Captwinchester Posted June 18, 2014 Share Posted June 18, 2014 Make the resistance mods do something instead of being worthless... Buff the resistance mods. Max resistance is 45% and I don't think anyone uses them. Buff them to 70 or 80% resistance to the damage type. What do you think? Link to comment Share on other sites More sharing options...
Fo0otsteps Posted June 18, 2014 Share Posted June 18, 2014 I think that i don't have any free slots on any frame as it is Link to comment Share on other sites More sharing options...
Kade974 Posted June 18, 2014 Share Posted June 18, 2014 I think that 70 or 80% would be way to high up there. Link to comment Share on other sites More sharing options...
hanyizzle Posted June 18, 2014 Share Posted June 18, 2014 While we're on the topic... Rifle aptitude, anyone? Link to comment Share on other sites More sharing options...
Kade974 Posted June 18, 2014 Share Posted June 18, 2014 While we're on the topic... Rifle aptitude, anyone? Yeahhhhhh.... Link to comment Share on other sites More sharing options...
Incursum Posted June 18, 2014 Share Posted June 18, 2014 (edited) I wouldn't mind toxic mobs at all if there were truly reliable ways to recover health that didn't rely on a frame that might not be on your squad, and health packs that you might not have. There are energy orbs everywhere, so why not health orbs? Or even a weak health regen that you don't need to equip? Edited June 18, 2014 by Incursum Link to comment Share on other sites More sharing options...
CF_HoneyBadger Posted June 18, 2014 Share Posted June 18, 2014 shoot. I don't have any room for resistance mods even if they were 100% resistance. All the power strength/efficiency/range/duration mode + shield/vitality mods take up everything. Link to comment Share on other sites More sharing options...
se05239 Posted June 18, 2014 Share Posted June 18, 2014 Oh! Oh! I got one. Ogris and Penta having 500 base ammo. Link to comment Share on other sites More sharing options...
Archistopheles Posted June 18, 2014 Share Posted June 18, 2014 I've had great success with the fire one vs Napalms. Remember: Those mods effect your shields too. Link to comment Share on other sites More sharing options...
Katinka Posted June 18, 2014 Share Posted June 18, 2014 I wouldn't mind toxic mobs at all if there were truly reliable ways to recover health that didn't rely on a frame that might not be on your squad, and health packs that you might not have. There are energy orbs everywhere, so why not health orbs? Or even a weak health regen that you don't need to equip? I've started taking Life Strike a lot. Hit something weak like a Leaper and get all your health back. There is the downside that you actually have to draw your melee weapon and spend energy but it is an option. Link to comment Share on other sites More sharing options...
Captwinchester Posted June 18, 2014 Author Share Posted June 18, 2014 the main point is buff them so they are useful, I do agree do buff the status chance mods those are useless especially to new players. Link to comment Share on other sites More sharing options...
dragonkingdx Posted June 18, 2014 Share Posted June 18, 2014 o.o meh most damage sets can be reduced by blocking (clouds like toxin/fire on the ground cant be blocked) So increasing the resistance up wouldn't be too good, since your max is nearly cutting the damage you receive in half. would prefer a secondary set of slots for utility mods and for those resistances to make combos that reduce damage from elemental combo's as well as the regular elements Link to comment Share on other sites More sharing options...
Tulzscha Posted June 18, 2014 Share Posted June 18, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
-Scourge Posted June 19, 2014 Share Posted June 19, 2014 you might wanna check this out :o Armor 2.0 And Survivability Mods Link to comment Share on other sites More sharing options...
Renegade343 Posted June 19, 2014 Share Posted June 19, 2014 Increasing the Antitoxin mod value is just a small band-aid to the real problem: Toxic damage fully bypassing shields. I have written down a proposal to rework Toxic damage, and will share it to this thread. Link: https://forums.warframe.com/index.php?/topic/236973-some-suggestions-to-make-gameplay-more-engagingrewarding-edit-15-toxic-damage-rework/ (see EDIT 15) Link to comment Share on other sites More sharing options...
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