Ketec Posted July 25, 2014 Share Posted July 25, 2014 1. Map marker - half the times i have no idea where my kubrow is - and if i see it taking serious damage, i cant help. 2. AI fix - it seems to run often too far away from its master, ignoring mobs around tenno. 3. Add bedding or allow it to walk around in the ship. Why is a grown up kubrow taking up incubator space? 4. Separate mod category. 5. Show under equipped mods. 6. Doesn't alert when upgrading mods beyond kubrow capacity. 7. Link the Maturation to a fixed time ( like 24h) instead of 2 resets - it adds too much extra rng on top of rng and already long wait time. Link to comment Share on other sites More sharing options...
TheStag Posted July 25, 2014 Share Posted July 25, 2014 The incubator is used for detoxification, so it has to be open for DNA stabilizers can be used. Otherwise, I want it to walk around too! Link to comment Share on other sites More sharing options...
Andrew016 Posted July 25, 2014 Share Posted July 25, 2014 (edited) I second this. Kubrows are getting stuck sometimes and are not able to follow you until you go far away and they teleport to you. Also adding a marker that will tell the kubrow where to go, just like marking mods, resources, etc. Edited July 25, 2014 by Andrew016 Link to comment Share on other sites More sharing options...
SPiRALFACToR Posted July 25, 2014 Share Posted July 25, 2014 (edited) i could forgive everything that is wrong with kubrows if they didnt have the DNA and loyalty degradation. until they are removed i have no will or reason to use a kubrow. Edited July 25, 2014 by SPiRALFACToR Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted July 25, 2014 Share Posted July 25, 2014 7. Link the Maturation to a fixed time ( like 24h) instead of 2 resets - it adds too much extra rng on top of rng and already long wait time. I agree with everything else but... What extra RNG? RNG has nothing to do with the 2 resets. Link to comment Share on other sites More sharing options...
Ketec Posted July 25, 2014 Author Share Posted July 25, 2014 u can get anything from 24h to 48h if u claim at the wrong time and miss the resets ( timezones) Link to comment Share on other sites More sharing options...
Ketec Posted July 25, 2014 Author Share Posted July 25, 2014 oh and another issue - it seems like it often stops attacking when u use skills. Used banshee quake and it just waited next to me until i stopped. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted July 25, 2014 Share Posted July 25, 2014 u can get anything from 24h to 48h if u claim at the wrong time and miss the resets ( timezones) That isn't RNG. RNG stands for random number generator, and the time at which you choose to take it out of stasis/hatch it has nothing to do with RNG. It really just comes down to player choice. Link to comment Share on other sites More sharing options...
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