Madotsuki Posted April 17, 2013 Share Posted April 17, 2013 Am I the only one who thinks the enemy fire rate problem was not fixed at all? Link to comment Share on other sites More sharing options...
tsubasakuroi Posted April 17, 2013 Share Posted April 17, 2013 Am I the only one who thinks the enemy fire rate problem was not fixed at all? Playing as host, the Grineers still seem to have that vicious firerate still going on... Link to comment Share on other sites More sharing options...
Helldiver Posted April 17, 2013 Share Posted April 17, 2013 Goodness that's alot of updates and fixes in a month :-) I like you DE XD Btw, i dunno if anyone noticed but i've encountered mods "overlapping" each other, especially after supercharging my gear. This caused the mod UI to overlap the other menues after exiting. Other than that, keep up the great work d;-)b Link to comment Share on other sites More sharing options...
Ayahuasca Posted April 17, 2013 Share Posted April 17, 2013 OK the servers are updated now time to work on implementing the optional reset for the many who want it.... Link to comment Share on other sites More sharing options...
JellyMAD Posted April 17, 2013 Share Posted April 17, 2013 thanks but the game doesn't work after that update and I dn't know why???????????????????????????? Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 17, 2013 Share Posted April 17, 2013 YoloInYourMouth412, on 17 Apr 2013 - 05:23 AM, said: wow thats terrible. freaking obscure game If we don't do it this way the underlying nature of the weapon is eclipsed. A multiplier on the base-attributes preserves that. Link to comment Share on other sites More sharing options...
Khryses Posted April 17, 2013 Share Posted April 17, 2013 Thanks! Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 17, 2013 Share Posted April 17, 2013 bedo-the-knight1, on 17 Apr 2013 - 08:16 AM, said: thanks but the game doesn't work after that update and I dn't know why???????????????????????????? PM me your launcher log: %LOCALAPPDATA%/Warframe/Launcher.log Link to comment Share on other sites More sharing options...
Tsoe Posted April 17, 2013 Share Posted April 17, 2013 6 out of 9 are true. a 33% fail rate suggests you didnt actually test this hotfix. a Rhino with +50% armor rate and 660 shields shouldnt lose all those shields in 2 seconds to 5 grineer lancers. perhaps instead of letting the lancers keep a braton, maybe, JUST MAYBE, you should replace it with a different gun so any future fixes you make wont effect their firerate. maybe in your next hotfix youll consider changing their gun, because a damn rhino with that much defence SHOULD NOT BE MORE AFRAID OF A LANCER THEN A HEAVY GUNNER! yeah i agree rhino should be nerfed* Link to comment Share on other sites More sharing options...
Djangofett Posted April 17, 2013 Share Posted April 17, 2013 Bumping someone's question I'm curious about... I don't mean to be rude, but I'm wondering why you keep ignoring the people asking about the dual ether swords and ether daggers possibly being bugged? The swords have armor ignore on them while the daggers have no armor ignore (including the charge attacks). Seeing as how a lot of people will probably buy the swords thinking that this is intended, could you please clarify whether this is intended or not? Thanks. Link to comment Share on other sites More sharing options...
Master_Marmot_Prime Posted April 17, 2013 Share Posted April 17, 2013 6 out of 9 are true. a 33% fail rate suggests you didnt actually test this hotfix. a Rhino with +50% armor rate and 660 shields shouldnt lose all those shields in 2 seconds to 5 grineer lancers. perhaps instead of letting the lancers keep a braton, maybe, JUST MAYBE, you should replace it with a different gun so any future fixes you make wont effect their firerate. maybe in your next hotfix youll consider changing their gun, because a damn rhino with that much defence SHOULD NOT BE MORE AFRAID OF A LANCER THEN A HEAVY GUNNER! Armor rate has nothing to do with your shield. Also shield means nothing when you're getting shot by for example level +50 mobs. Rhino is fine, use your iron skin. Link to comment Share on other sites More sharing options...
Tsoe Posted April 17, 2013 Share Posted April 17, 2013 (edited) LoL i just remembered about a new mode that were suposed to come with the new maps.... was it a dream or it got ninjaed like my beloved ground ninja kick (suposed to come when zipeline came) and i forgot the cool "Prezet" option were you could save,colorpatern and name your frames it was a cool idea Edited April 17, 2013 by Tsoe Link to comment Share on other sites More sharing options...
