Deidaku Posted May 31, 2014 Share Posted May 31, 2014 I think the Corpus MOA aren't very optimized. They cause a lot of lag even though my PC runs fine against other factions . HAppens specifically during those alerts where 75% of the enemies are MOA Link to comment Share on other sites More sharing options...
taiiat Posted May 31, 2014 Share Posted May 31, 2014 if that's the case, you also experience performance issues in Corpus Mobile Defenses, Defenses, and Survivals(when there's good Enemy spawns in Survivals, which is what, 1.5% of the time?)? this information can be used to narrow down what your actual issue is, so it can be resolved. Link to comment Share on other sites More sharing options...
Deidaku Posted May 31, 2014 Author Share Posted May 31, 2014 if that's the case, you also experience performance issues in Corpus Mobile Defenses, Defenses, and Survivals(when there's good Enemy spawns in Survivals, which is what, 1.5% of the time?)? this information can be used to narrow down what your actual issue is, so it can be resolved. Nope Just theses alerts. in the other modes there's the occasional framerate drop But here's it's not really occasional. As soon as I open a door with a lot of enenmies I loose FPS Link to comment Share on other sites More sharing options...
Imaru Posted May 31, 2014 Share Posted May 31, 2014 It may be the way that the MOAs are spawning. They are literally coming out of the walls! Link to comment Share on other sites More sharing options...
elijahpw Posted May 31, 2014 Share Posted May 31, 2014 (edited) During this Suspicious Shipments alert, I've been experiencing screen tearing and artifact that it obscure my vision. Its like Alad V himself hacking my game. Edited May 31, 2014 by elijahpw Link to comment Share on other sites More sharing options...
taiiat Posted June 1, 2014 Share Posted June 1, 2014 Nope Just theses alerts. But here's it's not really occasional. As soon as I open a door with a lot of enenmies I loose FPS perhaps due to the way Enemies are being spawned, a large group all at once, rather than staggering them some number of frames. if that's it, an easy fix, making it worth trying. the Dungeonmaster can even be tweaked to do this everywhere, meaning everyone from 'low to high' performance ranges will experience less instability, if Enemies re spawned over a number of frames rather than all in the same frame. part of Molecular Prime's tweaks was due to this, all of the Enemies dying in the same frame caused performance hitches for some users - now they properly chain. it actually looks better, and also performs better. everybody won. we can do the same here. Link to comment Share on other sites More sharing options...
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