cyrus106 Posted November 29, 2014 Share Posted November 29, 2014 (edited) Went to run another rep farm on cerberus with my buddy today. I ran trinity and he ran excalibur. We immediately noticed that REGULAR green moas could survive his javelins now, easily. That NEVER happened until wave 4, and we have run this mission a heck of a lot with no issues. Has anybody else noticed these problems with farming cerberus for rep? We never had this issue till today's hotfix, so I'm suspicious there was a stealth nerf. Edited November 29, 2014 by cyrus106 Link to comment Share on other sites More sharing options...
Tacritan Posted November 29, 2014 Share Posted November 29, 2014 Check if you have Extinquished dragon key equipped Link to comment Share on other sites More sharing options...
cyrus106 Posted November 29, 2014 Author Share Posted November 29, 2014 (edited) Check if you have Extinquished dragon key equipped that's a negative there, neither me nor my friend had it. Edited November 29, 2014 by cyrus106 Link to comment Share on other sites More sharing options...
BagelBaronessKira Posted November 29, 2014 Share Posted November 29, 2014 I've noticed this as well, can anybody test this to confirm? Excalibur RJ nerf? Link to comment Share on other sites More sharing options...
Eric1738 Posted November 29, 2014 Share Posted November 29, 2014 maybe the client bug for RJ is fixed. u need to realize the damage of RJ is very low compared to most of the ulti in the game, so it is supposed to fall off above lvl30, there was a client bug that RJ deals double damage on corpus units, maybe it's fixed now. Link to comment Share on other sites More sharing options...
cyrus106 Posted November 29, 2014 Author Share Posted November 29, 2014 anybody else' thoughts? Link to comment Share on other sites More sharing options...
Ptylerdactyl Posted November 29, 2014 Share Posted November 29, 2014 i haven't noticed anything different with RJ. what i have noticed is the scaling of enemies in endless missions is a little bit weird now. ie: ancients never showed up on defense maps til wave 5. now they can come right out of the gate at wave 1, and have definitely increased the spawnrate of ancients. maybe it has something to do with them messing up level scaling somewhere somehow? but other than that i haven't noticed any change to where my RJ falls off. it's still at about level 30-ish. Link to comment Share on other sites More sharing options...
birdei Posted November 29, 2014 Share Posted November 29, 2014 I use excal javalin spamming and a few things I have noticed. There are times the javalin will completely misses the target that is in front. There are also times where enemies don't get stun especially those big red ones with the supras and them blue moas. Got killed a few times from them kept shooting at me after been hit with javalin. Link to comment Share on other sites More sharing options...
fatpig84 Posted November 29, 2014 Share Posted November 29, 2014 Previously RJ did double damage due to a bug.It is now fixed. Link to comment Share on other sites More sharing options...
Zygax Posted November 29, 2014 Share Posted November 29, 2014 Previously RJ did stun due to a bug. It is now fixed. Link to comment Share on other sites More sharing options...
Venus-Venera Posted November 29, 2014 Share Posted November 29, 2014 was it 700% RJ-damage bug that was fixed? Link to comment Share on other sites More sharing options...
Oriviagene Posted November 30, 2014 Share Posted November 30, 2014 RJ seems fine for me,it deals same 1000 dmg and stun,nothing changed Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now