OneUp. Posted August 25, 2014 Share Posted August 25, 2014 (edited) My suggestion: Add clan levels that increases with affinity (possible obtained through dark sectors, and members activity) to unlock clan perks. What kind of perks? Fast Track = Level up faster Cash Flow = loot extra credits Bountiful = Increase the resource pickup **Please feel free to post your perks suggestions so I may edit this post and add them Also we could add some kind of extra bonus so when you are in party full of guildies (clan mates) to encourage and empower guild participation and cooperation. Edited August 25, 2014 by OneUp. Link to comment Share on other sites More sharing options...
-Edrick- Posted August 25, 2014 Share Posted August 25, 2014 I feel this was on their radar already or on the back burner. But yes yes yes and yes. +1 Who doesn't love perks? Link to comment Share on other sites More sharing options...
OneUp. Posted August 25, 2014 Author Share Posted August 25, 2014 I feel this was on their radar already or on the back burner. But yes yes yes and yes. +1 Who doesn't love perks? I stopped playing warframe for a year and came back like a month ago so I am not really aware of their future plans. But personally I LOVE perk : P Link to comment Share on other sites More sharing options...
-InV-Skitz0 Posted August 25, 2014 Share Posted August 25, 2014 This goes beyond simple perks, It is away to award loyal and active clan members and keep them vested within your clan/alliance. I very much love this idea and will have to spend some time of thinking of possible perks. Link to comment Share on other sites More sharing options...
APBladeX Posted August 25, 2014 Share Posted August 25, 2014 (edited) Resourceful = Gain another extractor and loadout slot Assassin = +50% damage increase on stealth attacks, +70% damage increase when using stealth attacks on targets (Capture, Assassination) Operative = +5 seconds on terminal hacking and 10 free ciphers Agility = +15% stamina recharge, +15% stamina max Vengeance = +150% damage on surrounding enemies for 10 seconds (must use a revive or be revived for this to trigger) Surge = +15% movement speed, +5% shield recharge, +5% stamina recharge, +5% stamina max These are just rough ideas, I'll start thinking of more soon. Edited August 25, 2014 by APBladeX Link to comment Share on other sites More sharing options...
Gurzil Posted August 25, 2014 Share Posted August 25, 2014 (edited) All the anti-clan players would be so &!$$ed, so would the 1man clanners. I think both groups are tools.. So just to get their panties in a bunch, i'd say yes. +1 for the idea as well. Right there with skitz0 about encouraging active/loyal clannies. Edited August 25, 2014 by Gurzil Link to comment Share on other sites More sharing options...
OneUp. Posted August 25, 2014 Author Share Posted August 25, 2014 This goes beyond simple perks, It is away to award loyal and active clan members and keep them vested within your clan/alliance. I very much love this idea and will have to spend some time of thinking of possible perks. Agree, So they could add some sort of guild reputation level. The more active you are, the more increases hence it allows you to access these perks. Great idea! Link to comment Share on other sites More sharing options...
OneUp. Posted August 25, 2014 Author Share Posted August 25, 2014 (edited) All the anti-clan players would be so &!$$ed, so would the 1man clanners. I think both groups are tools.. So just to get their panties in a bunch, i'd say yes. +1 for the idea as well. Right there with skitz0 about encouraging active/loyal clannies. Yes, people that only create a clan for themselves (i mean, if you like to be alone that is up to you) just destroy 1 of the main idea of playin ONLINE game, that is socialize and play in groups Resourceful = Gain another extractor and loadout slot Assassin = +50% damage increase on stealth attacks, +70% damage increase when using stealth attacks on targets (Capture, Assassination) Operative = +5 seconds on terminal hacking and 10 free ciphers Agility = +15% stamina recharge, +15% stamina max Vengeance = +150% damage on surrounding enemies for 10 seconds (must use a revive or be revived for this to trigger) Surge = +15% movement speed, +5% shield recharge, +5% stamina recharge, +5% stamina max These are just rough ideas, I'll start thinking of more soon. Thank you for your enthusiasm. I'll add some to the op Edited August 25, 2014 by OneUp. Link to comment Share on other sites More sharing options...
OneUp. Posted August 25, 2014 Author Share Posted August 25, 2014 Working Overtime = Reduces time required to build items at the foundry Link to comment Share on other sites More sharing options...
OneUp. Posted August 25, 2014 Author Share Posted August 25, 2014 Advance Science: Your extractor gather more resources Link to comment Share on other sites More sharing options...
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