BoomToon43 Posted August 20, 2014 Author Share Posted August 20, 2014 Why not just have charge attacks work by holding down the melee button when NOT in a stance (i.e. when you have a gun equipped)? yea i see your point Link to comment Share on other sites More sharing options...
Setsuna_Major Posted August 20, 2014 Share Posted August 20, 2014 Charge attacks were better with damage 1.0. With damage 2.0, this made most weapons useless against some enemies and left most people wanting the highest damaging weapons for their loadout. Melee 2.0 was implemented so people stop using the highest charge attack weapons and diversified gameplay. Melee 2.0, diversifying gameplay? All it did was change the meta. Instead of the highest charge attack weapons, you take the melee with the highest damage and fastest attack speed (Ichors, Dakra, D.Nikana). Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 21, 2014 Author Share Posted August 21, 2014 Melee 2.0, diversifying gameplay? All it did was change the meta. Instead of the highest charge attack weapons, you take the melee with the highest damage and fastest attack speed (Ichors, Dakra, D.Nikana). i agree Link to comment Share on other sites More sharing options...
Alphafox Posted August 21, 2014 Share Posted August 21, 2014 Melee 2.0, diversifying gameplay? All it did was change the meta. Instead of the highest charge attack weapons, you take the melee with the highest damage and fastest attack speed (Ichors, Dakra, D.Nikana). But now all the weapons are now able to kill enemies over level 20. I would take that over charge damage thanks you, Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 21, 2014 Author Share Posted August 21, 2014 (edited) But now all the weapons are now able to kill enemies over level 20. I would take that over charge damage thanks you, not were many weapons got dmg buffs, the crimson deverish and claeaving whirlwind stances got buffs to light attacks of long swords and heavy swords, and a few weapons like reaper prime and hate from 50 to 60 and dakra going 55 to 60 and orthos prime going 60 to 63 Edited August 21, 2014 by BoomToon43 Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 21, 2014 Author Share Posted August 21, 2014 (edited) not were many weapons got dmg buffs, the crimson deverish and claeaving whirlwind stances got buffs to light attacks of long swords and heavy swords, and a few weapons like reaper prime and hate from 50 to 60 and dakra going 55 to 60 and orthos prime going 60 to 63 and if you think about it, the galitine was the only weapon that could get to 1k without elementals everything else could get to around 500( 600 jat kittag), and now were here with dragon nikana 2k and dakra prime 4k without elementals. Edited August 21, 2014 by BoomToon43 Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 21, 2014 Author Share Posted August 21, 2014 ok guys i got numbers. 29 people want charge attacks back so far! 7 people want charge attacks back with some exceptions 14 people don't want charge attacks back Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted August 21, 2014 Share Posted August 21, 2014 Really who does? I do. It would be awesome to has a mod like that. ^^^ EDIT: i have a post about the polearms have a problem, adding this mod would fix that problem. https://forums.warframe.com/index.php?/topic/279310-polearms-need-more-wow-put-into-the-combos/#entry3214153 yes +1 OP Yes. All of my yes. Melee 2.0 is cool, but an option is better. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THIS Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 21, 2014 Author Share Posted August 21, 2014 yes +1 OP ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THIS I'm glad your like our ideas. Link to comment Share on other sites More sharing options...
DJ_Redwire Posted August 21, 2014 Share Posted August 21, 2014 Melee 2.0, diversifying gameplay? All it did was change the meta. Instead of the highest charge attack weapons, you take the melee with the highest damage and fastest attack speed (Ichors, Dakra, D.Nikana). ^So much this. We traded apples for oranges in Melee 2.0. I've still yet to hear a good reason that explains why channeling/combos can't coexist with charge attacks. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted August 21, 2014 Share Posted August 21, 2014 PLS YES!! Link to comment Share on other sites More sharing options...
Mr.ToastForPresident Posted August 21, 2014 Share Posted August 21, 2014 Melee 2.0, diversifying gameplay? All it did was change the meta. Instead of the highest charge attack weapons, you take the melee with the highest damage and fastest attack speed (Ichors, Dakra, D.Nikana). It had a chance to diversify gameplay. The combo system had potential to do so much more than what charge attacks could possibly do. Each stancew type held CC or single target damage, and the types of weapons suited what type of playstyle you liked best. Charge attacks only classed two types of weapons, ones that were good at charge attacks and ones that were good at regular attacks, and the other weapons were no good. Link to comment Share on other sites More sharing options...
Dalawantahr Posted August 21, 2014 Share Posted August 21, 2014 Can we have both, charge attack were good and so is melee 2.0. Pretty please :) Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 21, 2014 Author Share Posted August 21, 2014 Can we have both, charge attack were good and so is melee 2.0. Pretty please :) I feel you bro. Link to comment Share on other sites More sharing options...
