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Better Reward System For Endless Game Types


AIiolos
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This idea will Increase reasons to stay longer with out overly dumping rewards yet will still scale up.

O.K. the reward system will scale like this:

Reward check points 1-2 Will give One random reward/Mod set
3-5 Will give 2 random reward/Mod set
6-8 will give 3 random reward/Mod set
and so on. 

 

(Edit: The rewards would not stack, you would have the 5 mins to extract for Survival and still have the option of leaving for reward for defense)

so lets say you are doing a T4S mission at 30 mins, your rewards would be one item from Rotation A, one from Rotation B and one from Rotation C, Then at min 35 you would have another roll at the dice sort a speak. and you would have another random reward from A,B,and C rotation. Though on min 40 you would have 2 items from rotation A, one from B and one from C. Doing this would give reason to stay longer for both Defense and Survival with out just dumping so much rewards on the player that they have no idea what to do with them. 

If you find this confusing at all i will try and explain it better. Enjoy the idea any DE that might read this =3

Edited by AIiolos
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ppl who glitch the games get all the good stuff and lots of it, sell tons of stuff for plat etc etc

 

sounds great but does long term harm.

Well if they are glitching the game already to get what they want having any system would not stop them. 

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