DXXXVIII Posted April 25, 2013 Share Posted April 25, 2013 (edited) At first i would like to see some varition in the Weapons (to be honest, some just feel quite the same)... and so on... some of my suggestions may seem a bit exotic. 1. For Large Rifle Slot Flamethrower: http://en.wikipedia.org/wiki/Flamethrower Who doesnt love Flamethrower? Internal fire damage, large Clip and this "Spraying Flames" feeling... (there could be also Nitrogenium- and Biohazard-Guns with internal Frost- and Poison-damage instead of the internal fire-damage) 2. For Melee Slot Kusarigama: http://en.wikipedia.org/wiki/Kusarigama Normal attacks: short ranged, dagger-like attacks (as much u can do dagger-like attacks with a Kama) Charged attacks: Wide Arc-swing with the heavy weight-Ball at the end of the Chain. 3. For Melee Slot Flail: http://en.wikipedia.org/wiki/Flail_(weapon) Delivers the ability to speed up the rotation of the spiked ball and so on adding +5 ( or maybe more) basedamage for every consecuent swing that didnt hit an Enemy up to +20 basedamage and resetting after hitting an enemy or by stopping the swingchain. By timing a charged attack right after speeding up of the rotation of the Spiked-Ball(charging up basedamage) can also increase the damage of the charged attack. Like this: Basedamage = 40 ->First Swing that didnt hit Enemy= 45 BaseDmg ->Second Swing that didnt hit Enemy= 50 BaseDmg -> Charged Attack = 50 BaseDmg * 400(Charged attack multiplier) or with a normal attack at the end of the chain Basedamage= 40 -> First Swing that didnt hit Enemy = 45 BaseDmg -> Second Swing hitting Enemy = Dealing 45 Damage 3. For Melee Slot Throwing Knives:http://en.wikipedia.org/wiki/Throwing_knives Normal attacks: Just normal Dagger-like attacks (short ranged, fast, armor penetrating) Charged attacks: Throw a Dagger in a soft arc. Just like the Arrows of the Pares fly... just slower and with a stronger flying-arc and with Daggers/Knives instead of a Bolt/Arrow. Stronger arc and slower projectile speed because we dont want to have throwing Daggers/Knives being better than the Pares. The Arc should be at least that strong that people cant easily snipe with it. 4. For Pistol Slot http://en.wikipedia.org/wiki/Rope_dart Theres only one dart at the rope so ur Magazine capacity is just 1. Therefore the dart needs to be pulled back (reloaded) after every throw and due to the dart being attached to a Rope, theres a Max-Range the Projectile can fly... lets say 10m. To overcome this drawbacks, the Rope-dart deals a significant or at least moderate amount of Damage and has infinite Ammo. 5. Using rifle and melee slot at once https://en.wikipedia.org/wiki/Bayonet Assault-rifle with attached Bayonet Cheap price in the market. Doing melee- or 2h-rifle-kills both contributes to the same weapon which would make this weapon easy to level and a good starter pick. Would like to hear suggestions to my suggestions... and if maybe enough ppl vote it up... the devs get aware of them. Btw sry for the bad english. Greetings DXXXVIII Edited April 26, 2013 by DXXXVIII Link to comment Share on other sites More sharing options...
-CM-Zura Posted April 25, 2013 Share Posted April 25, 2013 1,no thx its a Stealth game 2.maby... but it too hard work for the DE... 3.Ampsih?... i mean we got ampish 4.FK i want it ....it will improve Stleath WAYYY to good its feels like ( Link to comment Share on other sites More sharing options...
