PookieNumnums Posted July 1, 2014 Share Posted July 1, 2014 i want fusion 2.0 hybrid mod creation Link to comment Share on other sites More sharing options...
PookieNumnums Posted July 1, 2014 Share Posted July 1, 2014 I want to see most mods actually have a use and to be worth the points and slots. There are so many useless or underpowered mods like rifle aptitude, what's the point in a 15% status chance increase and why does it cost 9 energy. And physical damage mods like rupture only being 30% which is basically never worth taking over 90% elemental mods. rupture shredder and the like dont affect elementals so i sencond this. i second this so hard rite nao Link to comment Share on other sites More sharing options...
(PSN)ElZilcho Posted July 1, 2014 Share Posted July 1, 2014 (edited) The key to greater build deviation isn't changing the mods, it's changing the weapons themselves. As much as people complain about vital mods and optimal setups, there will always be "vital" mods and optimal setups. People figure out what thing works the best in any game, and then the items required are considered vital. The angstrom, surprisingly, is a good example. Players need to experiment with different mod setups to find what works for them (or just use the "best build" from the builder site, but the people who do that are scrub trash anyway). I like it with 4 magazine, someone I play with ran it all the way up to 7 for their amusement. It can be built to player preference. The problem is that most guns are just hitscan health bar reduction pointers without any variety. Mods are fine, but weapons need to be more unusual. A fundamental difference will inspire more diverse building. Edited July 1, 2014 by (PS4)ElZilcho Link to comment Share on other sites More sharing options...
Cinderain Posted July 1, 2014 Share Posted July 1, 2014 I can actually agree to this. Bring back weapon/warframe modification 1.0. I want the skill tree back please...PLEASE?! *Whines.* A combination of the skill tree with the mod system would be neat, I think. The skill tree for essentials, the mod system for more personalization. Or... something. Link to comment Share on other sites More sharing options...
Mazrim Posted July 1, 2014 Share Posted July 1, 2014 I want to see most mods actually have a use and to be worth the points and slots. There are so many useless or underpowered mods like rifle aptitude, what's the point in a 15% status chance increase and why does it cost 9 energy. And physical damage mods like rupture only being 30% which is basically never worth taking over 90% elemental mods. Before Damage 2.0, Rifle Aptitude was a stun chance that got ridiculous on high ROF weapons as heavies would spend the rest of their lives stunlocked. Link to comment Share on other sites More sharing options...
D3ST Posted July 1, 2014 Share Posted July 1, 2014 If we could FINALLY!! get rid of the effing system, where i cant fit the same mod on a primary weapon AND my sentinal weapon at the same time..... Link to comment Share on other sites More sharing options...
Unagi604 Posted July 1, 2014 Share Posted July 1, 2014 I'd like to see a system like stance mods, except where we can throw random junk on our weapons. People love accessories. Link to comment Share on other sites More sharing options...
OnnaJReverT Posted July 1, 2014 Share Posted July 1, 2014 (edited) removal of damage & multishot mods (and possibly reductions of 10-ranks, because those cores are ridiculous, and we all know it) the damage coulöd be integrated into weapon-rank, at 30 you get the same as a current maxed out damage-mod Edited July 1, 2014 by OnnaJReverT Link to comment Share on other sites More sharing options...
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