Naqel Posted September 27, 2014 Share Posted September 27, 2014 This is the user experience with the Melee 2.0 If you miss the timing, it's faster(and the only option really) to keep going than it is to try correcting the mistake(by breaking the chain for example). Melee 2.0 is a conceptual failure. Higher numbers that made melee statistically viable, came with a control scheme that offers ZERO actual control. It's un-intuitive, with countless two-part attacks being triggered by a single input. It's unresponsive, with no clear indications of what timing is exactly expected of the player. And you still can't hit flying enemies, even though 90% of them were band-aided to basically scrap against the floor. Link to comment Share on other sites More sharing options...
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