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Enfo

Poor Weapon Trail Animations Thread.

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There are several weapons out there with some pretty poor weapon trail animations. These get pretty annoying to look at compared to others when using said weapons a lot. I thought making a thread showcasing these to get a potential fix to these so that they look more smooth in the future.

 

I'll start off wit this, the ceramic dagger.

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As you can see, it's pretty much just a straight line tossed onto it, with a terrible trail animation compared to some of the newer ones. If anyone else has other animations to submit before i go find some other ones to post, feel free to do so.

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the process of accurately attaching a particle train to every inch of the blade side of a curved weapon is incredibly tedious and time consuming, as well as uses up a lot of processing power. The way it is now gives us a nice light trail and a good FPS rate. 

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the process of accurately attaching a particle train to every inch of the blade side of a curved weapon is incredibly tedious and time consuming, as well as uses up a lot of processing power. The way it is now gives us a nice light trail and a good FPS rate. 

 

It has been done with a lot of weapons, and it's not as bad as you make it to be. Look at the Dakra Prime for example.

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It has been done with a lot of weapons, and it's not as bad as you make it to be. Look at the Dakra Prime for example.

 The Dakra prime is a very straight weapon, where as the Fang prime or Glaive has many curves. The effect is based on the Length of the blade from furthest point down the center to the middle of the hilt.

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I really love my Dual Heat swords i just wish they didn't have bad animations.

V9H5f4e.jpg

 

 

 

 

AbiPTFB.jpg

 

Please DE Please fix them, actually you know what would make it feel better? Making them Both Dual Swords.

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