AndryB94 Posted April 25, 2013 Share Posted April 25, 2013 1,no thx its a Stealth game 2.maby... but it too hard work for the DE... 3.Ampsih?... i mean we got ampish 4.FK i want it ....it will improve Stleath WAYYY to good its feels like ( This isn't really a stealth game. It's more of a "I suggest you don't stand out in the open and get swarmed" kind of game. In fact, it's not even a very efficient stealth game right now. As for the actual thread. 1) Could do, but why would you have one? What would its use be? Would't it be too big (or dangereous = fuel tanks) to carry? It feels like it'd only be effective (if not even ovepowered) against the Infested. It'd have a ridiculously low range, probably, such that even a Strun could be used as a sniper in comparison. 2) You already have a lot of dual weapons and similar weapons. Right now I don't see the need for more dagger-like weapons. 3) I like the idea but... I don't see where the logic comes from. Why, or how, would the weapon do that? Also, we already have a set of heavy weapons and (at least as far as I know) they are somewhat underrated and overall not as good as some of the dual weapons out there. 4) We already have a bow. Also, according to our current stealth mechanics, the enemy would be warned and by the time you try to kill the guy you pulled in everybody in the area will ring the alarms or storm to you. Link to comment Share on other sites More sharing options...
DXXXVIII Posted April 25, 2013 Author Share Posted April 25, 2013 1,no thx its a Stealth game 2.maby... but it too hard work for the DE... 3.Ampsih?dunno how u think that throwing knives are like am 4.FK i want it ....it will improve Stleath WAYYY to good its feels like ( 1. Stealth Game? We allready got a Light-machine-gun dude xP 2. Well adding a higher variety of utility to the weapons would freshen the game a bit, but yes its harder to implement than just another "do damage on normal attack, do more damage on charged attack"-Wpn 3. Amphis? hows a throwing dagger an Amphis? 4. Thx^^ Link to comment Share on other sites More sharing options...
RawGritz Posted April 25, 2013 Share Posted April 25, 2013 (edited) Glaive and throwing knives coming according to DE. Glaive is tomorrow. Not sure when the throwing knives will be added. Edited April 25, 2013 by RawGritz Link to comment Share on other sites More sharing options...
DXXXVIII Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) This isn't really a stealth game. It's more of a "I suggest you don't stand out in the open and get swarmed" kind of game. In fact, it's not even a very efficient stealth game right now. As for the actual thread. 1) Could do, but why would you have one? What would its use be? Would't it be too big (or dangereous = fuel tanks) to carry? It feels like it'd only be effective (if not even ovepowered) against the Infested. It'd have a ridiculously low range, probably, such that even a Strun could be used as a sniper in comparison. 2) You already have a lot of dual weapons and similar weapons. Right now I don't see the need for more dagger-like weapons. 3) I like the idea but... I don't see where the logic comes from. Why, or how, would the weapon do that? Also, we already have a set of heavy weapons and (at least as far as I know) they are somewhat underrated and overall not as good as some of the dual weapons out there. 4) We already have a bow. Also, according to our current stealth mechanics, the enemy would be warned and by the time you try to kill the guy you pulled in everybody in the area will ring the alarms or storm to you. 1)Flamethrower: Just for the fun-Aspect and being able to do a good short ranged crowd controle, run in and spray fire... The argument of "we have allready"... we also have allready 3 kinds of braton and 3 1h-daggers that are all quite the same >.> 2)Kusarigama: The difference would be that u got a short range weapon and a long range weapon at once. short range normal attacks, long range (heavy melee range) charged attacks. 3)Flail: Its a spiked ball attached to a chain attached to a stick. By spinning the weapon u increase its speed and therefore its power, just like in real. (with the exception that u dont do so many spins tho increase the speed of that ball in real, in real its max 1-2 spinns) 4)We allready have a bow... but we dont have a shortranged pistol-slot-bow with unlimited ammo. and even if its not usefull all the time let it have its fun-factor and its niche, like the bronco got its niche. Btw its not supposed to pull the enemy, its supposed to kill. Edited April 25, 2013 by DXXXVIII Link to comment Share on other sites More sharing options...
