legendarysidekicksteve Posted September 10, 2014 Share Posted September 10, 2014 So with U14.6.0 out for PC Trinity has received yet another nerf: Blessing no long heals for full health and shields and has its amount healed increased with its mod level. I personally have no problem with less-than-full heal amount; however, it creates another problem for Trinity players. Most Trinity players, myself included, prefer to use an unranked Blessing over a fully ranked one in order to have a reduced duration of the damage reduction effect of Blessing, enabling faster recast. Now, a maxed Blessing is necessary to get the optimal heal amount, but because the damage reduction duration of Blessing scales with mod rank, Blessing can't be used as often. So now Trinity players are stuck with two choices: unranked Blessing that is more spammable but heals for less or a maxed Blessing that heals for 80% but has a longer duration. The simplest solution to this problem, I think, is to allow Blessing to be recast even when its damage reduction period is still ongoing, allowing for a spammable heal even at higher ranks. What do you guys think? Post any constructive criticism below. Link to comment Share on other sites More sharing options...
Vargras Posted September 10, 2014 Share Posted September 10, 2014 So with U14.6.0 out for PC Trinity has received yet another nerf: Blessing no long heals for full health and shields and has its amount healed increased with its mod level. I personally have no problem with less-than-full heal amount; however, it creates another problem for Trinity players. Most Trinity players, myself included, prefer to use an unranked Blessing over a fully ranked one in order to have a reduced duration of the damage reduction effect of Blessing, enabling faster recast. Now, a maxed Blessing is necessary to get the optimal heal amount, but because the damage reduction duration of Blessing scales with mod rank, Blessing can't be used as often. So now Trinity players are stuck with two choices: unranked Blessing that is more spammable but heals for less or a maxed Blessing that heals for 80% but has a longer duration. The simplest solution to this problem, I think, is to allow Blessing to be recast even when its damage reduction period is still ongoing, allowing for a spammable heal even at higher ranks. What do you guys think? Post any constructive criticism below. My constructive criticism is that if you need to use Blessing so often that you're spamming it, your team is bad and taking a ton of unnecessary damage. It's fine. Link to comment Share on other sites More sharing options...
bejuizb Posted September 10, 2014 Share Posted September 10, 2014 My constructive criticism is that if you need to use Blessing so often that you're spamming it, your team is bad and taking a ton of unnecessary damage. It's fine. Shots fired. Link to comment Share on other sites More sharing options...
Vargras Posted September 10, 2014 Share Posted September 10, 2014 (edited) if you nerf the frame so much that even less people want to play it then its not fine....seeing a trinity was already a rare occurance ...now its going to be even rarer That's ultimately irrelevant, given that there's several other frames that are decidedly rare to see -- that's due to a combination of dilution (we've got quite a few warframes now), as well as people just using whatever is strongest (Rhino, Loki, Ash, Vauban). When's the last time you saw a Banshee, Hydroid, or Saryn? What about Volt, Mag, Ember, or Zephyr? Edited September 10, 2014 by Vargras Link to comment Share on other sites More sharing options...
yuio678 Posted September 10, 2014 Share Posted September 10, 2014 (edited) So with U14.6.0 out for PC Trinity has received yet another nerf: Blessing no long heals for full health and shields and has its amount healed increased with its mod level. I personally have no problem with less-than-full heal amount; however, it creates another problem for Trinity players. Most Trinity players, myself included, prefer to use an unranked Blessing over a fully ranked one in order to have a reduced duration of the damage reduction effect of Blessing, enabling faster recast. Now, a maxed Blessing is necessary to get the optimal heal amount, but because the damage reduction duration of Blessing scales with mod rank, Blessing can't be used as often. So now Trinity players are stuck with two choices: unranked Blessing that is more spammable but heals for less or a maxed Blessing that heals for 80% but has a longer duration. The simplest solution to this problem, I think, is to allow Blessing to be recast even when its damage reduction period is still ongoing, allowing for a spammable heal even at higher ranks. What do you guys think? Post any constructive criticism below. I do agree with you on having Blessing as spammable like Mirage's Eclipse can be recast mid duration. But for the time being if you still want to have a short duration Blessing but need to keep it max due to this recent Update change, I have a suggestion for you: Edited September 10, 2014 by yuio678 Link to comment Share on other sites More sharing options...
meIody- Posted September 10, 2014 Share Posted September 10, 2014 (edited) That's ultimately irrelevant, given that there's several other frames that are decidedly rare to see -- that's due to a combination of dilution (we've got quite a few warframes now), as well as people just using whatever is strongest (Rhino, Loki, Ash, Vauban). When's the last time you saw a Banshee, Hydroid, or Saryn? What about Volt, Mag, Ember, or Zephyr? When's the last time you saw a vauban? I don't see 'em very much. Edited September 10, 2014 by MorteTacere Link to comment Share on other sites More sharing options...
