attack to pull targets toward the range of the clam's absorb ability. If a target is caught the ancient performs normal punching attacks at the target.

 

Environment restrictions:  Moves slower than standard ancients.

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Name:

Infested Swarmer

 

Behavior:

-Runs near to tenno (same half of room) and deploys a swarm of parasites (8-20) then runs off.

 

-Parasites fly (faster then we run) towards a nearby tenno, and circle around him while attacking.

 

-As the tenno kill the parasites, the Swarmer begins to regenerate them.

 

-The faster the Tenno kill the parasites, the faster the swarmer regenerates. If it takes 5 seconds to kill the first, then 1 second to kill the second and third, then the other 13 are killed instantly by an ability, she regenerates the first at 5 seconds, the second at 6, the third at 7, and then the other 13 at 8 seconds, so 9 seconds after the swarm is spawned she is ready to throw out a new one.

 

-Parasites on her body act like a shield, giving her health for each, 4 times a spawned parasite's normal health, with the same regen mechanic as when spawned. She must be killed before they die but after they spawn.

 

 

Attacks:

Swarmer: weak melee attack. Primary purpose is as a carrier, and bait.

Parasites: short range acid spit. Short enough so that if they are hitting you you can melee them. It's only ranged so they don't have to stop to attack like everything else does.

 

Env Restrictions:

None.

That one sounds cool!!

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Name suggestion: Infested operative

 

Behavior: 

As infested operatives were formally Tenno agents they are fast and agile.

Able to wall run,flip and roll,these infested ninja are fast striking foes that need to be priority targets when fighting hoards.Alternatively they could attack lone tennos who find themselves lost or seperated from the group. 

They will dart in and out of cover using slide attacks,use sweeps and flying kicks ,and even spit acidic venom if they get close.

 

Attacks:

Infested operative leaps out unexpectedly and spits venom.

a fast sweep that will knock Tenno over unless they maneuver.

Infested operative could attack Tenno from behind and deliver slash damage.                     

Infested operative can knock data Mass storage unit from Tenno's grip. 

 

Enviroment:

Infested operative could be found in any infested area.

 

My concept design.

 

a7VwuGM.jpg?1

.

http://simsim78.deviantart.com/art/Infested-Operative-452876202

Edited by (PS4)Golden-Goose78
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Nombre: Volador

Detalles: Tiene cuerpo de cangrejo, y dos cabezas a medio despegarse, tiene 4 alas, no vuela muy alto debido a su peso, se mantiene a una distancia corta del piso, se esconde entre las paredes, pero cuando ve a su presa, se acerca a el y lo ataca con  sus pinzas, su cuerpo es muy resistente a las balas  pero cuando se trata de ataque cuerpo a cuerpo es muy débil, cada cierto tiempo lanza una bola viscosa así como la stug que le hace un gran daño al escudo, cuando esta siendo atacado (sobre todo en cuerpo a cuerpo) emite un zumbido agudo

10169200_442463075890037_138468170696339

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Name:

Infested Mindbender

 

Behaviour:

Would float around like a Corpus Osprey until a lone Tenno enters it's range. After using its ability, the Mindbender would follow his victim at a set distance.

 

Attacks:

No attacks, only a mind-control ability that would hijack a Tenno and turn him against his fellows. The mind control would last until the Mindbender is slain... or his victim.

 

Enviroment restrictions:

Would appear in Infested missions with at least two players (for obvious reasons).

 

Art reference:

http://img3.wikia.nocookie.net/__cb20130929161521/warframe/images/6/65/PetDjinn.png

Edited by Talseth
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Name Suggestion:

Infested Anathema

 

Behaviour: 

Walks along slowly when not threatened and moves its head back and forth periodically, scanning for enemies. When threatened it moves faster and will generally attempt to keep itself at midrange to its enemies unless its tendrils are destroyed. When jumping down to a lower level it causes a shockwave that can knock down players.

 

It emits a cloud of glowing infested particles like those seen on various infested ships that damage players and heal allies within a moderate radius. When it spawns as an Eximus the cloud, tendrils and acid spit all inherit the Eximus powers.

 

It has 3 "weak spots" that can be destroyed to disable various attacks. 

-Destroying the head prevents it from attacking at long range.

-Destroying the tendrils prevents it from attacking at medium range.

-Destroying the vents on its side will cause the cloud to dissipate.

 

Attacks:

-In melee range it can attack with its long legs in front of and behind it for large impact damage and knockback. 

 

-At midrange it can thrust its long tendrils into the ground and have them burst out a short distance away dealing moderate puncture damage to multiple targets

 

-At long range it can hurl balls of acid from its mouth that explode on impact, dealing moderate toxin damage over time. 

 

Environment restrictions:

-Only spawns on Earth.

 

Art or Reference Images:


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Name Suggestion: Infested Turret

Behavior: It is a slow moving huge towering mass with small atrophied arms, four wide legs and holes in his main body. He moves very slow waiting for a enemy approach his field of vision (or senses range).
Attacks: It is very slow but once it perceives an enemy it can rush to be in enemy reach resuming its slow movement. It start with a volley of explosive pellets that hits everything around much like a walking turret. It has strong armor and good health enough to sustain punishment for awhile. 
Environment restrictions: Because its size it inhabits open sections where it fits and have room to move. More encountered in open areas but its possible to inhabit a large structure with a high ceiling and wide space.
 
Optional Art: IMAG0001.JPG
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Name Suggestion:  Spore Spawner

 

Behaviour: Walks around slowly, but can move faster by throwing it's weight forward. Won't get too close to Tenno or other enemies on it's own. When spotting enemies, it will release spores from it's swollen body, that provide damage and running speed buffs to all nearby infested, as well as slowing enemies down. Tends to stick close to other infested for protection. Ideally killed from far, where it likely won't reach.

 

Attacks:

1 - It's main skill, and always first course of action: Releasing spores. The spores, as mentioned, give affected infested attack damage and running speed buffs, while also slowing down Tenno or other enemies. Multiple uses do not stack.

2 - It's main attack method, medium range. Through the cannon-like appendage on it's left hand, it shoots gooey, volatile liquid. Very similar to the Stug, both in visuals and functionality.

3 - It's absolute last resort. Using the tentacle in it's right arm, it grabs an enemy and slowly pulls them closer, during which said enemy might release him/herself, or be freed by a friend, by attacking it or the tentacle. It might shoot it's Stug-like bombs at it's captive. If the captive is pulled all the way in, he/she will be continually clawed until he/she is freed.

 

Environment restrictions: No.

 

Art:

spore_spawner_by_xxingridxx-d7hn2ea.png

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