Oizen Posted April 18, 2013 Share Posted April 18, 2013 I can totally aim my weapon better like this. Link to comment Share on other sites More sharing options...
MetalGerbil Posted April 18, 2013 Share Posted April 18, 2013 they just need to make the camera respond to your model. as it gets close or your view is blocked by it you go transparent. "over the shoulder" cam is kinda neat and it makes it feel more intense as your frame staggers or reacts to recoil. but yeah we kinda need to see stuff, even when next to terrain :/ Link to comment Share on other sites More sharing options...
Ferriwind Posted April 18, 2013 Share Posted April 18, 2013 Pretty much agree. There are many positions where your own model obscures your vision when aiming. It would be great if this could be fixed in some way. Link to comment Share on other sites More sharing options...
Madotsuki Posted April 18, 2013 Share Posted April 18, 2013 a first person view would make it easier for me to take screenshots :x Link to comment Share on other sites More sharing options...
Oizen Posted April 18, 2013 Author Share Posted April 18, 2013 they just need to make the camera respond to your model. as it gets close or your view is blocked by it you go transparent. "over the shoulder" cam is kinda neat and it makes it feel more intense as your frame staggers or reacts to recoil. but yeah we kinda need to see stuff, even when next to terrain :/ This would work, but I think a first person view when holding down right click would be the easiest solution. I'd even prefer a first person view to a 3rd one with aim weapon when its working, as your character model does tend to cover up half the screen with it. But the camera gets hung up on things way too easily as it is right now. Link to comment Share on other sites More sharing options...
f3llyn Posted April 18, 2013 Share Posted April 18, 2013 Maybe make it an option to have. But I'd personally rather not have it work like that every time. Link to comment Share on other sites More sharing options...
MetalGerbil Posted April 18, 2013 Share Posted April 18, 2013 (edited) This would work, but I think a first person view when holding down right click would be the easiest solution. I'd even prefer a first person view to a 3rd one with aim weapon when its working, as your character model does tend to cover up half the screen with it. But the camera gets hung up on things way too easily as it is right now. i kinda imagined it as your frame going transparent as you go in and more so as your view is blocked more. so that even in normal zoom your visibility would be better than it is right now.personally i wouldn't want first person view at all times. it would kill some of the games feel. things just have more impact when you can see their effect. i wouldn't feel like a stompy rhino if he disappeared from view constantly or things happened to him and i was ripped out of FPV unexpectedly. just my opinion. i can fully agree with the current situation being a problem, and some fix would be welcome. Edited April 18, 2013 by MetalGerbil Link to comment Share on other sites More sharing options...
SomethingCrazy Posted April 18, 2013 Share Posted April 18, 2013 I would hate first person in Warframe. Just doesn't go well with it. My solution to this problem is to not sit so close to walls and objects. Link to comment Share on other sites More sharing options...
ArcSynder Posted April 18, 2013 Share Posted April 18, 2013 I think you guys underestimate the amount of new art assets and animations that would be needed for a first person view. Link to comment Share on other sites More sharing options...
Talmora Posted April 19, 2013 Share Posted April 19, 2013 I found out that if you press H, it switches to left over the shoulder, it kinda helps when the situation in OP's Screenshot, but yeah, turning the model invisible or see-through would help a lot. Link to comment Share on other sites More sharing options...
ZephyrFlow Posted April 19, 2013 Share Posted April 19, 2013 I would hate first person in Warframe. Just doesn't go well with it. My solution to this problem is to not sit so close to walls and objects.That's like applying band-aid to multiple stab wounds. Link to comment Share on other sites More sharing options...
TinyLesbianRobot Posted April 19, 2013 Share Posted April 19, 2013 I agree with the people suggesting a system by which models become translucent if they're obstructing the screen. I have nausea issues playing games as it is, and rapidly snapping back and forth between third and first person every time I aim would make the game unplayable for me. Link to comment Share on other sites More sharing options...
Aizeol Posted April 19, 2013 Share Posted April 19, 2013 Don't know if anyone has suggested this, but maybe have it be a toggled option? It would only effect the aiming. It could even be a different command. (imagine trying to aim while in the air...) Link to comment Share on other sites More sharing options...
DalaiLlama Posted April 19, 2013 Share Posted April 19, 2013 Agreed on the toggle option, but I'd recommend a key dedicated to first person aiming to be accessed ingame. That way, players can access both anytime during missions that may benefit depending on the weapon, enemy, or terrain in much the same way Metal Gear Solid 4 allows a first person "Doom center gun" style camera in tandem with its more commonly used third person gun camera. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted April 19, 2013 Share Posted April 19, 2013 Why are you backing up into a corner? Link to comment Share on other sites More sharing options...
Babalenong Posted April 19, 2013 Share Posted April 19, 2013 i hate it when i found a great camping spot on a defense map but i cant see a damn thing because my character model took 3/4 of the screen all the time, just make it transparent or something Link to comment Share on other sites More sharing options...
BlueCremeSoda Posted April 19, 2013 Share Posted April 19, 2013 Even just making your frame translucent blue like others are when blocked would be a nice option imo. Link to comment Share on other sites More sharing options...
Ax0r Posted April 19, 2013 Share Posted April 19, 2013 a first person view would make it easier for me to take screenshots :x 1st person view would ruin the feeling of the game Link to comment Share on other sites More sharing options...
auxy Posted April 19, 2013 Share Posted April 19, 2013 I think you guys underestimate the amount of new art assets and animations that would be needed for a first person view. I think you fail to realize that in a modern game engine, you don't necessarily have to make new art assets for first-person mode. You can stick the camera onto the player's face or chin (unrealistic, but works better for this) and let the world animations to the job. This works very well in Saint's Row the 3rd, and also in GTA IV. It isn't perfect, but then, those are just mods, too. While I would *love* this option, I do think it needs to *be* an option. I have always preferred when games allow me to pick between 1st and 3rd person. The Elder Scrolls games are a great example of where that's convenient -- third-person for combat, first-person for sniping and looting. It's pretty much optimal. Link to comment Share on other sites More sharing options...
MEGATALICNA47 Posted April 19, 2013 Share Posted April 19, 2013 hm, i dont know. It defiantly would fix the problem, but that transition might be a little uncomfortable to some, maybe they could make it so if you do get in the way of your ridicule you become transparent? Link to comment Share on other sites More sharing options...
-GG-Sinevultu Posted April 19, 2013 Share Posted April 19, 2013 I think you guys underestimate the amount of new art assets and animations that would be needed for a first person view. Well a simple solution could be to make the tenno translucid and the crosshair in some color ^^. Link to comment Share on other sites More sharing options...
BoogieMan82 Posted April 19, 2013 Share Posted April 19, 2013 I think you guys underestimate the amount of new art assets and animations that would be needed for a first person view. ^^^^^ Exactly ^^^^^ Link to comment Share on other sites More sharing options...
Ryanshow Posted April 19, 2013 Share Posted April 19, 2013 Maybe make it an option to have. But I'd personally rather not have it work like that every time. This. Don't you dare mess with my 3rd person action. Link to comment Share on other sites More sharing options...
HeavyZ Posted April 19, 2013 Share Posted April 19, 2013 Honestly, I would be happy with the option to have 1st person view with just crosshair and no view of warframe/weapon. Link to comment Share on other sites More sharing options...
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