AndryB94 Posted April 25, 2013 Share Posted April 25, 2013 1)Flamethrower: Just for the fun-Aspect and being able to do a good short ranged crowd controle, run in and spray fire... The argument of "we have allready"... we also have allready 3 kinds of braton >.> 2)Kusarigama: The difference would be that u got a short range weapon and a long range weapon at once. short range normal attacks, long range (heavy melee range) charged attacks. 3)Flail: Its a spiked ball attached to a chain attached to a stick. By spinning the weapon u increase its speed and therefore its power, just like in real. (with the exception that u dont do so many spins tho increase the speed of that ball in real, in real its max 1-2 spinns) 4)We allready have a bow... but we dont have a shortranged pistol-slot-bow with unlimited ammo. and even if its not usefull all the time let it have its fun-factor and its niche, like the bronco got its niche. Btw its not supposed to pull the enemy, its supposed to kill. 1) Fair enough. I still don't see it *practical*, however. The argument of "we have already" using bratons is invalid. The first one is a simple starter weapon, the second one is a more powerful rifle (the actual one) and the third one is a *limited* and *unavailable* version. 2) Okay, but I don't see the point. If I want long ranged attacks I'll overall pick a long-ranged weapon like the Scindo. If I want short attacks I'll pick a dual weapon - I don't see the need to have a strange mixture. 3) I know how a flail works but spinning the ball won't do much more damage - the main damage comes from the blunt strike and the spikes... whether the ball is moving or not is not going to affect the damage by much, if at all. 4) First of all unlimited ammo is out of the question. Limited sure, but unlimited? That'd be overpowered, in a way, compared to all other weapons so far (except for melee ofc, but getting into melee has its disadvantages). The bronco is actually a very useful weapon if you have a long-ranged main, like latron/snipetron - you can balance it with a short-range weapon. Like Bronco, Akbolto, Twin Vipers / Afuris. Link to comment Share on other sites More sharing options...
Carcharias Posted April 25, 2013 Share Posted April 25, 2013 At first i would like to see some varition in the Weapons (to be honest theyre just all pretty the same)... So I do like some of your ideas, especially the flame thrower. That being said I really disagree with your opening thesis. In the catagorie of sidearm if you really think there is not difference between the lex and the viper, and that both of those are the same as the bolto, I can't help you. I think that even though there might be room for a few more weapon ideas that there is already a pretty good degree if variance. Link to comment Share on other sites More sharing options...
DXXXVIII Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) 1) Fair enough. I still don't see it *practical*, however. The argument of "we have already" using bratons is invalid. The first one is a simple starter weapon, the second one is a more powerful rifle (the actual one) and the third one is a *limited* and *unavailable* version. 2) Okay, but I don't see the point. If I want long ranged attacks I'll overall pick a long-ranged weapon like the Scindo. If I want short attacks I'll pick a dual weapon - I don't see the need to have a strange mixture. 3) I know how a flail works but spinning the ball won't do much more damage - the main damage comes from the blunt strike and the spikes... whether the ball is moving or not is not going to affect the damage by much, if at all. 4) First of all unlimited ammo is out of the question. Limited sure, but unlimited? That'd be overpowered, in a way, compared to all other weapons so far (except for melee ofc, but getting into melee has its disadvantages). The bronco is actually a very useful weapon if you have a long-ranged main, like latron/snipetron - you can balance it with a short-range weapon. Like Bronco, Akbolto, Twin Vipers / Afuris. 1) However, we dont have allready a Innate flame damage dealing Spray-gun that would still offer more variety to the weapons than 3 kinds of braton, even if one of the bratons is limited one is bad an the other less bad. 2) Its variety... Why should i take a tank/dps Hybrid warframe like Frost if i can pick volt as a damage warframe or rhino as a tank warframe? Hybrid-Frames and weapons add variety... thats the answer. And even if u dont like hybrids... im pretty sure that they would also add more variety than another Longsword that feels like just another 1h-Scana/Pangolinsword/jawsword/cronus/darksword. 3) Its still a game and its mechanics dont need to be 100% realistic, i mean u shoot 10k bolts out of a boltot that seems to have a magacine that cant hold even 3 Bolts at once. 4) Even unlimited ammo can be balanced out, make the dartreload/rope-pull-back 5 seconds or just decrease the range... having no unlimited range is also a high drawback that no other pistol got. Edited April 26, 2013 by DXXXVIII Link to comment Share on other sites More sharing options...
DXXXVIII Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) So I do like some of your ideas, especially the flame thrower. That being said I really disagree with your opening thesis. In the catagorie of sidearm if you really think there is not difference between the lex and the viper, and that both of those are the same as the bolto, I can't help you. I think that even though there might be room for a few more weapon ideas that there is already a pretty good degree if variance. Yes maybe i took some wrong words/overstatement to underline my thesis... will change it to "some just feel same" and yes, the sidearm section isnt that extreme. Edited April 25, 2013 by DXXXVIII Link to comment Share on other sites More sharing options...
