Doughalo2 Posted June 18, 2014 Share Posted June 18, 2014 I was playing a t4 survival (im host) and a guy gets dc (6min in) SO WHY CANT I JUST ABORT ITS NOT EXPLOITING THE LEVEL !!!! now i have lost my key and i have to deal with rng to get it again. It never even used to be exploiting if you aborted at 60mins on a survival cause you didnt get xp or recourses SO WHY ADD THIS KEY STEALING NEW ABORT POLICY POO !! Link to comment Share on other sites More sharing options...
Dalu__Ka Posted June 18, 2014 Share Posted June 18, 2014 +1 Link to comment Share on other sites More sharing options...
Llyssa Posted June 18, 2014 Share Posted June 18, 2014 Because aborting on a 60 minute is effing over the people you brought with you. Link to comment Share on other sites More sharing options...
WingsOfGryphin Posted June 18, 2014 Share Posted June 18, 2014 (edited) What i actually want to see. * Players that haven't received reward can reconnect back to missions even when the objective has completed. The condition takes away the chance of the exploit in defense missions where you can take the reward and leave but could potentially join back later. This would also fix the need to abort mission because someone dced. Edited June 18, 2014 by WingsOfGryphin Link to comment Share on other sites More sharing options...
Doughalo2 Posted June 18, 2014 Author Share Posted June 18, 2014 What i actually want to see. * Players that haven't received reward can reconnect back to missions even when the objective has completed. The condition takes away the chance of the exploit in defense missions where you can take the reward and leave but could potentially join back later. This would also fix the need to abort mission because someone dced. DE needs to start listning Link to comment Share on other sites More sharing options...
Llyssa Posted June 18, 2014 Share Posted June 18, 2014 What i actually want to see. * Players that haven't received reward can reconnect back to missions even when the objective has completed. The condition takes away the chance of the exploit in defense missions where you can take the reward and leave but could potentially join back later. This would also fix the need to abort mission because someone dced. This would be lovely. Link to comment Share on other sites More sharing options...
Zarlockk Posted June 18, 2014 Share Posted June 18, 2014 What i actually want to see. * Players that haven't received reward can reconnect back to missions even when the objective has completed. The condition takes away the chance of the exploit in defense missions where you can take the reward and leave but could potentially join back later. This would also fix the need to abort mission because someone dced. This, MUST BE DONE. DE please. Link to comment Share on other sites More sharing options...
TMHowler Posted June 18, 2014 Share Posted June 18, 2014 Or you could intentionally fail the mission? Link to comment Share on other sites More sharing options...
MisterUltimate Posted June 18, 2014 Share Posted June 18, 2014 What i actually want to see. * Players that haven't received reward can reconnect back to missions even when the objective has completed. The condition takes away the chance of the exploit in defense missions where you can take the reward and leave but could potentially join back later. This would also fix the need to abort mission because someone dced. QFT. Please upvote this into the heavens. Link to comment Share on other sites More sharing options...
Suzaku4489 Posted June 18, 2014 Share Posted June 18, 2014 What i actually want to see. * Players that haven't received reward can reconnect back to missions even when the objective has completed. The condition takes away the chance of the exploit in defense missions where you can take the reward and leave but could potentially join back later. This would also fix the need to abort mission because someone dced. Definitely support this. Having a special one-time popup of "We saw you left a mission early. Would you like to rejoin it?", allowing the player to re-enter and continue from where they left off, affinity, loot, and rewards included, would be amazing. Link to comment Share on other sites More sharing options...
fatpig84 Posted June 18, 2014 Share Posted June 18, 2014 What i actually want to see. * Players that haven't received reward can reconnect back to missions even when the objective has completed. The condition takes away the chance of the exploit in defense missions where you can take the reward and leave but could potentially join back later. This would also fix the need to abort mission because someone dced. I will up vote this twice. Link to comment Share on other sites More sharing options...
DMan Posted June 18, 2014 Share Posted June 18, 2014 What i actually want to see. * Players that haven't received reward can reconnect back to missions even when the objective has completed. The condition takes away the chance of the exploit in defense missions where you can take the reward and leave but could potentially join back later. This would also fix the need to abort mission because someone dced. Basically this ^ And to add on it to prevent abuse (like crashing your own game on purpose to change to the dragon key that you need): When you log in back to the game, you'll immediately get a message asking you if you want to go back to the game. You will not be able to change your loadout before selecting, and if you reject then you won't be able to go back again. Link to comment Share on other sites More sharing options...
Tulzscha Posted June 18, 2014 Share Posted June 18, 2014 Thread title edited for clarity and moved to the proper section. Link to comment Share on other sites More sharing options...
Flamingauss Posted June 18, 2014 Share Posted June 18, 2014 You could always just fail the mission then. You don't lose he key when you fail, orrrrrrrrrrrrrrrrrrr quit the game mid-game. Link to comment Share on other sites More sharing options...
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