sambarpowder Posted August 9, 2014 Share Posted August 9, 2014 Kenatsu means, if I recall correctly, "sword pressure" in Japanese. You ever remember those badass anime swords where the character has to slash only once to cut a million bad guys? I do. Each swipe of the sword produces a crescent of energy that proceeds to slash everything to bits. I want to be able to do that in warframe. And the best thing is, it doesn't have to be contrived anime nonsense because we have the channeling mechanic. So here's the idea. To some/all of the sword weapons' stances, add the ability to project kenatsu when channeling. This can be limited to some stances that are designated as wide, multitarget stances if necessary. Since we're channeling warframe energy into our weapon it only makes sense that we could let out some of that in the form of... Idk what to call it, so I'll just say awesomeness. Heck, I don't mind if this is made a mechanic innate to a certain weapon either. Or maybe in mod form, as an alternative to the reach mod. What do you guys think? Leave your thoughts below. Link to comment Share on other sites More sharing options...
RSITH Posted August 9, 2014 Share Posted August 9, 2014 I think it's a very good idea but, how does the sword look like? Link to comment Share on other sites More sharing options...
sambarpowder Posted August 9, 2014 Author Share Posted August 9, 2014 What I'm suggesting is an effect to be added to existing swords, not necessarily a new weapon Link to comment Share on other sites More sharing options...
DaedricToast666 Posted August 9, 2014 Share Posted August 9, 2014 I actually really like this idea. Imagine the dragon nikana actually being able to cut more enemies with one slash. Sheeeit Link to comment Share on other sites More sharing options...
-Judgement Posted August 9, 2014 Share Posted August 9, 2014 I approve, good sir this is an good idea Link to comment Share on other sites More sharing options...
RSITH Posted August 9, 2014 Share Posted August 9, 2014 What I'm suggesting is an effect to be added to existing swords, not necessarily a new weapon I see. Link to comment Share on other sites More sharing options...
McVolker Posted August 9, 2014 Share Posted August 9, 2014 And now we wait for the weebs to flow in and give feedback..While it would be nice to have flashy effects like this, I think giving artificial range to all melee weapons would have two sides. Melee would be able to work better at range WITHOUT requiring reach, for a cost of energy. This would give melee more viability in close-mid range. It would also give much higher energy drain because you would be hitting so many more enemies per swing. Link to comment Share on other sites More sharing options...
Evanescent Posted August 9, 2014 Share Posted August 9, 2014 I've an idea---->Make reach give you this ability! Like you know, energy channel gives you extra dmg Link to comment Share on other sites More sharing options...
Archangelzz Posted August 9, 2014 Share Posted August 9, 2014 I like the idea it would make melee more interesting to use and better at dealing with multiple enemies. Link to comment Share on other sites More sharing options...
(PSN)HadesWarrior0712 Posted December 23, 2014 Share Posted December 23, 2014 i agree Link to comment Share on other sites More sharing options...
Bongever Posted December 23, 2014 Share Posted December 23, 2014 +1 because I would love to do this in Warframe and because the reasoning behind it is well stated and logical (as far as the logic of space ninja magic goes.) Link to comment Share on other sites More sharing options...
Evanescent Posted December 23, 2014 Share Posted December 23, 2014 I second this with all my heart. +1! Link to comment Share on other sites More sharing options...
Siubijeni Posted February 28, 2015 Share Posted February 28, 2015 Could be a good mod in and of itself. Reach already extends the range of a melee weapon, true, but not all that drastically. In return, it is a constant, 100% effect. This one could extend the range far more significantly, especially when considering the "arc" shape of the added energy... but in return, it only activates when channeling. The mod would probably also reduce channeling efficiency somewhat, but that's only to be expected and honestly a pretty good trade. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now