RedSkittlez Posted August 22, 2014 Author Share Posted August 22, 2014 Update: https://forums.warframe.com/index.php?/topic/294174-warframe-concept-dracul-vampireblood-knight-wip-update-concept/?p=3359545 - Added more art - Fixed up some grimmer mistakes on some of the powers Link to comment Share on other sites More sharing options...
noveltyhero Posted August 22, 2014 Share Posted August 22, 2014 I really like the concept, but the skills don't attract me much. How about this skill-set? First Skill: Shadow Charge Dracul 'dashes' forward, in a blur of darkness, which looks to a casual observer a bat-like creature. Unlike Slash Dash, this attack deals Puncture damage (inspired by vampire fangs). Second Skill: Chiroptera Dracul sends forth a torrent of dark energy, manifesting itself in the form of a flurry of bats (Ciroptera is the scientific name for the bat). Second Skill Alt: Huntsman Dracul bends light waves around him, and creates a section of darkness, reducing sound, visibility, etc. Basically a stealth mechanism, like Invisibility or Smokescreen. Third Skill: Quench (a better name for this would be appreciated) Dracul targets an enemy, drains the life source outta him, and then discharges it in a radial burst that heals teammates and restores their energy. Fourth Skill: Bloodrain Dracula creates two more clones of himself, which travel around attacking enemies, in the same 'blur of darkness' method, causing powerful damage and creating chaos. Imagine letting loose two creatures, slashing, tearing and ripping their enemies to oblivion. Nice ideas, how about this change: Remove Huntsman and Shadow Charge making it into one ability: First cast: Huntsman as you described, the further away from enemies you are, the less likely they are to notice you. Standing in direct spotlights also has an effect on the duration of this ability (drains twice as fast). Visibility is increased whilst crouching, considerably long timer however, balanced by what I said earlier (with maxed Continuity, you are looking at 30-40 seconds), can be cast silently Second cast: casts Shadow Charge, in direction desired (again, silently) Link to comment Share on other sites More sharing options...
Aden Posted August 22, 2014 Share Posted August 22, 2014 Well. So much for my Dracul. Best of luck Red. Link to comment Share on other sites More sharing options...
IceDragonofAmber Posted August 23, 2014 Share Posted August 23, 2014 8/8 Would farm Link to comment Share on other sites More sharing options...
(PSN)Strifedecer Posted August 23, 2014 Share Posted August 23, 2014 Nice ideas, how about this change: Remove Huntsman and Shadow Charge making it into one ability: First cast: Huntsman as you described, the further away from enemies you are, the less likely they are to notice you. Standing in direct spotlights also has an effect on the duration of this ability (drains twice as fast). Visibility is increased whilst crouching, considerably long timer however, balanced by what I said earlier (with maxed Continuity, you are looking at 30-40 seconds), can be cast silently Second cast: casts Shadow Charge, in direction desired (again, silently) Yep. Great idea. Link to comment Share on other sites More sharing options...
RedSkittlez Posted August 23, 2014 Author Share Posted August 23, 2014 (edited) Livestreaming http://www.livestream.com/mrrumbles in 10mins To show how i do art :D Edited August 23, 2014 by RedSkittlez Link to comment Share on other sites More sharing options...
devBlood Posted August 23, 2014 Share Posted August 23, 2014 Yes. Yes. Yes. Link to comment Share on other sites More sharing options...
Rorkyr Posted August 23, 2014 Share Posted August 23, 2014 Livestreaming http://www.livestream.com/mrrumbles in 10mins To show how i do art :D Thanks Red ^^ You're amamzing :D ! Link to comment Share on other sites More sharing options...
RedSkittlez Posted August 27, 2014 Author Share Posted August 27, 2014 (edited) Update: https://forums.warframe.com/index.php?/topic/294174-warframe-concept-dracul-vampireblood-knight-wip-update-concept/?p=3359545 - Added first parts of Dracul's physiology. - Added point cost - Updated Powers - Changed mechanics Edited August 27, 2014 by RedSkittlez Link to comment Share on other sites More sharing options...
Aden Posted August 28, 2014 Share Posted August 28, 2014 Try looking into the Romanian Strigoi if you haven't already. Might give you some extra inspiration if you can find anything on their general abilities or characteristics to complete the theme. Link to comment Share on other sites More sharing options...
cosmics1 Posted September 2, 2014 Share Posted September 2, 2014 Dude you are rly amazing!! Link to comment Share on other sites More sharing options...