Azawarau Posted September 10, 2014 Share Posted September 10, 2014 if you nerf the frame so much that even less people want to play it then its not fine....seeing a trinity was already a rare occurance ...now its going to be even rarer Trinity can carry teams through lvl 40-60 wnemies Stop min maxing for damage And trinity isnt rare Rhino,loki,and mirage are too common Link to comment Share on other sites More sharing options...
Vargras Posted September 10, 2014 Share Posted September 10, 2014 (edited) When's the last time you saw a vauban? I don't see 'em very much. ODD. They're everywhere. Also Dark Sector PVP. Apparently Tesla is really good or something. Edited September 10, 2014 by Vargras Link to comment Share on other sites More sharing options...
legendarysidekicksteve Posted September 10, 2014 Author Share Posted September 10, 2014 I do agree with you on having Blessing as spammable like Mirage's Eclipse can be recast mid duration. But for the time being if you want still have a short duration Blessing but need to keep it max due to this recent Update change, I have a suggestion for you: The problem with Fleeting Expertise builds is that it reduces the duration of your other powers, namely Link. So in an optimal Trinity build, increased duration for Link and decreased duration of Blessing is desired. Yes, I am aware that this is a trade off but the new changes make this trade off even more uneven. Link to comment Share on other sites More sharing options...
TheGlade Posted September 10, 2014 Share Posted September 10, 2014 (edited) My constructive criticism is that if you need to use Blessing so often that you're spamming it, your team is bad and taking a ton of unnecessary damage. It's fine. I agree, however, when you hit end-game, enemies begin to one-shot anything. At that point, it's not entirely the fault of the players. Blessing served as a tool to keep you're team alive; combined with energy vampire, Trinity became the ultimate support frame for end game. As OP suggested, but why not allow multiple casts of Blessing within its cooldown? Kind of like Frost. That way, builds with unranked blessings don't have to worry about duration when maxing. Sounds good to me. Edited September 10, 2014 by TheGlade Link to comment Share on other sites More sharing options...
Azawarau Posted September 10, 2014 Share Posted September 10, 2014 I agree, however, when you hit end-game, enemies begin to one-shot anything. At that point, it's not entirely the fault of the players. Blessing served as a tool to keep you're team alive; combined with energy vampire, Trinity became the ultimate support frame for end game. As OP suggested, but why not allow multiple casts of Blessing within its cooldown? Kind of like Frost. That way, builds with unranked blessings don't have to worry about duration when maxing. Sounds good to me. If youre being one shot either you need to rethink your build or youre not really at end game and shouldnt be expecting to survive for long Link to comment Share on other sites More sharing options...
legendarysidekicksteve Posted September 10, 2014 Author Share Posted September 10, 2014 If youre being one shot either you need to rethink your build or youre not really at end game and shouldnt be expecting to survive for long In missions like T4 survival, the damage output on some enemies like the gunners is very high, and regardless of your build, you will be taking immense amounts of damage quickly (ignoring things like CC). Spammable Blessing keeps your team alive in times like these. Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted September 10, 2014 Share Posted September 10, 2014 Trinity can carry teams through lvl 40-60 enemies those lvls are the norm for higher lvls if you need a trinity there its a bit sad. with being recast is the only way trinity would be used now. i got off the trinity hype the instant she got to lvl 30 so i dont feel any pain. Link to comment Share on other sites More sharing options...