Rivalen_Thantul Posted April 17, 2013 Share Posted April 17, 2013 Nicely done! Keep up the good work. Link to comment Share on other sites More sharing options...
dorf Posted April 17, 2013 Share Posted April 17, 2013 little late but thanks for the fix Link to comment Share on other sites More sharing options...
Law_Abiding_Engineer Posted April 17, 2013 Share Posted April 17, 2013 how do people get that ranking of "Grand Msdter" on forums? Off topic, but just curious Link to comment Share on other sites More sharing options...
Arsonide Posted April 17, 2013 Share Posted April 17, 2013 (edited) By paying a $250 tithe. Edited April 17, 2013 by Arsonide Link to comment Share on other sites More sharing options...
OkraOba Posted April 17, 2013 Share Posted April 17, 2013 Thanks guys! Link to comment Share on other sites More sharing options...
Ninnolo Posted April 17, 2013 Share Posted April 17, 2013 well this whole is kinda awsome but there is one thing that bother me the most...what about rare mods?i mean yep, they are rare but not so rare! I met people that with 5 hour gameplay didn't met evene once!Myself too is playin this game for 5 days kinda 1-2 hour a day ( i skipped this continuity for some day i know the daycount by the daily reward) and i noticed i didn't even find a rare, nor a fusion core nor a modbut what about the skills? u cannot build frames witouth skillz and at the moment is kinda impossible to find skill's card :(i think it would be better not to put the rate at how it was before wich was like "eachmob get a rare 5 fusion rare mod " but still it would be nice to find at least 1 every 2 mission or 3 what do u guys think about this? Link to comment Share on other sites More sharing options...
.CRWN Posted April 17, 2013 Share Posted April 17, 2013 I have a suggestion it would be cool if you could mod swap or give to friends. Link to comment Share on other sites More sharing options...
CardinalRule Posted April 17, 2013 Share Posted April 17, 2013 Thanks for your great work! (please fix Crowd Dispersion does not work) Thank You Link to comment Share on other sites More sharing options...
LordofTibera Posted April 17, 2013 Share Posted April 17, 2013 Armor rate has nothing to do with your shield. Also shield means nothing when you're getting shot by for example level +50 mobs. Rhino is fine, use your iron skin. This doesn't invalidate his experience, though. As Rhino payer, I realize that this is still an issue. It bothers me that glaring problms like the Grineer fire rate, when they're addressed, should be fixed when they go to fix them, but they weren't, which is weird. He makes a point though. How did the devs not know that whatever changes they made to fire rate were inneffective? Link to comment Share on other sites More sharing options...
Lotorn Posted April 17, 2013 Share Posted April 17, 2013 Support is backed up right now - are you affected by the friends appear offline problem? no, we invite each other to a game in lobby (works fine), then we start a mission and after loading we have 5-15 seconds until we get kicked from the session and are seperated! Link to comment Share on other sites More sharing options...
Verazix Posted April 17, 2013 Share Posted April 17, 2013 (edited) This doesn't invalidate his experience, though. As Rhino payer, I realize that this is still an issue. It bothers me that glaring problms like the Grineer fire rate, when they're addressed, should be fixed when they go to fix them, but they weren't, which is weird. He makes a point though. How did the devs not know that whatever changes they made to fire rate were inneffective? With the rate they manage to patch this game we should be grateful that they're obviously working on it. It was most likely a programming fluke that didn't have time to be tested, was assumed to have worked, and didn't. They'll realize that (especially with so many posts about it..) and fix it, rest assured. They manage to patch this game 2-3 times a week, and they're not the largest company. They won't be able to patch AND test absolutely everything, which is why we, the Beta testers, are here. I'd understand your concern more if this game was officially out of Beta and we were having 2-3 week (month at times) delays on patches, but we're talking patches a mere day or two later (often over the weekend even!). Edited April 17, 2013 by Verazix Link to comment Share on other sites More sharing options...
TTie Posted April 17, 2013 Share Posted April 17, 2013 Have not forgotten, promise. The server stuff has eaten a lot of people and time... Thanks for answering =) Link to comment Share on other sites More sharing options...
Yorinar Posted April 17, 2013 Share Posted April 17, 2013 how do people get that ranking of "Grand Msdter" on forums? Off topic, but just curious https://warframe.com/founders Link to comment Share on other sites More sharing options...
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