Arunafeltz Posted July 22, 2014 Share Posted July 22, 2014 They may not hurt us much, but whenever we slay Volatile Runners, they will explode anyway and deal damage. Our shields generally shrug them off, but a few explosions in a row is more than enough to execute our Sentinels. They explode even if we kill them before they self-detonate, and bring a long-ranged weapon to take them out from afar isn't even a valid excuse to keep them as they are. DE please look into balancing the radius of Runner explosions or just simply stop them from exploding when killed first. Link to comment Share on other sites More sharing options...
7grims Posted July 22, 2014 Share Posted July 22, 2014 And wild kubrows are doing the same too... its murder the sentinels season. Maybe on porpuse to make the new pets look good. Link to comment Share on other sites More sharing options...
Keiga150 Posted July 22, 2014 Share Posted July 22, 2014 The only safe way to destroy Volatile Infested is to use melee. Shooting them just makes them blow up. Link to comment Share on other sites More sharing options...
Arunafeltz Posted July 22, 2014 Author Share Posted July 22, 2014 The only safe way to destroy Volatile Infested is to use melee. Shooting them just makes them blow up. And that shouldn't be the case. Link to comment Share on other sites More sharing options...
Landesvert Posted July 22, 2014 Share Posted July 22, 2014 I've found that letting them self-detonate helps mitigate the problem as the radius is somehow much smaller than when killed. Waste of affinity but it's better than having a dead sentinel for the rest of the mission. Otherwise just melee them if they're in range. But yes, this needs to be balanced as well as the other issues with the new Infested. Link to comment Share on other sites More sharing options...
Aidyn Posted July 22, 2014 Share Posted July 22, 2014 I just did an infested survival for a bit (Up to 20 mins since they are buffed a tad beyond what I feel is right, now) and I have to agree. I wasn't sure if it was the runners or what it was, being poison fills the entire field now with the osprays and new toxic ancient aura buff alone, but I was playing as Trinity (To also use blessing to heal the sentinel) but also my Carrier sentinel is maxed in Redirection, Vitality, Steel Fiber and Regen. My pet was dead, despite blessing (Not spam build) and Regen before 15 mins. Link to comment Share on other sites More sharing options...
KairaSilvermist Posted July 22, 2014 Share Posted July 22, 2014 I don't see what the issue is, really >.> Shade took several kubrow dashes, didn't even scratch its shields. Keep in mind this was during Vay hek's run yesterday, when the Kubro aren't level 8-9, but level 30 at least. Volatile Runners don't touch my Shade either. Perhaps it's time you invested in a Sentinel version o Steel Fiber, Vitality, and Redirection? Seriously, everyone's complaining about their sentinels getting wiped out in ONE shot, and the only ones I see that happen to are Carrier users..... Oh, wait, i'm using Shade, Djinn, and Dethcube. Forgot I sold Carrier, since I wasn't using it. Wasn't having fun with 'im. Link to comment Share on other sites More sharing options...
Dalawantahr Posted July 22, 2014 Share Posted July 22, 2014 (edited) Since the patch I've only taken Carrier or Helios, it seems the Carrier is more affected by them. With equal distance my Carrier will take damage but my Helios don't. Forgot to add: my frame shield didn't budge as in no damage recieve while my Carrier is taking damage and died from them. Edited July 22, 2014 by Dalawantahr Link to comment Share on other sites More sharing options...
KairaSilvermist Posted July 22, 2014 Share Posted July 22, 2014 (edited) Has anyone considered that Sentinels might have different stats now? Rather than every sent havingt the same stats? I'm going to go look and see if there's any difference in stats between my Sents, sec. EDIT: They don't nevermind. Edited July 22, 2014 by Mewfan Link to comment Share on other sites More sharing options...
Naftal Posted July 22, 2014 Share Posted July 22, 2014 If they're like they used to be before (like a year ago) then using weapons like kunai or bows should kill them without them exploding as well. Imo they should buff the runners even more, so you either have to kill them with melee or these other "clean-killing" weapons, or you must kill them BEFORE they come to range. An enemy exploding on your face should have consequences and losing your sentinel is closer to the mild end of the list of possible consequences... Link to comment Share on other sites More sharing options...
Taranis49 Posted July 22, 2014 Share Posted July 22, 2014 Definitely agree; I've run into the same problem. Primary problem is the range of the explosion in my experience. Even at 15 - 20 meters (i.e. 50+ feet), they'll still deal damage. Considering the design of most of the maps, you simply can't engage until they're within that range (indeed, they could very well spawn within that range). Only a handful of cells on some maps (and almost all of them are outdoor maps) really even permit firing at targets much beyond the 20+ meter mark. Link to comment Share on other sites More sharing options...
RahuHordika Posted July 22, 2014 Share Posted July 22, 2014 And wild kubrows are doing the same too... its murder the sentinels season. Maybe on porpuse to make the new pets look good. Nope, even our Kubrows get one shotted, apparently when Feral's target a pet is a telegraphed, unavoidable attack. Link to comment Share on other sites More sharing options...
Arunafeltz Posted July 23, 2014 Author Share Posted July 23, 2014 It's not really '1-shot', but 2 explosions in a row easily bust Sentinel shields, and a few more hits take them down. Even bigger problem is the apparent radius of the explosion, and how taking them out with guns doesn't help the issue at all. Volatile Runners don't touch my Shade either. Perhaps it's time you invested in a Sentinel version o Steel Fiber, Vitality, and Redirection? Seriously, everyone's complaining about their sentinels getting wiped out in ONE shot, and the only ones I see that happen to are Carrier users..... Using a Vitality on my Sentinels, but you do bring up something. I haven't actually tested that with Helios and Djinn, and I suppose I should. But Carrier is getting his rear kicked extremely hard, I've taken to using Trinity in Sechura to keep everyone's pets alive lately. Link to comment Share on other sites More sharing options...
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