Azawarau Posted September 10, 2014 Share Posted September 10, 2014 In missions like T4 survival, the damage output on some enemies like the gunners is very high, and regardless of your build, you will be taking immense amounts of damage quickly (ignoring things like CC). Spammable Blessing keeps your team alive in times like these. And Blessing with DR doesnt? How about trinity with link who doesnt die nearly as easily as a short duration trinity and has CC immunity those lvls are the norm for higher lvls if you need a trinity there its a bit sad. with being recast is the only way trinity would be used now. i got off the trinity hype the instant she got to lvl 30 so i dont feel any pain. Are you saying 40-60 is easy still? Youre the opposite of everyone that seems to think that after 40 trinity is useless Ive taken her all the way to 100 and she hasnt failed me yet Link to comment Share on other sites More sharing options...
legendarysidekicksteve Posted September 10, 2014 Author Share Posted September 10, 2014 And Blessing with DR doesnt? How about trinity with link who doesnt die nearly as easily as a short duration trinity and has CC immunity Link keeps Trinity herself alive. Blessing keeps your whole team alive. Both are useful skills but they function differently and help your team out differently, so I don't think that the comparison is that strong. Link to comment Share on other sites More sharing options...
Azawarau Posted September 10, 2014 Share Posted September 10, 2014 Link keeps Trinity herself alive. Blessing keeps your whole team alive. Both are useful skills but they function differently and help your team out differently, so I don't think that the comparison is that strong. It wouldnt be if using a duration build meant blessing didnt work That isnt the case though As a bonus, if someone does get downed youre sure to rev them Link to comment Share on other sites More sharing options...
RexRgisIocus Posted September 10, 2014 Share Posted September 10, 2014 Our current "endgame" is lvl 65 mobs, since that's the highest I've seen Lephantis and Vay Hek. That's means around 40 mins in t4 surv. Going higher than that is looking for a fake endgame and the game shouldn't be balanced around fake endgame. The point; Trinity is fine. Link to comment Share on other sites More sharing options...
Azawarau Posted September 10, 2014 Share Posted September 10, 2014 Our current "endgame" is lvl 65 mobs, since that's the highest I've seen Lephantis and Vay Hek. That's means around 40 mins in t4 surv. Going higher than that is looking for a fake endgame and the game shouldn't be balanced around fake endgame. The point; Trinity is fine. For enemies its closer to 45 Link to comment Share on other sites More sharing options...
RexRgisIocus Posted September 11, 2014 Share Posted September 11, 2014 @Azawarau really? Last time I ran Vay Hek the mobs were at the same lvl as he was and he was 62. Unless you are referring to the star chart. Link to comment Share on other sites More sharing options...
Azawarau Posted September 11, 2014 Share Posted September 11, 2014 @Azawarau really? Last time I ran Vay Hek the mobs were at the same lvl as he was and he was 62. Unless you are referring to the star chart. I am The enemies around that boss work differently I still have yet to face him even once Need to do that Link to comment Share on other sites More sharing options...
LukeAura Posted September 11, 2014 Share Posted September 11, 2014 Ultimates are not meant to be spammed. Ultimates are situational power moves. If it needs a little more power to compensate, that is the more appropriate change. Well of Life is supposed to be the frequently used heal, ask for a buff/change to it instead since you can't use blessing as freely any more. Link to comment Share on other sites More sharing options...
PurpleBomber Posted September 11, 2014 Share Posted September 11, 2014 The majority of 4s are spam moves, lol. Don't impose your opinion over fact. Link to comment Share on other sites More sharing options...
Clats01 Posted September 11, 2014 Share Posted September 11, 2014 When's the last time you saw a Banshee, Hydroid, or Saryn? What about Volt, Mag, Ember, or Zephyr? Banshee, about 3 days ago Hydroid, today a mate was playing as one Saryn, asame as Hydriod Volt, i was playing as one today Mag, 2 days ago, a random joined and had one Ember, me as prime 2 days ago Zephyr, now thats a tough one, maybe 3 weeks ago Link to comment Share on other sites More sharing options...
Rekkou Posted September 11, 2014 Share Posted September 11, 2014 I think it's very counter productive if reducing spammability is the intention. I barely need to cast Blessing during my game, but when i need to do so i only need to cast once. But now, i have to cast blessing twice to heal people with critical health. Isn't that making Blessing even more spammed than before? Link to comment Share on other sites More sharing options...
RexRgisIocus Posted September 11, 2014 Share Posted September 11, 2014 @Rekkou If you want to heal 100% of hp you wont be able to recast instantly, so less spammy imo. Link to comment Share on other sites More sharing options...
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