ShockTart Posted April 18, 2013 Share Posted April 18, 2013 fire rate for lancers seriously needs a nerf. it was almost non existant in this update two lancers can drop my sheilds in seconds wheras heavy gunners and napalmers have to acutally work at it while in a group and im just an excalabur right now. thats kind of sad. Link to comment Share on other sites More sharing options...
KrAyZy Posted April 18, 2013 Share Posted April 18, 2013 Looking forward to continued updates. :D Link to comment Share on other sites More sharing options...
SlappyJohnson Posted April 18, 2013 Share Posted April 18, 2013 again with the " keep-it-up"ness, nice work. Now how bout some Paris specific mods( arrows are not bullets), like extra distance, or the "Robin Hood" shot or some thing along those lines,lol Link to comment Share on other sites More sharing options...
famt12 Posted April 19, 2013 Share Posted April 19, 2013 VERY WELL Link to comment Share on other sites More sharing options...
Predator8532 Posted April 19, 2013 Share Posted April 19, 2013 Thank you teacher Link to comment Share on other sites More sharing options...
dave94 Posted April 19, 2013 Share Posted April 19, 2013 Thanks a lot! Keep them coming :) Link to comment Share on other sites More sharing options...
Draakje Posted April 19, 2013 Share Posted April 19, 2013 Yeah the missing fusion cores are here all 7 pages of them holy crap. My mods inventory is a mess now. Link to comment Share on other sites More sharing options...
LJumpStarTD Posted April 19, 2013 Share Posted April 19, 2013 Awesome, but.. Lancers still shoot like pew pew pew pew pew pew (Said with 100x speed). Doesn't feel any different... 1 more thing, can you change the decoy so that we can shoot through it??? Getting annoying to have to not shoot the decoy, wasted bullets. Link to comment Share on other sites More sharing options...
jojonel Posted April 19, 2013 Share Posted April 19, 2013 Nice, thanks for good work. Link to comment Share on other sites More sharing options...
Darkness5150 Posted April 19, 2013 Share Posted April 19, 2013 yeah there is a problem with my gore by the way every time i charge up my melee (cronus) the ai just go rag doll :'( and for someone reason it lags more than what it did after the 7.7.3 update... >:( Link to comment Share on other sites More sharing options...
edryuu Posted April 19, 2013 Share Posted April 19, 2013 i wonder when the next update will start (honesty is a hassle) Link to comment Share on other sites More sharing options...
darktheory Posted April 19, 2013 Share Posted April 19, 2013 I do not know why but my loki warframe does not have colour, is there a solution to this? Link to comment Share on other sites More sharing options...
SarSky Posted April 19, 2013 Share Posted April 19, 2013 That is awesome please keep us posted Link to comment Share on other sites More sharing options...
Kazuchan Posted April 19, 2013 Share Posted April 19, 2013 How old does my account need to be to get the fusion cores? I made it a long, long while ago, back in closed beta. I'd say at least 2 months? But I don't seem to have the "pages" of fusion cores :( Link to comment Share on other sites More sharing options...
HeWhoSitsOnTheThrone Posted April 19, 2013 Share Posted April 19, 2013 im finding that the Paris bow does not have elemental damage of any kind, regardless of the persetege it is.could you fix it? Link to comment Share on other sites More sharing options...
HeWhoSitsOnTheThrone Posted April 19, 2013 Share Posted April 19, 2013 i think the special weapons (paris,Snipatron) need to have titled special mods, not rifle mods. also i love to hate getting shot by the grenade launcher, can get one a rank 3 or maybe even 5 for the players that have played for a bit longer than i have and that will introduce a longer play span of a month.... hypothetically and let them keep striving to achieve. Link to comment Share on other sites More sharing options...
-Akrett- Posted April 19, 2013 Share Posted April 19, 2013 thanks a lot Link to comment Share on other sites More sharing options...
Satwo Posted April 19, 2013 Share Posted April 19, 2013 (edited) Who stands in the middle of a room being shot instead of taking cover? If you want to rush into a mob use Iron skin, if not take cover and shoot. MOAs shoot their laser at a much higher rate. What is next, demanding DE to nerf that? who stays in the middle of the room? a rhino whos body blocking to protect a captive. if i hadnt jumped infront of those bullets, the red-lining hostage wouldof died. thats the role of a rhino. its even more important now then ever that those guys stay alive. most of you guys looked at "oh he got shot by a lot of guys! he must be oblivious!" did i mention the clipping issues some of the mobs still have? 2 of those lancers were shooting through cover, and one was under the map. i was carrying data as an extended part of the quest in a solo mission and had already used up my energy saving both my backside as well as my hostage. in those higher level missions, mobs have no problem or second thought about spawning a chunk or 2 behind you to get you from behind.i take my role as a beta tester seriously enough to enjoy the game, but give feedback on issues as i see them, because if a rhino cant take the heat, what chance do you ember players stand at all? Edited April 19, 2013 by Satwo Link to comment Share on other sites More sharing options...
Freessd Posted April 20, 2013 Share Posted April 20, 2013 Lost my paris blueprint for some reason. =/ Link to comment Share on other sites More sharing options...
CEMPAMUK44 Posted April 20, 2013 Share Posted April 20, 2013 Fixed enemies not spawning during Endless Defense missions. Fixed avatar images not appearing for clan members. Fixed areas where player could fall through ground in Corpus Outpost level. Fixed Dark Sword blueprint Alert reward. Fixed flickering Ether Sword effects. Reduced firing rate of Grineer Lancers. Fixed unresponsive AI if host migration occurs after Assassination target has been eliminated. Fixed older accounts missing fusion cores. Fixed objective marker not indicating correct location in Grineer Cave level areas. Link to comment Share on other sites More sharing options...
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