-DR-Renekkton Posted September 2, 2014 Share Posted September 2, 2014 As i romanian I approve this Warframe xD Link to comment Share on other sites More sharing options...
RiouHotaru Posted September 2, 2014 Share Posted September 2, 2014 (edited) Gawd, you and Volkvoyi have some of the best concepts for Warframes. Makes me feel giddy. Anyway, Dracul being a Jack-of-all-Trades reminds me of Excalibur, so stat-wise I'd say the two should be close in terms of stats. Average across the board. Some suggestions on power balance/ideas: I love the idea of a power that is "Cast-From-Hitpoints", however, why just limit it to his #1? How about make it an entire mechanic? If he runs out of energy, he can still use his powers (save his Ult), but now they start costing some health (at different amounts) instead of energy. You could even extend this to channeling for melee attacks as well. Anytime he lacks energy to use a skill, he can still use it, but it costs health instead. Of course, this would mean he'd need a HIGH health pool, possibly high armor as well (But I love melee-centric frames, so I'm terribly biased) Since he's like Excal in that he fills different niches, let's go with Excal's toolkit setup of damage, mobility, CC, and a "Nuke". Blood Needles: I like more the concept of a Blood "Spike". Like, a spear/railroad-spike style projectile that he flings and impales a foe with, inflicting a bleed DoT. If it's an organic target and it's killed, perhaps it could even return some health, to follow with the vampiric motif. Plus it's like staking, another vampire lore reference. Blink: I don't know how DE does energy progression, but all their powers seem to go the 25/50/75/100 route. So I like that blink is a teleport that moves a set distance rather than requiring a target. Also, here's something. How about giving the player the ability to chain Blinks together so long as they have energy/health to do so? You can even alter the direction of the blink by pointing in a different direction. In this manner, a skilled player could literally Blink from target to target in a room. "Taunt": I would honestly scrap this power. If you want a power that's an aggro-magnet, combine it with his Ult, which I'll go into later. However, if you're following the vampire motif still, and a Jack of all-trades, then like Excal, we need some sort of CC power. How about a power like Radial Blind, but instead it slows enemies/debuffs their attack, and a brief stun. Vampiric Field: Now, there's two different versions of his ult I had in mind. For the first, make this a toggle that generates a field that aggros enemies to melee range with Dracul, perhaps even forcing them to try and melee him. While they're in the field, they take a slow physical DoT that returns some health in the form of an HoT to Dracul, and if they're killed while in the field, they cause a "Blood explosion" that can damage other enemies and provide a stronger, burst heal. Alternative Ult Shower of Gore: In keeping with Excal's 4th power being a "nuke" I'd say that swap out the field and go with this. A sudden powerful attack that does physical damage. If it kills the target, it causes a "blood explosion" that does AoE damage. Sort of like a poor-man's M-Prime. But you could get tricky with this. Perhaps enemies that explode heal Dracul, or if enemies caught in the explosion are also killed, maybe they set off further explosions? So an M-Prime/Reckoning centered around Dracul. I love these nifty new frames and how they look. Edited September 2, 2014 by RiouHotaru Link to comment Share on other sites More sharing options...
Aden Posted September 2, 2014 Share Posted September 2, 2014 Why can I see Dracul with a black kubrow and bat like ospries flying around him? Link to comment Share on other sites More sharing options...
Senketsu_ Posted September 2, 2014 Share Posted September 2, 2014 Why can I see Dracul with a black kubrow and bat like ospries flying around him? Because hes just that fudging awesome! Link to comment Share on other sites More sharing options...
Avicou Posted September 3, 2014 Share Posted September 3, 2014 (edited) Oh man this is cool! I'm a huge fan of Typhus and this is a tie for his place in my heart. Amazing art, great skillset that offers new abilities but nothing too new for the players to get used to(like Typhus'). Also, I knew the Grineer used "You leave my mother out of this!" I'm the only one of my friends who heard it. xD EDIT: Does this mean you've abandoned Typhus? I just visited his thread and it says "FINAL UPDATE". Edited September 3, 2014 by Avicou Link to comment Share on other sites More sharing options...
Senketsu_ Posted September 3, 2014 Share Posted September 3, 2014 Oh man this is cool! I'm a huge fan of Typhus and this is a tie for his place in my heart. Amazing art, great skillset that offers new abilities but nothing too new for the players to get used to(like Typhus'). Also, I knew the Grineer used "You leave my mother out of this!" I'm the only one of my friends who heard it. xD EDIT: Does this mean you've abandoned Typhus? I just visited his thread and it says "FINAL UPDATE". he hasten abandoned him, Hes just decided that the currently version of Typhus is where he wants the concept to stay. He however like alot of concept designers wants to try making new things. Link to comment Share on other sites More sharing options...
