RXCZERO Posted May 8, 2014 Share Posted May 8, 2014 sprint+jump+melee→pose like the wall-run melee attack, deals high damage on single target(maybe higer than slide), then perform a dodge roll when back to the ground. jump+defend=pounding on the floor and knock enermys down, heavy weapons have a longer konck down time then before, then teamates can use the finishing touch. Knife melee mode after a knife do not cut too finished knife went on to recover , but recovered in exchange for weapons , so how abrove all ....something different about the melee Charge attack should return ,So you can choose one more form of melee,Many games have a charge, Link to comment Share on other sites More sharing options...
aim4it Posted May 8, 2014 Share Posted May 8, 2014 Try channeling, its charge 2.0™, all the kids are doing it. Link to comment Share on other sites More sharing options...
Kashiki Posted May 8, 2014 Share Posted May 8, 2014 To be perfectly honest, I very much disliked charge attacks. As aim4it said, channeling is much better; more consistent and determinable damage, as far as I have seen. Link to comment Share on other sites More sharing options...
Grave.Knight Posted May 8, 2014 Share Posted May 8, 2014 jump+defend=pounding on the floor and knock enermys down, heavy weapons have a longer konck down time then before, then teamates can use the finishing touch. Um, no. Seeing how I like to block while mid air I rather not be forced to do a ground slam when I'm trying to block. Link to comment Share on other sites More sharing options...
The_Sharp_Demonologist Posted May 8, 2014 Share Posted May 8, 2014 I would prefer Heavy attacks instead of Charge attacks. Mostly cause Heavy weapons are being modded like fangs now. WHit Heavy attacks Heavy Weapons could have a specialty Link to comment Share on other sites More sharing options...
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