Imaru Posted July 2, 2014 Share Posted July 2, 2014 (edited) I just ran the Dark Sector Defense on Ceres (Seimeni) and ran into a strange but cool looking bug. Im not sure what caused it but all of the things that should have been glowing blue (rifle ammo pickups, energy orbs, etc) were glowing a dark red and all the stuff that should glow pink (sniper/bow ammo pickups) were showing up as green, similar to shotgun ammo. You have to take my word for it when I say that these images are not edited in any way. No Pod, you don't glow red. Rifle ammo is blue right? An Energy orb. Looks satanic. Sniper ammo (by my hand) is pale green and Shotgun ammo (by my carrier's wing) is also green... wat. Messed up colors again. EDIT: So after some testing I found that turning off color correction causes the colors to return to normal. I have only tested while running Nova but I expect similar results with other frames when i test them out. Edited July 2, 2014 by Imaru12 Link to comment Share on other sites More sharing options...
TwelfthAngel Posted July 2, 2014 Share Posted July 2, 2014 Obviously your computer has broken pixels. (jk) Link to comment Share on other sites More sharing options...
Imaru Posted July 2, 2014 Author Share Posted July 2, 2014 Obviously your computer has broken pixels. (jk) Weird thing is, on a jump attack, ability use, or starting to channel, the colors would briefly revert to what they should be before fading back to what they looked like in the pictures. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 2, 2014 Share Posted July 2, 2014 That's certainly odd. Maybe it's got something to do with your energy colour projecting into it? I notice you do have dynamic lighting on. Possibly a glitch stemming from that, perhaps? Link to comment Share on other sites More sharing options...
ByulSahn Posted July 2, 2014 Share Posted July 2, 2014 Noticed this as well; I think it might have to do with the dynamic lighting, though this glitch only happens on that particular tileset from what I've noticed. (DS) Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 2, 2014 Share Posted July 2, 2014 Noticed this as well; I think it might have to do with the dynamic lighting, though this glitch only happens on that particular tileset from what I've noticed. (DS) Ceres shipyards seem odd. I've noticed a couple of discolored abilities but nothing like this. Link to comment Share on other sites More sharing options...
Imaru Posted July 2, 2014 Author Share Posted July 2, 2014 UPDATE: The discoloration seems to be a result of color correction, NOT dynamic lighting. Also, any bright light will cause the colors to temporarily revert to normal before fading to their "incorrect" counterparts. That known, I'm not sure if it is better to have things the proper color or color correction. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 2, 2014 Share Posted July 2, 2014 (edited) UPDATE: The discoloration seems to be a result of color correction, NOT dynamic lighting. Also, any bright light will cause the colors to temporarily revert to normal before fading to their "incorrect" counterparts. That known, I'm not sure if it is better to have things the proper color or color correction. I never liked colour correction, personally. Makes the Void tileset an ugly green/yellow and fills the screen with blue whenever I cast Hallowed ground. Edited July 2, 2014 by AdunSaveMe Link to comment Share on other sites More sharing options...
Imaru Posted July 2, 2014 Author Share Posted July 2, 2014 Bumping in hopes that a dev will see this and fit it into today's patch. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 2, 2014 Share Posted July 2, 2014 Bumping in hopes that a dev will see this and fit it into today's patch. Not quite how it works. They have to replicate it, then figure out the problem, then figure out how to fix it. Link to comment Share on other sites More sharing options...
Imaru Posted July 2, 2014 Author Share Posted July 2, 2014 Not quite how it works. They have to replicate it, then figure out the problem, then figure out how to fix it. I have not only replicated i but i think i have isolated the issue. I think that color correction somehow causes various glows on that tile set to show up wrong and causing the images above. Link to comment Share on other sites More sharing options...
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