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Can You Please Bump Up The Alert Resource Reward?


X-Sarge
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For example... Polymer Bundles... an Alert will offer 300 for the completion of the mission... BIG HAIRY DEAL! I can get more just running a regular mission... Its because everything costs so much... Just to build 1 Medium sized 10x Health restore takes 450. I have to have all my Titan Extractors going after all the Polymer Bundles I can find just to mine enough for in game use, but at least they get over >400 when they're finished. (Which btw it takes 500 Polymer Bundles to build a new Titan Extractor... they don't last very long you know).

Please make resource rewards meaningful again... Can I get an 'Amen' brother Tennos?

Edited by X-Sarge
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i certainly agree, most of the Resources awarded are silly amounts.

 

(but Extractors are super durable, rotate them like you're supposed to! don't just hope they'll out tank everything, rotate them so they can Heal :/)

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I think it should depends on enemy level, like a Credits.

 

Alert on Venus, Mercury, etc. can give you 300-500 Polymer Bundles (PBs).

Alert on Saturn, Uranus, Phobos can give you 900-1100 PBs.

Alert on Ceres, Pluto or Neptune can give you 1200-1500 PBs.

Just like Tier 1, Tier 2, Tier 3.

 

Alerts with the resources are pretty rare. Sure you can say «Whoa, it's too easy for 900 and 1200 Polymers!», but don't forget, there's a new players, too.

Edited by Spectre-Agent
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(but Extractors are super durable, rotate them like you're supposed to! don't just hope they'll out tank everything, rotate them so they can Heal :/)

Very good point... Rotating Extractors is an excellent idea... thanks  

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