pitermurdock Posted November 4, 2014 Share Posted November 4, 2014 Recently, I've played some Dark Sectors conflicts, and what I've come to realize is that the losing side of the round, be it the defending alliance or the attacking, tend to cut the connection, or in other words, they leave the mission causing the results to be void. Like that run never happened.I'm somewhat new to this game mechanics, and I'm prone to assume that despite all this time that's been launched still has major flaws, so, please people, don't hate on me and tell me if that behavior is a real thing, like, it happens everytime, or is just a major connection issue, more like a one-time thing??If this is permanent, and allowed by DE, I now have another argument to leave Warframe. Link to comment Share on other sites More sharing options...
(PSN)IMainTheMains Posted November 4, 2014 Share Posted November 4, 2014 I haven't seen defenders cut off connection , which would make sense because attackers should be host. Attackers however, if they go away you don't really have anything to defend Link to comment Share on other sites More sharing options...
turbinea Posted November 4, 2014 Share Posted November 4, 2014 (edited) it happens quite often. this is also reason i do not play it anymore. EDIT: clarification: i mean DS Edited November 4, 2014 by turbinea Link to comment Share on other sites More sharing options...
xlraistlx Posted November 4, 2014 Share Posted November 4, 2014 Can't know about the issue, long time no play Dark Sectors. Link to comment Share on other sites More sharing options...
MegpoidBeetle Posted November 4, 2014 Share Posted November 4, 2014 Naw it's all too coincidental especially with the losing side doing it. I'd admit it, I used to do that when I have to deal with Acrid users and Blade Storm spammers. Link to comment Share on other sites More sharing options...
-InV-Skitz0 Posted November 4, 2014 Share Posted November 4, 2014 if a defender leave, nothing happens. attackers countinue the game killing specters as normal unless more defenders join/ How ever if an attacker leaves the the defender will disconnect result in a null. And I wouldn't say this is allowed by DE so much as it hasn't been fixed yet. Give it time and offer constructive ways to fix the situation and you may be amazed how things turn out. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted November 4, 2014 Share Posted November 4, 2014 Removed flammability. Moved to a more appropriate section. Link to comment Share on other sites More sharing options...
DurganKael Posted November 4, 2014 Share Posted November 4, 2014 I had an interesting experience over this past weekend though. Two or three matches in a row I was defending against attackers who disconnected. The match abruptly ended like before, but most of the battle pay I was owed still ended up getting paid out (something like 127k out of 155k). Either there's an attempt being made to address this in the background, or the system's just extremely wonky about it. Link to comment Share on other sites More sharing options...
(PSN)IMainTheMains Posted November 4, 2014 Share Posted November 4, 2014 I had an interesting experience over this past weekend though. Two or three matches in a row I was defending against attackers who disconnected. The match abruptly ended like before, but most of the battle pay I was owed still ended up getting paid out (something like 127k out of 155k). Either there's an attempt being made to address this in the background, or the system's just extremely wonky about it. I think I read something about defenders getting paid half the pay when they don't win, don't quote me though Link to comment Share on other sites More sharing options...
low1991 Posted November 5, 2014 Share Posted November 5, 2014 Recently, I've played some Dark Sectors conflicts, and what I've come to realize is that the losing side of the round, be it the defending alliance or the attacking, tend to cut the connection, or in other words, they leave the mission causing the results to be void. Like that run never happened. I'm somewhat new to this game mechanics, and I'm prone to assume that despite all this time that's been launched still has major flaws, so, please people, don't hate on me and tell me if that behavior is a real thing, like, it happens everytime, or is just a major connection issue, more like a one-time thing?? If this is permanent, and allowed by DE, I now have another argument to leave Warframe. This is what u get from a peer to peer PVP combat with a host (room leader) siding on either sides. my advise, you better leave WF, this system (player hosting DS-C) will never change... unless DE implement a dedicated server for it, along with PVP-balances. Link to comment Share on other sites More sharing options...
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