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Truth Of Ninjia's Melee


RXCZERO
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sprint+jump+melee→pose like the wall-run melee attack, deals high damage on single target(maybe higer than slide), then perform a dodge roll when back to the ground.

 

jump+defend=pounding on the floor and knock enermys down, heavy weapons have a longer konck down time then before, then teamates can use the finishing touch.

 

Knife melee mode after a knife do not cut too finished knife went on to recover , but recovered in exchange for weapons , so how

 

abrove all ....something different about the melee  

Charge attack should return ,So you can choose one more form of melee,Many games have a charge,
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jump+defend=pounding on the floor and knock enermys down, heavy weapons have a longer konck down time then before, then teamates can use the finishing touch.

Um, no. Seeing how I like to block while mid air I rather not be forced to do a ground slam when I'm trying to block.

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