Casardis Posted June 29, 2014 Share Posted June 29, 2014 (edited) Back in the days, when Kogake came out, it had the same uppercut move as fists weapons. However, that was changed into a forward handspring kick. Venka's current slide attack is the same uppercut as fists weapons, and I feel that it should also be different from them, especially when seeing all the shared animations (such as ground finisher, slam attack, etc). I have simple suggestions really, all based from the same source. - Fast spin attacks that, unlike other ones, can deal multihit as opposed to a single strike due to the Tenno executing two consecutive rapid spin slash. Similar to Wolverine's Tornado Claw in Capcom fighting games. Momentum won't be lost when using this (especially in the air). - Drill Claw attack similar to Wolverine's move of the same name. Less CC, but can hit targets in a line multiple times, and possibly enemy weakpoints. Momentum won't be lost when using this (especially in the air). EDIT: - Berserker Barrage can even act as a slide attack. I didn't want to suggest this at first since I thought it would be more fitting for Valkyr's new Hysteria, but eh, why not. This attack will allow for a larger coverage and accurate strikes, but will have the possibility of missing certain targets on the sides depending on where they are during each slash. In the way I see it, it may also make you lose momentum, so that would be the last one I would take to be honest. EDIT 2: I just realized this is a very similar post to another one in the animation thread. Linking it here: https://forums.warframe.com/index.php?/topic/253670-some-venka-malicious-raptor-animations-feedback Edited June 29, 2014 by Casardis Link to comment Share on other sites More sharing options...
Meenmu Posted June 29, 2014 Share Posted June 29, 2014 Would be cool. I like the claw tornado-ish thing. Link to comment Share on other sites More sharing options...
TheCometCE Posted June 29, 2014 Share Posted June 29, 2014 I agree a proper 360 degree spin would add a lot to the weapon's usage, the uppercut is kinda "meh" on the claws. Link to comment Share on other sites More sharing options...
BangUrDeadTC Posted June 29, 2014 Share Posted June 29, 2014 yeah i was not impressed at all with the combos for the claws i know a lot of work went into them but i think they could do better i feel they put a rush on them to just get them out there Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted June 29, 2014 Share Posted June 29, 2014 @OP Glad you found my post of interest, Casardis. I used those exact same sprites (minus the recoloration/addition of dash effects and rotation of the sprite) earlier in the other Venka thread: https://forums.warframe.com/index.php?/topic/253670-some-venka-malicious-raptor-animations-feedback/#entry2935599 Link to comment Share on other sites More sharing options...
Casardis Posted June 29, 2014 Author Share Posted June 29, 2014 @OP Glad you found my post of interest, Casardis. I used those exact same sprites (minus the recoloration/addition of dash effects and rotation of the sprite) earlier in the other Venka thread: https://forums.warframe.com/index.php?/topic/253670-some-venka-malicious-raptor-animations-feedback/#entry2935599 Oh damn, I didn't even see your post to be honest. Nice catch! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now