OtterDerp Posted February 7, 2015 Share Posted February 7, 2015 Just throwing in my 2 cents, hoping DE will listen. I can completely get behind wanting to fix some lag causing issues, but I feel like the changes to the Kohm were really lazy. I was actively using the Kohm before its changes, and when I first read the changes, they sounded alright on paper, but in practice, the weapon just feels horrible and frustrating now. The lowered rate of fire just makes me sad everytime I spool it up, and while the increase ammo efficiency and damage is nice, they are both nullified by the extreme unreliabilty of the pellets actually hitting anything in front of you. Even without Vicious spread on, I see some pellets go flying off the top of my screen, or going down at a greater than 45 degree angle and hitting the floor about a meter in front of me. The old Kohm probably did this too, but it didn't matter, because there were enough pellets to blanket the spread of the weapon. Now, its like a blanket with a bunch of holes in it. On paper, you could fix this by tightening the spread? but how far are you going to go in changing the weapons functionality and fun factor to fix lag issues. It sounds like DE didn't intend to nerf the Kohm, but they absolutely did, and I'm not just talking about nerfing its DPS. They nerfed its fun factor pretty dang hard. Link to comment Share on other sites More sharing options...
geninrising Posted February 7, 2015 Share Posted February 7, 2015 The other problem they did not take into account is the overall loss of DPS due to removing the extra rounds from the full spool. DE removed 5 rounds but due to hell's Chamber what actually got removed was 10 rounds minimum and sometimes even 11. This caused a massive DPS loss even though they buffed the base damage. Link to comment Share on other sites More sharing options...
OtterDerp Posted February 7, 2015 Author Share Posted February 7, 2015 (edited) The other problem they did not take into account is the overall loss of DPS due to removing the extra rounds from the full spool. DE removed 5 rounds but due to hell's Chamber what actually got removed was 10 rounds minimum and sometimes even 11. This caused a massive DPS loss even though they buffed the base damage. I'm not horribly upset about DPS loss, but this is still relevant. There is a MASSIVE amount of gaps in the kohm's spread coverage due to all these missing pellets.\ Also you shouldn't confuse warframe builders DPS with applicable DPS. When it comes to a high spread weapon like the Kohm, those are two VERY different numbers. I love the Kohm, Kohm fanboy, Kohm for prez 2016, but even I will admit that the godlike DPS everyone always talks about the Kohm having is just not real, or even usable, unless your giving slowva'd vor a belly full of lead at point plank range. Edited February 7, 2015 by OtterDerp Link to comment Share on other sites More sharing options...
Cynaris Posted February 7, 2015 Share Posted February 7, 2015 The weapon is simply not fun anymore. Link to comment Share on other sites More sharing options...
.Fire_Fly. Posted February 7, 2015 Share Posted February 7, 2015 yeah its pretty sad, i formed it 4-5 times and now im not able to do vary well with it either. Link to comment Share on other sites More sharing options...
p3z1 Posted February 7, 2015 Share Posted February 7, 2015 Kohm still kills the host Link to comment Share on other sites More sharing options...
low1991 Posted February 7, 2015 Share Posted February 7, 2015 Kohm still kills the host Not for me. Am still waiting for a non-lazy fix. Link to comment Share on other sites More sharing options...
PrivateRiem Posted February 7, 2015 Share Posted February 7, 2015 The kohm's spread is based on his firerate. The lower the firerate, the lower the spread. The spread with a tainted shell was fine, its the firerate nerf that hits the hardest. It feels like somebody stole my girlfriend. I want my favorite weapon back. Link to comment Share on other sites More sharing options...
OtterDerp Posted February 7, 2015 Author Share Posted February 7, 2015 Kohm still kills the host It never did for me, and I'm running on what some people would call a toaster... if you're having frame drops, chances are that while the kohm does not help the issue, it is not the source of your problem. Link to comment Share on other sites More sharing options...
geninrising Posted February 11, 2015 Share Posted February 11, 2015 I'm not horribly upset about DPS loss, but this is still relevant. There is a MASSIVE amount of gaps in the kohm's spread coverage due to all these missing pellets.\ Also you shouldn't confuse warframe builders DPS with applicable DPS. When it comes to a high spread weapon like the Kohm, those are two VERY different numbers. I love the Kohm, Kohm fanboy, Kohm for prez 2016, but even I will admit that the godlike DPS everyone always talks about the Kohm having is just not real, or even usable, unless your giving slowva'd vor a belly full of lead at point plank range. LOL my Kohm never had a spread at all I run a maxed out tainted shell and Shotgun Spaz. The only thing I calculate for my damages is the number of shots fired+hell's chamber+ the damage It listed in the Liset. My numbers pre nerf were vastly higher than post nerf thus my issue. For me it was never about the spread. Link to comment Share on other sites More sharing options...
Oberonight Posted February 11, 2015 Share Posted February 11, 2015 +1 I want my 5 forma and catalyst back NOW. Link to comment Share on other sites More sharing options...
RugerMK1 Posted February 11, 2015 Share Posted February 11, 2015 The Kohm was perfect after the original buff after release. Why did they have to nerf the firerate and all those lovely shards of plasma death that used to fill the screen, not with death, but with pure and limitless joy! Why oh why! Link to comment Share on other sites More sharing options...
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