PeanutMonster Posted August 9, 2014 Share Posted August 9, 2014 (edited) Zhores is a Corpus-themed offensive Engineer. His parts can be acquired as rare rewards from Corpus hijack missions (yay, more hijack missions!). Stats: He shares the same stats with Vauban, with exception on his armor stat (50 higher than Vauban). Rank 1 (Rank 30) Health - 100 (300) Shields - 75 (225) Armor - 100 (100) Sprint Speed - 1 (1) Stamina - 100 (100) Polarities: 4x 2x Aura Abilities: 1. Plasma Grenade (25 energy) - Zhores throws a sticky Corpus Plasma Grenade, dealing moderate blast damage in a small radius. Has a 50%-chance of dealing blast status effect, knocking enemies down. - Damage of 100/200/350/500 (increased by Power Strength mods) - Radius 0.25/0.5/1.0/2.0 meters (increased by Power Range mods) 2. Supply Pylon (50 energy) - Zhores throws a Supply Pylon, which occasionally spawns energy orbs, ammo and health orbs. - 50%/100%/150%/200%. For example, normal rifle ammo pickups restore 20 rifle ammo. With rank 4 Supply Pylon, one rifle ammo pickup will restore 40 ammo instead. Further increased by Scavenge Auras. - Spawns pickups every 30/25/15/10 seconds. Lasts for 1 minute, regardless of rank. - Number of pickups 1/1-3/2-4/3-5. - Restores 50% of shields twice per duration. - Only one Supply Pylon can be active at a time. 3. Sentry Turret (75 energy) - Zhores throws a Corpus Turret at floor, walls, or ceiling. - Shoots enemies for 100/200/350/500 damage per shot (increased by Power Strength mods). - Range of 5/10/15/20 meters (increased by Power Range mods). - Duration 5/10/15/20 seconds (increased by Power Duration mods). - Can have 1/2/3/4 active Sentry Turrets at once. 4. Harvester (100 energy) - Zhores spawns a Corpus harvester, which shares the same colors with its master (so people won't think it's THE Harvester) - Has several Status Effect Auras at once. All possible auras are Radiation, Frost, Magnetic, Poison and Fire. Harvester will have 1/2/3/4 auras active at once. Auras deal no damage. - Harvester shoots outs homing missiles, dealing 250/500/750/1000 blast damage per missile. Has a chance of dealing blast Status Effect to knock out enemies. (damage increased by Power Strength mods) - Duration 7.5/10/12.5/15 seconds (increased by Power Duration) - Attacks and the auras will have radius of 2.5/5/7.5/10 meters (increased by Power Range mods) - Health and shields 125/250/375/500 (total of 250/500/750/1000) (increased by Power Strength). - If a downed Tenno is in the radius, Harvester will speed up the reviving. Feedback appreciated :3 Edited August 9, 2014 by PeanutMonster Link to comment Share on other sites More sharing options...
TheErebus. Posted August 9, 2014 Share Posted August 9, 2014 This should be in fan concepts, because this isn't feedback. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted August 9, 2014 Share Posted August 9, 2014 I liked this concept but seem to be quite OP. Link to comment Share on other sites More sharing options...
PeanutMonster Posted August 9, 2014 Author Share Posted August 9, 2014 (edited) I liked this concept but seem to be quite OP. Which part seems OP? Edited August 9, 2014 by PeanutMonster Link to comment Share on other sites More sharing options...
XenosInfinity Posted August 9, 2014 Share Posted August 9, 2014 Which part seems OP? The damage is ridiculous on the third skill, and the idea of having four elemental auras up at once combined with the insane missile damage on the fourth skill would literally make you close to unstoppable in every game mode. Someone puts Blind Rage on this frame and they'd become the god of explosions. Link to comment Share on other sites More sharing options...
PeanutMonster Posted August 9, 2014 Author Share Posted August 9, 2014 (edited) The damage is ridiculous on the third skill, and the idea of having four elemental auras up at once combined with the insane missile damage on the fourth skill would literally make you close to unstoppable in every game mode. Someone puts Blind Rage on this frame and they'd become the god of explosions. ''Unstobable'' huh? Those damage numbers won't even tickle the enemies in long survival and defense missions. Those numbers may look ''OP'', because all the damage frames in this game are currently S#&$. They will empty room quickly in low-level missions, but in high-level missions CC frames will be far more superior. Those missiles + turret shots will target ONE enemy at a time. In my opinion that is not OP at all, considering that Saryn and Oberon, for example, can deal over 2k damage in a single tick against UNLIMITED number of enemies. The status auras will only occasionally activate the status effect. Only the fire and poison status effects deal a little bit of DoT damage. Also the stats are a bit bellow average, making Zhores more squishy than most other DPS frames. Edited August 9, 2014 by PeanutMonster Link to comment Share on other sites More sharing options...
ARavenousPanda Posted August 9, 2014 Share Posted August 9, 2014 you want a harvester? isnt it made of fellow tenno? Link to comment Share on other sites More sharing options...
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