Sasquatchias Posted September 19, 2014 Share Posted September 19, 2014 So one thing I'm a bit disappointed by is how in every "level" of the mission (not sure how Challenge works or is changed up a bit) is how...easy, it is to camp the portal/gate. Enemies literally cannot step through without either being gunned down or made helpless by something like Vauban's Vortex or Bastille. It also feels odd that the room has so many archways and in general is fairly large if there is only one big portal, archways which could be made into smaller "One-man" portals that spawn enemies at a faster rate but only one at a time. This would solve the camping issues and keep pressure on the players. Link to comment Share on other sites More sharing options...
Seldris Posted September 19, 2014 Share Posted September 19, 2014 I agree with this, especially if it is going to be a new mode. Link to comment Share on other sites More sharing options...
APBladeX Posted September 19, 2014 Share Posted September 19, 2014 There will be Orokin Derelict Sabotage, so possibly slightly different than Gate Crash. Link to comment Share on other sites More sharing options...
Warriorrogue Posted September 19, 2014 Share Posted September 19, 2014 (edited) I would presume they will, These comments were going around with the original survival event, then that was changed. Edited September 19, 2014 by Warriorrogue Link to comment Share on other sites More sharing options...
Sebastianx Posted September 19, 2014 Share Posted September 19, 2014 But that means having no more stargates :( Link to comment Share on other sites More sharing options...
Sasquatchias Posted September 19, 2014 Author Share Posted September 19, 2014 But that means having no more stargates :( No there would still be one, "large" gate that multiple enemies can go through at once, but on the sides of the arena would be the smaller, one-man gates. Link to comment Share on other sites More sharing options...
Vastaren Posted September 19, 2014 Share Posted September 19, 2014 I understand the idea, and I was a bit disappointed too at how, especially as I went towards 15/15, we were reliant on someone being there to push back the Grineer from coming through because of lowered frame stats and survivability as a tactic. Ideally, there'd be a better spawning mechanism for that room. But what's to stop people from laying down multiple Bastilles/Snow Globes/whatever in front of them given your suggestion? Link to comment Share on other sites More sharing options...
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