thegamer118 Posted July 28, 2014 Share Posted July 28, 2014 (edited) i go on mercury to fight vor solo, and i waste 2 reanimation after quiting the mission, i m a rank 8 using a rank 30 valkyr with a rank 30 boltor prime wich are pretty well modded and still i get my @$$ kicked ???????? i get the feeling for some players to had difficulty but this is insane Edited July 28, 2014 by thegamer118 Link to comment Share on other sites More sharing options...
Dedjal Posted July 28, 2014 Share Posted July 28, 2014 Get 3 others and report back of you still get your butt handed to you. Link to comment Share on other sites More sharing options...
Armouredhunter Posted July 28, 2014 Share Posted July 28, 2014 It's because they made the bosses (at least some) scale with your gear. remove a few weapons or a few mods you can do without and you'll find it easier. Link to comment Share on other sites More sharing options...
0Pinger Posted July 28, 2014 Share Posted July 28, 2014 all bosses rank up to your conclave rating, take well modded weapons/frame and its harder Link to comment Share on other sites More sharing options...
warpath514 Posted July 28, 2014 Share Posted July 28, 2014 (edited) Some bosses have very annoying level scaling to them. Go in your best gear and they will be very high levels. I tried farming alad v with my best equipment along with three others(one guy had prime gear with him) and we slowly got are @$$ kicked. Then later i went in with my volt(not yet fully ranked) and they were much easier. Edited July 28, 2014 by warpath514 Link to comment Share on other sites More sharing options...
Chaosdreamer Posted July 28, 2014 Share Posted July 28, 2014 Nothing is hard , you are just being bad ,you got used to easy that why you find this hard Link to comment Share on other sites More sharing options...
Rettycombine Posted July 28, 2014 Share Posted July 28, 2014 Nothing is hard , you are just being bad ,you got used to easy that why you find this hard And here come the "git gud scrub" posts. Link to comment Share on other sites More sharing options...
Chaosdreamer Posted July 28, 2014 Share Posted July 28, 2014 Atleast if some "challenge" to fight them , no more joigning fight firing boss like it would be regular ennemie see the good side , now you can truly see difference between boss & common ennemie Link to comment Share on other sites More sharing options...
Quackerz Posted July 28, 2014 Share Posted July 28, 2014 Erm I just did vor and I killed him in one burst from burston prime and then he put up his bubble while his dead body was on the ground and the game glitched and took about 2 minutes to finally figure he was dead. I can kill most of the bosses in one or two bursts i really dont understand what you are talking about. Link to comment Share on other sites More sharing options...
PeripheralVisionary Posted July 28, 2014 Share Posted July 28, 2014 This new system is stupid. They should get rid of it. Link to comment Share on other sites More sharing options...
Darealslenderman Posted July 28, 2014 Share Posted July 28, 2014 U14 has a new dmg system, and VIP targets level higher depending on your mastery rank, and infested have new buffs and bleed dmg has new buffs. Along with better and smarter AI Link to comment Share on other sites More sharing options...
Babellon Posted July 28, 2014 Share Posted July 28, 2014 I'm very pleased with the boss scaling personally. its no longer easy to just run in there spray bullets and walk away. Now you actually have to play. I've also noticed that when i run standard missions the mobs tend to be more appropriate to my level. at least in regards to types of mobs on the map, even on mercury. Thank you DE- also i've noticed that spawns are more consistent, there tends to me more mobs in maps when im soloing, and generally the action stays instead of finding myself standing in an empty map for most of the run. i hope they'll scale it a little more personally, I still want more mobs, better level scaling on standard and void maps, and tougher boss fights. Something to keep the excitement going. Link to comment Share on other sites More sharing options...
Darealslenderman Posted July 28, 2014 Share Posted July 28, 2014 (edited) You can also vote right now, dmg system is one of the things that can be voted on EDIT: Appears Community base ideas are helping warframe a lot, so they made a voting system for changes Edited July 28, 2014 by Darealslenderman Link to comment Share on other sites More sharing options...
Rettycombine Posted July 28, 2014 Share Posted July 28, 2014 (edited) I'm very pleased with the boss scaling personally. its no longer easy to just run in there spray bullets and walk away. Now you actually have to play. I've also noticed that when i run standard missions the mobs tend to be more appropriate to my level. at least in regards to types of mobs on the map, even on mercury. Thank you DE- also i've noticed that spawns are more consistent, there tends to me more mobs in maps when im soloing, and generally the action stays instead of finding myself standing in an empty map for most of the run. i hope they'll scale it a little more personally, I still want more mobs, better level scaling on standard and void maps, and tougher boss fights. Something to keep the excitement going. Oh yes, because braindead bulletsponges being covered in 1's and 5's is totally exciting, challenging and fun. Edited July 28, 2014 by Rettycombine Link to comment Share on other sites More sharing options...
