FatalOath Posted February 14, 2015 Share Posted February 14, 2015 As it stands, Pressure Point is a common mod that caps out at rank 5 for 120% damage. This is measly compared to mods for firearms, while base damage for melee weapons is arguably not that high. Serration (165%) and Hornet Strike (220%) are both rank 10 uncommons. Adding more ranks to Pressure Point also adds possibilities for using forma on weapons for more than just the stance polarity with a potato. http://micropoll.com/t/KFjiYZVQJi Link to comment Share on other sites More sharing options...
Pythadragon Posted February 14, 2015 Share Posted February 14, 2015 Pressure point will get the same treatment shotguns got. Primed pressure point. Link to comment Share on other sites More sharing options...
armedpoop Posted February 14, 2015 Share Posted February 14, 2015 Pressure point will get the same treatment shotguns got. Primed pressure point. Probably this. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted February 14, 2015 Share Posted February 14, 2015 Melee mods in general need a buff, since most of the base mods (crit chance/dmg, plain damage, the impact/puncture/slash mods) end up costing <10 on the weapon, which just allows for a great amount of wasted space on your melee weapon. Most of the time you end up like this: With Stance: Maxed Pressure point Maxed True Steel Maxed Organ Shatter 1 random mod (elemental usually) This setup still leaves about 4>6 modpoints completely unused, which is just under enough to put basically anything. Link to comment Share on other sites More sharing options...
FatalOath Posted February 14, 2015 Author Share Posted February 14, 2015 Melee mods in general need a buff, since most of the base mods (crit chance/dmg, plain damage, the impact/puncture/slash mods) end up costing <10 on the weapon, which just allows for a great amount of wasted space on your melee weapon. Most of the time you end up like this: With Stance: Maxed Pressure point Maxed True Steel Maxed Organ Shatter 1 random mod (elemental usually) This setup still leaves about 4>6 modpoints completely unused, which is just under enough to put basically anything. This is usually how a weapon looks when I potato it, just match stance polarity and tada, no need for forma Meanwhile we have greater depth to farming up our guns to become endgame weapons with forma for big capacity mods like metal auger (15-) Link to comment Share on other sites More sharing options...
TheBrsrkr Posted February 14, 2015 Share Posted February 14, 2015 This is usually how a weapon looks when I potato it, just match stance polarity and tada, no need for forma Meanwhile we have greater depth to farming up our guns to become endgame weapons with forma for big capacity mods like metal auger (15-) When I made the comment, I forgot to mention that it was a maxed weapon with no forma/potato. Sorry, I guess. I just meant to point out that using the basic, common sense build, you won't even know how good/bad a melee weapon is because you actually HAVE to forma/potato it soo see how good it would be on any build, which is very, very wrong in my opinion. Link to comment Share on other sites More sharing options...
vaugahn Posted February 14, 2015 Share Posted February 14, 2015 I'd say no. Instead we need better melee combat mechanics, ones that emphasize the risk vs. reward nature of melee combat. Link to comment Share on other sites More sharing options...
ra9una Posted February 14, 2015 Share Posted February 14, 2015 I'd say no. Instead we need better melee combat mechanics, ones that emphasize the risk vs. reward nature of melee combat. I'd say both would be nice. Link to comment Share on other sites More sharing options...
FatalOath Posted February 14, 2015 Author Share Posted February 14, 2015 When I made the comment, I forgot to mention that it was a maxed weapon with no forma/potato. Sorry, I guess. I just meant to point out that using the basic, common sense build, you won't even know how good/bad a melee weapon is because you actually HAVE to forma/potato it soo see how good it would be on any build, which is very, very wrong in my opinion. Well honestly it's kind of hard to tell how good any weapon is besides ones that come with polarities are until you double its capacity... for instance I am kind of dissapointed with the phage even though it was doing amazing damage against high level enemies without any mods. I think that may be because of viral procs tho Link to comment Share on other sites More sharing options...
DarkLordX2 Posted February 14, 2015 Share Posted February 14, 2015 I had this idea a while ago, didn't feel like posting a thread, anyway, now that i am here, i agree. Make it a Rank 10 Mod and maybe change it's rarity to Uncommon. Link to comment Share on other sites More sharing options...
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