IIPREDATORII Posted August 21, 2014 Share Posted August 21, 2014 I miss them. I use to like the feeling as though I was winding up for a powerful attack, or just short power shots. If they added them back mixed with how you do the combos now that would be sweet. Link to comment Share on other sites More sharing options...
Tiqalicious Posted August 21, 2014 Share Posted August 21, 2014 I nearly fell asleep once during an ODD because all I was doing was charge attacking with the Galatine over and over again.Warframe needs something better than that. Combos have a long way to go yet but at least they're an actual step in the right direction. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 21, 2014 Share Posted August 21, 2014 I nearly fell asleep once during an ODD because all I was doing was charge attacking with the Galatine over and over again. Warframe needs something better than that. Combos have a long way to go yet but at least they're an actual step in the right direction. Spamming the melee button instead of holding it does change anything, and there is no reason they can't have both. Link to comment Share on other sites More sharing options...
Krymanol Posted August 21, 2014 Share Posted August 21, 2014 (edited) In my opinion, just like we all have the option to use channel attacks or not, we should also have the option to use charge attacks if we want. So those who like combos or channeling can do that and those who like charging can do that. Those who like doing combos, channeling and charge attacks (like myself) can pick when and where they want to do any of them. No matter what game there is, the best thing you can ever do to any game is give players options, more options and more options. This way everyone can play the games the way they really like instead of being forced into a particular playstyle. I for one don't care what kind of bonuses stances add to the galatine, the best thing about the galatine was it's charged attack. It was cool looking as you swung a BigAssSword and cleaved everything in a 360 degree radius around you. Comboing with a big sword like galatine is so clunky and slow feeling that it's not even enjoyable even if it were to do 1 million damage from combos. When I charged a galatine and let it rip, it felt powerful, not just in the massive damage it did but the sound of the swing, the look of the swing and the fact that is how you swing a BigAssSword. So without the charge attack, galatine is garbage big time. Charge attacks need to come back...Jat Kittag had the most amazing charged attack of any weapon. I'd charge attack just to watch the fireworks LOL. Edited August 21, 2014 by Krymanol Link to comment Share on other sites More sharing options...
fatpig84 Posted August 21, 2014 Share Posted August 21, 2014 I say bring them back and quick blocking. Link to comment Share on other sites More sharing options...
ServareVitas Posted August 21, 2014 Share Posted August 21, 2014 I only currently use 'quick melee' as it is because it takes too long to switch.... So yes I'd support charged being bought back most definitely. Link to comment Share on other sites More sharing options...
Dasmir Posted August 21, 2014 Share Posted August 21, 2014 Spamming the melee button instead of holding it does change anything, and there is no reason they can't have both. And what you want ? combos to be done using a S#&$ load of keys ? The spam of charging attacks means you get lock using the same animation over and over again unlike combos. Link to comment Share on other sites More sharing options...
fatpig84 Posted August 21, 2014 Share Posted August 21, 2014 (edited) And what you want ? combos to be done using a S#&$ load of keys ? The spam of charging attacks means you get lock using the same animation over and over again unlike combos. It depends. On certain weapons, you simply don't want to charge like Dual Ichors due to berzerk procs and Crimson dervish 300% damage on basic strikes.I t is always nice to have options. Yeah you get the 300% damage through spinning around with Cleaving Whirlwind, but sometimes I just want a single heavy hit instead of switching out weapons just for spin to win. Edited August 21, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 21, 2014 Share Posted August 21, 2014 (edited) And what you want ? combos to be done using a S#&$ load of keys ? The spam of charging attacks means you get lock using the same animation over and over again unlike combos. Do you have problems with reading comprehension? I don't think I can be any clearer than: just have charge attacks work by holding down the melee button when NOT in a stance (i.e. when you have a gun equipped)? Not to mention, you could allow fast and charge attacks on that can be varied for custom combos. Edited August 21, 2014 by (PS4)DesecratedFlame Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 21, 2014 Author Share Posted August 21, 2014 (edited) And what you want ? combos to be done using a S#&$ load of keys ? The spam of charging attacks means you get lock using the same animation over and over again unlike combos.but the only thing that makes the galitine powerful is the broken bull combo on cleaving whirlwind, which is evermore repetitive. Edited August 21, 2014 by BoomToon43 Link to comment Share on other sites More sharing options...
Goodking Posted August 21, 2014 Share Posted August 21, 2014 imo, there was nothing amazing about charge attacks. They were boring, and were just used to hit harder. Closest thing to charges for me is that E> Hold E combo with decisive judgement on the nikanas. The combo system does require some improvements, because there are combos that I myself hate to do.. Maybe there could be measures to control charge attack spamming. Bring them back, and they hit for +20% damage, or They hit hard, but consume between 50% stamina to a full stamina reserve. Link to comment Share on other sites More sharing options...
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