RioNova Posted April 25, 2013 Share Posted April 25, 2013 A flamethrower would be very fun and honestly fit in fine in my opinion. Link to comment Share on other sites More sharing options...
DXXXVIII Posted April 25, 2013 Author Share Posted April 25, 2013 A flamethrower would be very fun and honestly fit in fine in my opinion. had also thoughts about a Nitrogenium-thrower= Frost-damage or a Biohazard-thrower= Poison-damage Link to comment Share on other sites More sharing options...
Playbeyond Posted April 25, 2013 Share Posted April 25, 2013 Glaive and throwing knives coming according to DE. Glaive is tomorrow. Not sure when the throwing knives will be added. When are the glaives arriving? Link to comment Share on other sites More sharing options...
DXXXVIII Posted April 26, 2013 Author Share Posted April 26, 2013 When are the glaives arriving? didnt he said tomorrow? Link to comment Share on other sites More sharing options...
EchoLG Posted April 26, 2013 Share Posted April 26, 2013 I just dropped in to say that a Flamethrower should never be implemented into the game, that weapon would be getting into Ember's territory which is flame damage a bit too much. Use your fire damage mods if you want fire or play Ember, we don't need a flamethrower weapon, we already got a flamethrower in the form of a Warframe. Cheers. Link to comment Share on other sites More sharing options...
edryuu Posted April 26, 2013 Share Posted April 26, 2013 didnt he said tomorrow? yeah the Glaive comes out tomorrow Link to comment Share on other sites More sharing options...
EchoLG Posted April 26, 2013 Share Posted April 26, 2013 yeah the Glaive comes out tomorrow Realy? Sweet. Link to comment Share on other sites More sharing options...
Omegaboot Posted April 26, 2013 Share Posted April 26, 2013 Are we going to be getting new sentinel weapons? Anybody know? Link to comment Share on other sites More sharing options...
DXXXVIII Posted April 26, 2013 Author Share Posted April 26, 2013 Plz back to topic, its not a "what does the next patch?". Link to comment Share on other sites More sharing options...
Davoodoo Posted April 26, 2013 Share Posted April 26, 2013 How about throwing knives using pistol slot and working at same manner as paris. Link to comment Share on other sites More sharing options...
DXXXVIII Posted April 26, 2013 Author Share Posted April 26, 2013 (edited) would be cool 2 and im pretty sure that thats the way the throwing knives will go. however i would have been very happy so see some unique charge attacks than just the simple "deal more damage on charge attack" were allready used 2. Edited April 26, 2013 by DXXXVIII Link to comment Share on other sites More sharing options...
Zeunchainn Posted April 26, 2013 Share Posted April 26, 2013 A flamethrower would be nice against infested.I know it's not very ninja and stealthy but you don't do ninja in infested mission. Link to comment Share on other sites More sharing options...
Starbridge Posted April 26, 2013 Share Posted April 26, 2013 I love the way the Ether sword/daggers look and really want to see that kind of style in a great sword. Ether Greatblade 30-40 damage 1.2 - 1.4 attack speed Quick charge speed Moderate charge damage (maybe just doubled) Smaller AoE jump attack with a 5%-10% stagger chance Hits multiple targets in a smaller arc than Gram Armor pen Link to comment Share on other sites More sharing options...
SeriousPawn Posted April 26, 2013 Share Posted April 26, 2013 NEVER EVER ADD A FLAMETHROWER TO THIS GAME THEY ARE WORKING ON STEALTH this game isn't a stealth only game but STEALTH WILL BE A OPTION TO PEOPLE WHO LIKE STEALTH sorry for all the caps Link to comment Share on other sites More sharing options...
EchoLG Posted April 26, 2013 Share Posted April 26, 2013 A Flamethrower shouldn't be added cause we already have a fire based Warframe, no need to take away Ember's specialty and make it a weapon for every other frame to use. It's just wrong and stupid. Link to comment Share on other sites More sharing options...
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