AIiolos Posted June 24, 2014 Share Posted June 24, 2014 (edited) This idea will Increase reasons to stay longer with out overly dumping rewards yet will still scale up.O.K. the reward system will scale like this: Reward check points 1-2 Will give One random reward/Mod set3-5 Will give 2 random reward/Mod set6-8 will give 3 random reward/Mod setand so on. (Edit: The rewards would not stack, you would have the 5 mins to extract for Survival and still have the option of leaving for reward for defense) so lets say you are doing a T4S mission at 30 mins, your rewards would be one item from Rotation A, one from Rotation B and one from Rotation C, Then at min 35 you would have another roll at the dice sort a speak. and you would have another random reward from A,B,and C rotation. Though on min 40 you would have 2 items from rotation A, one from B and one from C. Doing this would give reason to stay longer for both Defense and Survival with out just dumping so much rewards on the player that they have no idea what to do with them. If you find this confusing at all i will try and explain it better. Enjoy the idea any DE that might read this =3 Edited June 24, 2014 by AIiolos Link to comment Share on other sites More sharing options...
Methanoid Posted June 24, 2014 Share Posted June 24, 2014 (edited) ppl who glitch the games get all the good stuff and lots of it, sell tons of stuff for plat etc etc sounds great but does long term harm. Edited June 24, 2014 by Methanoid Link to comment Share on other sites More sharing options...
AIiolos Posted June 24, 2014 Author Share Posted June 24, 2014 ppl who glitch the games get all the good stuff and lots of it, sell tons of stuff for plat etc etc sounds great but does long term harm. Well if they are glitching the game already to get what they want having any system would not stop them. Link to comment Share on other sites More sharing options...
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