Ritchel Posted September 1, 2014 Share Posted September 1, 2014 (edited) ---Loki • Decoy: allows 2 maximum clones to be summoned - upon dying explodes and inflicts radiation 100% debuff & 250 radiation dmg. within 5meters • Radial Disarm: affected mobs will trigger their weapon to explode inflicting 50% chance burn status ---Mag • Bullet Attractor: is now casted on ground (targetting is similar now to hydroid's tentacle swarm) Ground will be magnetized and makes projectile stick in it, enemies that pass this will be pinned down with the duration • Shield Polarize: still the same, but added a new feature of extending your shields capacity to 3000 maximum with a duration shield amound will depend on enemies overall destroyed shields also making shield regeneration 1.5% faster • Crush: will destroy and disarm enemy weapon. ---Excalibur • Slash dash: 300 slash damage + 25% of mellee weapon's overall dmg • Super Jump: has a base jump of 10meters (doesnt get lower, but gets additional distance with strength mods) + new acrobatic jump animation • Radial Javelin will knockback all unkilled enemies ---Ember • Accelerant: casting a debuff of additional flame damage to enemies while being stunned (based on duration mods)while having your body covered with iron skin like element reducing incoming damage by 50% .approaching enemies will have 100% burn status of 250 dmg ---Nova • Null star: Balls hovering around you will reduce incoming damage.each ball have HP of 500.if ball HP is depleted - it will shoot off to the nearest enemy inflicting damage of 500 ---Saryn •Venom: it will now automatically spread if an enemy gets close within 5m of the affected enemy. hitting spores will make an enemy engulf itself with gas • Contagion: Enemies hit will emit corrosion fog, hitting an enemy will fill your HP aswell by 20% of the weapon's inflicted damage. ---Zephyr • Dive: doesnt do a vertical dive anymore. it can be free aimed (only downward direction) so that you can gain more accuracy with it • Tornado: Due to zephyr's lightness, tornado carry you and will make you hover more. ---Frost Freeze: is now an aoe of affecting it within 5meter with more awesome freeze explosion animation thanks for reading Edited September 1, 2014 by Ritchel Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted September 1, 2014 Share Posted September 1, 2014 Loki: NOPE/NOPE. Mag: NOPE/Overcharge looks fun/Give disarm ability to Pull. Ember: Basically reintroduce Overheat? Frost: Some AOE would be a nice buff to this useless ability. Link to comment Share on other sites More sharing options...
-Himari- Posted September 1, 2014 Share Posted September 1, 2014 Moved to proper section. Link to comment Share on other sites More sharing options...
Refrus Posted September 1, 2014 Share Posted September 1, 2014 (edited) Either loki's disarm becomes useless cause of mag, or loki becomes better at killing with fire than ember Ember had the overheat argument a while ago No offense, but what does a poisoner and a vampire have in common? (saryn) Nova is another fragile caster. Her lore dictates "NO DEFENSIVE capability" Excalibur and Zephyr are good ideas overall Not sure what you meant by more hovering in tornadoes though 25% of melee might be another 100 damage at best. So 400 damage total with catalyst rank 30 melee. that's a nerf from 500 Superjump - does that really need to be higher? I would not mind new animation but that is pretty nitpicky and takes developer time Excalibur's ultimate for some reason scales powerstrength for both number of javelins and their damage. That makes strength the only useful factor other than efficiency for that skill, unlike having duration be #, strength be damage I do not know if he deserves a buff but that would be a nice side effect Frost is weak compared to other frames currently, but I won't argue how to buff him Edited September 1, 2014 by Refrus Link to comment Share on other sites More sharing options...
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