Yezzik Posted June 26, 2014 Share Posted June 26, 2014 I had the idea ages ago to spread old Prime parts out across the starmap as low-chance rewards from each mission, so as to get players doing more than just levelling where the XP is best and making underused tilesets and nodes more popular. Stance/mod farming has given me another idea to expand on this one, one that will fix the issues of players not being able to find Serration or Gleaming Talon, etc. The plan? Tie mod drops not to enemy types, but to particular missions. In other words, the enemies in Lares drop one mod, and each other node has a unique mod associated with it. This way, if a mod drops, it's going to be the one you went there to find. Either that or have certain mods be mission rewards from specific missions. Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 26, 2014 Share Posted June 26, 2014 Capture missions already give mods as rewards (can`t remember about rescue), but i wish DE would return the Raid mission type back... Link to comment Share on other sites More sharing options...
Valfunde Posted June 26, 2014 Share Posted June 26, 2014 So, what would be the difference between a rare and a common mod ? And so there would be one node where you would find fusion cores, right ? I don't think we would explore the system more if it was the case ^^ Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 26, 2014 Share Posted June 26, 2014 (edited) So, what would be the difference between a rare and a common mod ? And so there would be one node where you would find fusion cores, right ? I don't think we would explore the system more if it was the case ^^ Cambria drops Tranquil Cleaves. JUST Tranquil Cleaves... Edited June 26, 2014 by Psychotoxin Link to comment Share on other sites More sharing options...
Shifted Posted June 26, 2014 Share Posted June 26, 2014 It's an interesting concept, however I don't see how it "replaces rng with grind". It's still RNG and it would still be players playing the mission that drops the most popular mods over and over again. I'm not really big on the RNG war though, I don't mind it that much. Link to comment Share on other sites More sharing options...
Yezzik Posted June 26, 2014 Author Share Posted June 26, 2014 There wouldn't be a Fusion Core node. They'd come from everywhere. And I'm not talking about Tranquil Cleave being as common as Slash Dash, just that if a mod on that level dropped and it wasn't a Core, it'd be X mod. Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 26, 2014 Share Posted June 26, 2014 There wouldn't be a Fusion Core node. They'd come from everywhere. And I'm not talking about Tranquil Cleave being as common as Slash Dash, just that if a mod on that level dropped and it wasn't a Core, it'd be X mod. we`d need 3-4 more solar systems with that amount of nodes... Link to comment Share on other sites More sharing options...
Valfunde Posted June 26, 2014 Share Posted June 26, 2014 There wouldn't be a Fusion Core node. They'd come from everywhere. And I'm not talking about Tranquil Cleave being as common as Slash Dash, just that if a mod on that level dropped and it wasn't a Core, it'd be X mod. ... With the same rarity as the one it has now. this way instead of possibly finding a mod on a certain amount of missions, you have to do the very same mission over and over again. imo, it only moves the problem instead of solving it Link to comment Share on other sites More sharing options...
Valfunde Posted June 26, 2014 Share Posted June 26, 2014 Or worse, imagine if a rare mod is on a deception/extermination mission, hah, have fun Link to comment Share on other sites More sharing options...
Yezzik Posted June 26, 2014 Author Share Posted June 26, 2014 Can't see how Exterminate causes a problem; you'll be slaughtering them anyway. And Psycho, there's about 330 mods available these days, and about 250 mission nodes counting the Void and Derelict. That's not much difference considering a lot of mods are junk anyway. Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 26, 2014 Share Posted June 26, 2014 Can't see how Exterminate causes a problem; you'll be slaughtering them anyway. And Psycho, there's about 330 mods available these days, and about 250 mission nodes counting the Void and Derelict. That's not much difference considering a lot of mods are junk anyway. then you`ll have a lot of nodes that won`t be visited at all, because they guarantee crap mods... problem = not solved Link to comment Share on other sites More sharing options...
Valfunde Posted June 26, 2014 Share Posted June 26, 2014 Yes you kill max ~150 enemies. And you how many thousand of enemies have you already killed farming tranquil cleave ? Link to comment Share on other sites More sharing options...
Yezzik Posted June 26, 2014 Author Share Posted June 26, 2014 I can't even remember where it came from. A better example would be Gleaming Talon for me. I'd rather know that every enemy I kill in Xini can drop it, rather than having to go there because it only comes from Leech Ospreys and that's the least worst place to find them. Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 26, 2014 Share Posted June 26, 2014 i`ve spend atleast 30-35 hours trying to get Tranquil Cleave. I still don`t have it...Your idea wouldn`t solve the issue for me, since now i`m grinding Cambria. it has a decent spawn rate for frontier butchers, and they`re supposed to drop TC. Now let`s say, you move Tranquil Cleave to a diferent node - i go farm it there, and how have my chances increased, or the drop rate gotten fair-er if it`s, say, in Puck...? Link to comment Share on other sites More sharing options...
Yezzik Posted June 26, 2014 Author Share Posted June 26, 2014 More enemies means more rolls of the dice. Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 26, 2014 Share Posted June 26, 2014 More enemies means more rolls of the dice. Do you see that? Rolls of the dice = RNG Link to comment Share on other sites More sharing options...
Yezzik Posted June 26, 2014 Author Share Posted June 26, 2014 Alright, so I should have put "lessen the RNG" in the topic title instead. Are you done? Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 26, 2014 Share Posted June 26, 2014 i don`t even know if i started anything... :D I can see where you`re pointing to with this idea, but it needs a lot of rethinking and stuff... anyways, don`t mind me... :PI`m just here to get on peoples` nerves... Link to comment Share on other sites More sharing options...
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