Doforcash Posted November 5, 2014 Share Posted November 5, 2014 so Health and Energy ball usually give us 25-50, that's usually too less and not even enough to feed our need when we ran out of Hp/Er. so instead, can the ball and Hp regen % amount of our Max Hp/Er ? That would be very benefit for both Newcomer and Advance in my opinion. What do you guy think ? Link to comment Share on other sites More sharing options...
goodboye Posted November 5, 2014 Share Posted November 5, 2014 The health orb suggestion is a great idea, not too sure about it for energy spheres. It would need a bit of fine-tuning in order to make them viable on both low level and end game play. Link to comment Share on other sites More sharing options...
xlraistlx Posted November 5, 2014 Share Posted November 5, 2014 (edited) Not quite fond on the Energy orbs suggestion. Run a Efficiency hard cap build together with Flow and the mechanic is broken. Edited November 5, 2014 by xlraistlx Link to comment Share on other sites More sharing options...
Orbister Posted November 5, 2014 Share Posted November 5, 2014 do you really need those balls?... i never run out of energy... and when i need health and there are no balls around i use life strike to get it back... Link to comment Share on other sites More sharing options...
Renegade343 Posted November 5, 2014 Share Posted November 5, 2014 and when i need health and there are no balls around i use life strike to get it back... Really, not everyone has Life Strike (and it is a rather difficult mod to get depending whether the RNG program is in your favour or not). Anyways, I was thinking of a piecewise function with regards to how much health is gained per Health orb, to make it worth it at lower levels and higher levels. Link to comment Share on other sites More sharing options...
Orbister Posted November 5, 2014 Share Posted November 5, 2014 Really, not everyone has Life Strike (and it is a rather difficult mod to get depending whether the RNG program is in your favour or not). Anyways, I was thinking of a piecewise function with regards to how much health is gained per Health orb, to make it worth it at lower levels and higher levels. No, it isn't hard, even when it was just released it was easy to get, actually i'll give you one for free if you want it. Link to comment Share on other sites More sharing options...
Renegade343 Posted November 5, 2014 Share Posted November 5, 2014 No, it isn't hard, even when it was just released it was easy to get, actually i'll give you one for free if you want it. Tell that to the other players who find it difficult to get the RNG program to give them Life Strike after running Dark Sectors for quite a bit. Link to comment Share on other sites More sharing options...
Ailith Posted November 5, 2014 Share Posted November 5, 2014 Percent-based healing/damage would fix a number of scaling issues in the game. That being said, it likely won't ever be implemented. Link to comment Share on other sites More sharing options...
Doforcash Posted November 5, 2014 Author Share Posted November 5, 2014 ok..think about this.... You in an archwing intercep mission, where there's no constancy Mana/healing skill, Rage mod take no effect, and the only source of Regeneration is those Blue and red ball floating on the universe ? Link to comment Share on other sites More sharing options...
xlraistlx Posted November 5, 2014 Share Posted November 5, 2014 ok..think about this.... You in an archwing intercep mission, where there's no constancy Mana/healing skill, Rage mod take no effect, and the only source of Regeneration is those Blue and red ball floating on the universe ? If you're refeering to archwing only, should have started with that. Link to comment Share on other sites More sharing options...
Renegade343 Posted November 5, 2014 Share Posted November 5, 2014 You in an archwing intercep mission, where there's no constancy Mana/healing skill, Rage mod take no effect, and the only source of Regeneration is those Blue and red ball floating on the universe ? There is Rejuvenation and Energy Siphon to help lessen the need for Energy and Health Orbs in Archwings (and as of now, there are no enemies in Archwing missions that have Magnetic or Toxin attacks). Link to comment Share on other sites More sharing options...
Doforcash Posted November 5, 2014 Author Share Posted November 5, 2014 (edited) If you're refeering to archwing only, should have started with that. There is Rejuvenation and Energy Siphon to help lessen the need for Energy and Health Orbs in Archwings (and as of now, there are no enemies in Archwing missions that have Magnetic or Toxin attacks). no, not only these... Newb that have none of those mod, or a enemy just gave you Magnetic and you need SOMETHING to restore a % of Energy ASAP, or the fact that Energy Siphon and Rage are too freaking OP. beside, there's no downside if DE add this bonus in Warframe, right ? Edited November 5, 2014 by Doforcash Link to comment Share on other sites More sharing options...
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