HellHeart Posted July 28, 2014 Share Posted July 28, 2014 Me and my friends try to bump up the difficulty as much as we can so we dont kill them within a minute. Maybe we should have an option. :) Link to comment Share on other sites More sharing options...
Babellon Posted July 28, 2014 Share Posted July 28, 2014 (edited) Oh yes, because braindead bulletsponges being covered in 300 1's and 5's is totally exciting, challenging and fun. oh yes,, because braindead easymode mobs who die just by looking at them is so exciting challenging and fun. And god knows running through empty maps is just what makes this game great, right. Edited July 28, 2014 by -LTO-Malachi Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted July 28, 2014 Share Posted July 28, 2014 oh yes,, because braindead easymode mobs who die just by looking at them is so exciting challenging and fun. When I fully mod a gun I want them to die fast, bullet sponges are the worst thing ever, I want enemies to react to my bullets as soon as I hit them otherwise it is lame as F*** !! Link to comment Share on other sites More sharing options...
PeripheralVisionary Posted July 28, 2014 Share Posted July 28, 2014 oh yes,, because braindead easymode mobs who die just by looking at them is so exciting challenging and fun. And god knows running through empty maps is just what makes this game great, right. My reasoning is, if you're going to assassinate Vor on Mercury, chances are you are not looking for a challenge. Link to comment Share on other sites More sharing options...
Neo_Icarus Posted July 28, 2014 Share Posted July 28, 2014 The bosses should scale with the difficulty of the planet rather than the opponent. it makes helping/partying with lower ranked players pointless and they just get wrecked so quickly you spend half of your time reviving them. Link to comment Share on other sites More sharing options...
Vargras Posted July 28, 2014 Share Posted July 28, 2014 And here come the "git gud scrub" posts. Given that it's Mercury and the OP has a Boltor Prime? Well... yeah. Link to comment Share on other sites More sharing options...
Babellon Posted July 28, 2014 Share Posted July 28, 2014 Are we talking about warframe? space ninjas against massive armies of evil people hell bent on taking over the universe and enslaving or killing everything they see? I don't want to play Kinderframe. If I wanted a game that i just walk through and kill things all "godmode", I'd go mod borderlands and call it a day. Bulletsponge-(n) something you shoot at that doesn't die with the first round. Tactics- (n) having to use the environment and resources wisely to accomplish the mission rather than standing in the middle of the room one shotting everything you see. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted July 28, 2014 Share Posted July 28, 2014 Are we talking about warframe? space ninjas against massive armies of evil people hell bent on taking over the universe and enslaving or killing everything they see? I don't want to play Kinderframe. If I wanted a game that i just walk through and kill things all "godmode", I'd go mod borderlands and call it a day. Bulletsponge-(n) something you shoot at that doesn't die with the first round. Tactics- (n) having to use the environment and resources wisely to accomplish the mission rather than standing in the middle of the room one shotting everything you see. Warframe is NOT a cover shooter, I want to fly all over the place while fighting I don't want to hide behind cover EVER. Link to comment Share on other sites More sharing options...
Neo_Icarus Posted July 28, 2014 Share Posted July 28, 2014 if the difficulty scales, I think the experience should scake too.at the moment it doesn't matter if you kill a level one or 50 if it is the same enemy whocares right -_- Link to comment Share on other sites More sharing options...
Babellon Posted July 28, 2014 Share Posted July 28, 2014 Warframe is NOT a cover shooter, I want to fly all over the place while fighting I don't want to hide behind cover EVER. And I don't want to stand in the middle of the room one shoting everything or running through an empty map because mobs don't spawn, or have 25 mobs and speed run every mission. Now a solution to this would be having a scaling slider that any player can adjust to the difficulty level they desire. it would have to be ratio'd according to the size of the group. But this would give you the option to easy mode maps, and me the option to play at the level I desire. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted July 28, 2014 Share Posted July 28, 2014 And I don't want to stand in the middle of the room one shoting everything or running through an empty map because mobs don't spawn, or have 25 mobs and speed run every mission. Now a solution to this would be having a scaling slider that any player can adjust to the difficulty level they desire. it would have to be ratio'd according to the size of the group. But this would give you the option to easy mode maps, and me the option to play at the level I desire. Yes I'm all for a difficulty slider, as the community really is split on this one... As it is now solo mode is just a tad too much, difficulty should also scale if you are 1 or 2 or 3 or 4. I do believe WF is a casual game, I have fun playing and relaxing I don't want this to be stressful and irritating hence we need a slider. Link to comment Share on other sites More sharing options...
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