Fullmetal_Underpants Posted July 9, 2014 Share Posted July 9, 2014 (edited) really don't want to go and rant on it, this is just a suggestion on something that might improve functionality and possibly diversity in warframe loadouts. i realize that it would take a lot to rework mod point values to make something like this work, but nonetheless, it's an idea i would like at least looked at even if it is just brushed into the dustbin. http://i.imgur.com/mTjIjI2.jpg (i'm seriously terrible at this bbcode crap, can't figure out how to make it work /crossfingers. http://i.imgur.com/mTjIjI2.jpg (sigh) Pretty sure we all know what i'm referring to by warframe specific abilities, but let's define utility modswarframe body mods that don't directly affect your stats, but either give you a passive ability or a resistance to a type of damage.AcrobatAntitoxinAviatorDiamond SkinEnemy SenseEquilibriumFlame RepellentHeavy ImpactInsulationIntruderLightning RodMaster ThiefNatural TalentProvokedQuick ThinkingRageReflectionReflex GuardRetributionShield FluxShock absorbersSure FootedThief's WitUndying WillWarm CoatThese would all be utilities that could be set in place of abilities where they might be preferred to an abilityStat mods of course being mods that affect the duration, strength, range, efficiency of abilities, your regeneration/recovery rates, your resource pools (health, energy, stamina, shields) and movement speed. Edited July 9, 2014 by Ingraham Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now