Holeypaladin Posted December 18, 2014 Share Posted December 18, 2014 I know that Raid missions were removed from the game ages ago when survival missions were introduced... But sometimes I feel like playing solo mode, so it would be pretty cool to be that "lone tenno operative" who raids the ship for supplies. I'm wondering how to do this... maybe make it a more stealth-oriented mission type that can only be played in solo mode? With relatively few enemies, since they're all being butchered by a team of distractors. Perhaps give a 5 minute time limit to reach the supply cache, yet allow for endless mission types "You've recovered the supply cache," says Lotus, "But there are more available. Will you choose to stay or go?" It might be a fun new mission type, and while it's not group-focused... a well-equipped Tenno should have no difficulty soloing this mission, and it gives a reason to attempt at stealth (besides the rescue missions that is). Link to comment Share on other sites More sharing options...
Gr33hn Posted December 18, 2014 Share Posted December 18, 2014 A good idea to tie the mission types together and for the some time coming of Stealth 2.0. +1 Link to comment Share on other sites More sharing options...
Otenko Posted December 18, 2014 Share Posted December 18, 2014 (edited) Man, I'd love to do something like that. It reminds me of finding the reward caches in the new sabotage levels. Finding the supply caches in Gate Crash was probably one of my most favorite things about any event. I also loved trying to look through each alcove and cranny to find them all quickly (before everyone got to extraction lol). As someone who doesn't really like Survival, Defense, and Excavation I'd love to have a mission type that works quickly and/or stealthily. Edited December 18, 2014 by Otenko Link to comment Share on other sites More sharing options...
ViolaRecluse Posted December 18, 2014 Share Posted December 18, 2014 As a solo player myself, I approve of this. That lone Tenno Operative is awesome. This probably means a new tile set specific for this mission (Ideally), so don't expect to be seeing this in game anytime soon, if at all. Link to comment Share on other sites More sharing options...
Dawn11715 Posted December 18, 2014 Share Posted December 18, 2014 like the idea. +1 Link to comment Share on other sites More sharing options...
(PSN)Strifedecer Posted December 18, 2014 Share Posted December 18, 2014 Great idea, and the 5 minute timer would be a nice challenge. A refreshing change from the generic 'kill everything' missions. Link to comment Share on other sites More sharing options...
unknow99 Posted December 18, 2014 Share Posted December 18, 2014 +1 to OP. Interesting, incentive to do Stealth,something correlated to another objective... What else? :D Link to comment Share on other sites More sharing options...
Ghost333 Posted December 18, 2014 Share Posted December 18, 2014 I miss the old Raid missions.Those holocubes were nifty. Link to comment Share on other sites More sharing options...
RustyNaps Posted December 18, 2014 Share Posted December 18, 2014 I'd love to see a new iteration of raids! Link to comment Share on other sites More sharing options...
Verouzer Posted December 18, 2014 Share Posted December 18, 2014 Great idea! Maybe stealth 2.0 can make its appearance in this mission. Link to comment Share on other sites More sharing options...
(PSN)IkariWarrior83 Posted December 18, 2014 Share Posted December 18, 2014 This is a great idea, I agree! De, make it so that we can "all share in this bounty!" Link to comment Share on other sites More sharing options...
(PSN)KinslayersDawn Posted December 19, 2014 Share Posted December 19, 2014 Definitely a good idea. Link to comment Share on other sites More sharing options...
Holeypaladin Posted January 6, 2015 Author Share Posted January 6, 2015 What would be a good way to make this rewarding despite the lack of kills? Stealth mode can be very difficult at times, after all, and despite how awesome this kind of mission is... people often just want to mindlessly kill for weapon affinity and rep. Link to comment Share on other sites More sharing options...
(PSN)IkariWarrior83 Posted January 8, 2015 Share Posted January 8, 2015 What would be a good way to make this rewarding despite the lack of kills? Stealth mode can be very difficult at times, after all, and despite how awesome this kind of mission is... people often just want to mindlessly kill for weapon affinity and rep. Reward them with more affinity/rep if they're undetected. In rescue missions, if the prisoner is saved without alerting the wardens, all players are rewarded a 5000 xp bonus. The same could be true of raids, and maybe add a 500 syndicate rep bonus, too. Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 10, 2015 Share Posted January 10, 2015 I imagine opening all the lockers and bashing all the containers. The any of the already existing acquisition missions would work. Link to comment Share on other sites More sharing options...
Harrycan Posted January 13, 2015 Share Posted January 13, 2015 Should add the restriction like: you can not kill over a certain number of enemy. You are suppose to be stealth, not a rambo. And a second point is DE can experience the new code here for AI improvement related to dead body. You all know when playing loki or ash, you cut a guy in half in front of his team and no one react to it. I want to see that improve in AI, related to line of sign. Since they finish the code for exca radial blind, I think they can make this possible too. Link to comment Share on other sites More sharing options...
unknow99 Posted January 13, 2015 Share Posted January 13, 2015 I also really miss that red glow. Link to comment Share on other sites More sharing options...
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