Innocent_Flower Posted June 27, 2014 Share Posted June 27, 2014 (edited) We all know why RNG sucks at the moment; Too many items. The items we actualy want are less likely to apear than crap, we have to regularly check the wikiin order to find out what we want to play (never a good game mechanic) and as a high ranking player it feels pretty unfair to see some rank 4 waltzing around as loki prime whilst you don't even have the easiest part to obtain after several hours and mountains of lancer-butcher-with-dera corpses. First: add ALL the gamemodes to the void tileset. Spy, sabotage and even hijack. Scrap RNG and earning everything as a team. Have something like: You win t2 MD once? Have a bo prime ornament. Your second game? Have an orthos handle. Your third? Ember helmet. That guy there is on his fifth game game whilst you're on the third? You get an ember helmet and he gets a boltor receiver. Survival, defence and interception? Every ten waves you get a new prime part. The waves between that? Keys, Mods and resources. New gear gets added and you're past the point of getting that part? You're garranteed to get that part after X amount of games/waves. On the other hand the other parts might be on a teir/gamemode that you're not far into. We get to the point when there's a crazy amount of crap and not that many gamemodes? Everyone gets a 'pick one' part. The one they picked changes whilst the one they didn't awaits next time. When you put your mouse over each void key it tells you what things you've yet to unlock from that gametype. Actualy; Even without linear unlocks that'd be a massive improvement. There's still a grind to it. You still need keys and DE could dilute the tables with mods/resources. Plus you could have one part of one weapon at.. Rank 1 T1 MD and another at Rank 12 T3 EXT. Edited June 27, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
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