Racercowboy Posted December 22, 2014 Share Posted December 22, 2014 I'm sure people have noticed that in the stance mod combo listing it lists different names for the basic melee moves (jump attack, slam attack, etc.). So I was thinking, we got these awesome names for them, but they all function the same. Wouldn't it be interesting if they were actually different? Why not add some cool effects to go along with the cool names? Link to comment Share on other sites More sharing options...
taiiat Posted December 22, 2014 Share Posted December 22, 2014 lipstick on a pig is basically the explantion for all of the Attack Types that are nearly identical between all of them. Link to comment Share on other sites More sharing options...
ActualDruzy Posted December 22, 2014 Share Posted December 22, 2014 Honestly, I had hoped that they would be different per weapons/stance with different effects or multipliers on top of different animations. I remember a preview for the glaive's jump attack involved throwing the glaive at the ground while in the air and then picking it back up again, but we ended up with almost exactly the same jump attack for every weapon, given a couple exceptions (whips). I was quite disappointed, but they mentioned that stances are going to be revisited, so hopefully aside from a new combo or two we get some different functionality at least per weapon class. Link to comment Share on other sites More sharing options...
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