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[Suggestion] Mouse Zoom Sensitivity


Dante
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I think that "mouse zoom sensitivity" option must be added in game.

The one, that won't affect default "mouse sensitivity" option.

 

With that option, people will be able to aim normally when in air, because

without the option i have to move my mouse from one end of table to another

only to hit the enemy while in air. 

I think that this addition will help some people.

 

 

Also, i haven't forgotten the promise, that DE made a long time ago... (adding a walk button for PC players)

I know that you can simply hold Right Mouse Button to walk, but some people walk without aiming. Even with the Scanner in the dojo/mission, this RMB "walking" looks strange.

It is done with joysticks. 

The game does already have walking animations for all weapons (and scanner/no weapon), DE said that they only need to add a button in the game so it will work for players, that use keyboard.

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Not sure what you mean by aiming in the air. It all feels pretty normal to me.

 

Are you asking for the ability to change your zoom sensitivity like Payday 2, where aim down sight sensitivity was adjustable independantly of regular sensitivity?

 

Adding a key for walking is pointless, is why. I don't particularly recall a 'promise' but since anything slower than sprinting is slow, that doesn't sound like a priority.

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Are you asking for the ability to change your zoom sensitivity like Payday 2, where aim down sight sensitivity was adjustable independantly of regular sensitivity?

 

Aiming while in the air was an example. My suggestion was to make it that way:

Options -> Controls:

 

Mouse sensitivity:            ---        //When you don't hold RMB

Mouse zoom sensitivity:   ---        //When you hold RMB (no matter where)

 

Adding a key for walking is pointless, is why. I don't particularly recall a 'promise' but since anything slower than sprinting is slow, that doesn't sound like a priority.

 

i have 3 reasons:

 

1 - this looks badass

2 - this can be useful for people who record warframe videos

3 - DE said that they will make the button (though they didn't say when)

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