Hunter126 Posted September 3, 2014 Share Posted September 3, 2014 Update: https://forums.warframe.com/index.php?/topic/294174-warframe-concept-dracul-vampireblood-knight-wip-update-concept/?p=3359545 - Added first parts of Dracul's physiology. - Added point cost - Updated Powers - Changed mechanics for some reason, did you actually update it cause I can't see it, said you never edited Link to comment Share on other sites More sharing options...
gir240 Posted September 5, 2014 Share Posted September 5, 2014 you really should get a job at DE then we can see you every stream. Link to comment Share on other sites More sharing options...
Lord_Stormy Posted September 5, 2014 Share Posted September 5, 2014 honestly I don't like the idea of blood Warframes the whole blood element makes no sense to me he is rather a nice concept art however and the powers feel a lil to strait forward for me and once again the whole blood thing still don't get it Link to comment Share on other sites More sharing options...
RedSkittlez Posted September 5, 2014 Author Share Posted September 5, 2014 (edited) honestly I don't like the idea of blood Warframes the whole blood element makes no sense to me he is rather a nice concept art however and the powers feel a lil to strait forward for me and once again the whole blood thing still don't get it Blood manipulation or blood alchemy, is the power to change the properties of one's own and possibly others blood. Combination of Blood Manipulation and Chemistry Manipulation, variation of Property Manipulation the user can manipulate certain properties of blood including acidity, poisonousness, venomousness and flammability. They may be able to do it by touching the target or from a distance. They may be able to only change their own blood properties, change the properties of others blood, or do both. The user has complete control over blood of oneself and others or from their surroundings (blood-bank, hospital, battlefield), allowing them to create, manipulate, animate, solidify and otherwise control it. Just few examples: - Blood Clotting: Or the ability to prevent oneself from bleeding to death from normally fatal wounds. - Blood Generation: The ability to create more blood. - Haemokinetic Constructs: Weapons, projectiles, walls, armor or allies. - Motor-Skill Manipulation: Using another being's own blood itself to control their movements. - Pain Inducement: Using another beings own blood to torture them. - Death Inducement: Using another being own blood to kill them. And If you still don't understand how it works, all I can say is.... Edited September 5, 2014 by RedSkittlez Link to comment Share on other sites More sharing options...
Altey Posted September 5, 2014 Share Posted September 5, 2014 Blood manipulation or blood alchemy, is the power to change the properties of one's own and possibly others blood. Combination of Blood Manipulation and Chemistry Manipulation, variation of Property Manipulation the user can manipulate certain properties of blood including acidity, poisonousness, venomousness and flammability. They may be able to do it by touching the target or from a distance. They may be able to only change their own blood properties, change the properties of others blood, or do both. The user has complete control over blood of oneself and others or from their surroundings (blood-bank, hospital, battlefield), allowing them to create, manipulate, animate, solidify and otherwise control it. Just few examples: - Blood Clotting: Or the ability to prevent oneself from bleeding to death from normally fatal wounds. - Blood Generation: The ability to create more blood. - Haemokinetic Constructs: Weapons, projectiles, walls, armor or allies. - Motor-Skill Manipulation: Using another being's own blood itself to control their movements. - Pain Inducement: Using another beings own blood to torture them. - Death Inducement: Using another being own blood to kill them. And if you still don't know how Blood manipulation or Blood alchemy still works, here this may help. Son Link to comment Share on other sites More sharing options...
Lord_Stormy Posted September 5, 2014 Share Posted September 5, 2014 Son ..... then he should be the nano machine frame and not look like a vampire Link to comment Share on other sites More sharing options...
Lord_Stormy Posted September 5, 2014 Share Posted September 5, 2014 you should make his outfit and actual trench coat with armor on it like in the 3rd concept and the alt outfits should be various trench coats also he should have claws across his hand with the one long one on each had that would also force him to be a melee unit because his skills being nanites would be based on an injection system obviously with the exception of the mist attack I think it would be nice to have a another melee frame that acts more like a caster type Link to comment Share on other sites More sharing options...
RedSkittlez Posted September 5, 2014 Author Share Posted September 5, 2014 (edited) ..... then he should be the nano machine frame and not look like a vampire Edited September 5, 2014 by RedSkittlez Link to comment Share on other sites More sharing options...
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