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So Trinity Was Nerfed Even Harder...


The_Traitor_Executioner
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I believe that using mods like Intensify on Trin goes against support frame's philosophy.it looks like an umtought nerf,since power enhancing mods won't help her other abilities.

But,if DE choose this road ,it would be a good idea to let health cap go over 100%.at least ,we would have a chance to experiment with Blind Rage.

Or maybe,that's just what DE won't like us doing.

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@ all saying Add Intensify:

 

80*1.25 = 100%

 

40*1.30 =/= 100%

 

Universally, it's agreed you do not rank up Blessing, because if you do the duration on the 'Damage Reduction' will increase and stop you from recasting blessing. This was an intentional nerf specifically aimmed at the players keeping Blessing low ranked to build it for max recast time. Whether or not you can, at max rank, get it up to 100% heal is moot and pointless; What will healing someone for max HP matter if they're dead in two seconds anyway, and you can reheal them? 

 

Trinity's blessing is the only ability in the game that has a 'Cooldown' timer essentially, and this is on purpose. They've now forced it where you either not only gimp all of Trinity's abilities duration to make her mainstay viable, but to do much, much less with it in such a build, or possibly not be able to use it when it's needed because they decided they didn't want her heals to be as 'viable' anymore. 

 

Make no mistake, when we find another viable build for Trinity's blessing, they will nerf it again specifically to make that build unviable. Same logic as Riot nerfing the most popular characters in a tornny; If people like it and it works, it needs to be weakened. 

Edited by Gigaus
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 Same logic as Riot nerfing the most popular characters in a tornny; If people like it and it works, it needs to be weakened. 

 

Problem with that statement... is Trin is really not that popular compared to *certain* frames (Rhino, Loki, Mirage, etc.) 

 

So far only underdogs with 'cult' followings have gotten nerfed... (Ember, Nyx, Trin, Excal)

With the exception of maybe Nova, who is a decently popular Glass cannon... however her nerf didn't affect damage output/survivability; but rather exp utility, and she just got restored from a previous nerf/bug.

 

People LOVE Rhino, yet he stays top played and nerf resistant... Seems the Iron Skin repels nerfs too. lol

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Problem with that statement... is Trin is really not that popular compared to *certain* frames (Rhino, Loki, Mirage, etc.) 

 

So far only underdogs with 'cult' followings have gotten nerfed... (Ember, Nyx, Trin, Excal)

With the exception of maybe Nova, who is a decently popular Glass cannon... however her nerf didn't affect damage output/survivability; but rather exp utility, and she just got restored from a previous nerf/bug.

 

People LOVE Rhino, yet he stays top played and nerf resistant... Seems the Iron Skin repels nerfs too. lol

Nova was heavily buffed and had hr utility shifted to efficiency rather than speed ._.

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Problem with that statement... is Trin is really not that popular compared to *certain* frames (Rhino, Loki, Mirage, etc.) 

 

So far only underdogs with 'cult' followings have gotten nerfed... (Ember, Nyx, Trin, Excal)

With the exception of maybe Nova, who is a decently popular Glass cannon... however her nerf didn't affect damage output/survivability; but rather exp utility, and she just got restored from a previous nerf/bug.

 

People LOVE Rhino, yet he stays top played and nerf resistant... Seems the Iron Skin repels nerfs too. lol

 

Rhino does not need an outright nerf. He needs a rework. Iron Skin breaks lower end content, and then becomes paper armor past Lv50. DE needs to find a balance where it's enough of a defensive boost to give Rhino more time to survive while also removing the crutch factor in lower level play and the gimpiness in higher level play (where it's still good for knockdown prevention but not much else).

 

I'd say giving it a moderate baseline armor, then giving it a Snowglobe-like absorption mechanic, would help put it in line.This encourages a tankier, more team-oriented Rhino who draws aggro, soaks up damage, and then gets a defensive boost that can allow him to take a few extra stray hits rather than the "armor up and then bulldoze the starchart level" Rhino we currently have. Most importantly, it scales with level, since the amount of extra armor Rhino receives is based on enemy damage. And unlike Snowglobe, he's able to move around and attract the gunfire of many enemies at a time, meaning that he's not in a complete bind if more enemies enter the room than before.

 

The rest of his abilities are balanced. Maybe add a similar line of sight limitation to Stomp like what Radial Blind just got, except that it can go through thin cover and enemies (which is what RB should be like anyway).

Edited by Noble_Cactus
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